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Topic: Far cry 4 is not coming to Wii u (among other games)

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CanisWolfred

I'm kinda with kkslider here, I'd rather Nintendo got games that would stand out from the crowd rather than get "yet another shooter", no matter what the quality and popularity of such shooters might be. Shooter fans have their other consoles if they want shooters, and from what I've seen, most Nintendo fans aren't too big into shooters anyways, outside of the odd one here and there.

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JamesCoote

Apologies if someone has already mentioned this, but

The problem is Wii U can to an extend piggy back on the back of the marketing campaign done by these games without having to spend that money themselves. Even just being mentioned alongside PS4 and X1 increases general awareness that the Wii U exists, especially if these are mass media campaigns (TV ads, billboard posters). Considering Wii U is more aimed at non-gamer members of the public than PS4 or X1, it's even more important to get that wider visibility

Also, the more this happens, the more Wii U becomes conspicuous by its absence and the more it feeds into a general perception (rightly or wrongly) that the Wii U doesn't have a lot of games.

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Chrono_Cross

CanisWolfred wrote:

I'm kinda with kkslider here, I'd rather Nintendo got games that would stand out from the crowd rather than get "yet another shooter", no matter what the quality and popularity of such shooters might be. Shooter fans have their other consoles if they want shooters, and from what I've seen, most Nintendo fans aren't too big into shooters anyways, outside of the odd one here and there.

The hardware is weak and no one wants to innovate with a console's controller whose install base is not only small, but is very picky.

Far Cry 4 would be nice on Wii U. Except for the downgrade.

Though, other developers could make stand out games for the system? Sure, if it's good enough, exclusive, and it sells well.

Edited on by Chrono_Cross

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jariw

JamesCoote wrote:

Apologies if someone has already mentioned this, but

The problem is Wii U can to an extend piggy back on the back of the marketing campaign done by these games without having to spend that money themselves. Even just being mentioned alongside PS4 and X1 increases general awareness that the Wii U exists, especially if these are mass media campaigns (TV ads, billboard posters). Considering Wii U is more aimed at non-gamer members of the public than PS4 or X1, it's even more important to get that wider visibility

Also, the more this happens, the more Wii U becomes conspicuous by its absence and the more it feeds into a general perception (rightly or wrongly) that the Wii U doesn't have a lot of games.

Well, when I went to the movies a couple of months back, there was a commercial for the Lego Hobbit games and it only mentioned the Sony platforms. No mentioning of any of the other platforms for that specific game. So it's not that simple, since there's also anti-marketing.

jariw

Caryslan

jariw wrote:

JamesCoote wrote:

Apologies if someone has already mentioned this, but

The problem is Wii U can to an extend piggy back on the back of the marketing campaign done by these games without having to spend that money themselves. Even just being mentioned alongside PS4 and X1 increases general awareness that the Wii U exists, especially if these are mass media campaigns (TV ads, billboard posters). Considering Wii U is more aimed at non-gamer members of the public than PS4 or X1, it's even more important to get that wider visibility

Also, the more this happens, the more Wii U becomes conspicuous by its absence and the more it feeds into a general perception (rightly or wrongly) that the Wii U doesn't have a lot of games.

Well, when I went to the movies a couple of months back, there was a commercial for the Lego Hobbit games and it only mentioned the Sony platforms. No mentioning of any of the other platforms for that specific game. So it's not that simple, since there's also anti-marketing.

Something I want to add, Sony and Microsoft pay huge bucks to third-parties to get exclusive content, add-on content that comes to their platforms first, and their platforms to be the main focus in ads, marketing promotions, and commercials.

This is the reason why the Playstation versions of Assassin's Creed III and IV had exclusive missions and those versions were the main focus of all the promotions that those games got. On the Xbox, it's the same thing with Call of Duty. The Xbox gets all add-on content first, and the ads focus mainly on the Xbox 360 and Xbox One versions.

That's the uphill battle Nintendo faces, they don't spend money on getting exclusive third-party content or having Wii U versions be the main focus of a promotional campaign. For example, Call of Duty ads tend to promote the Xbox versions, and then include a Playstation logo on the last screen near the bottom, while the Xbox versions get all the hype. But I have never never seen a Wii or Wii U logo on those ads. To an uninformed consumer or even a Nintendo gamer, they may not be aware that Call of Duty is even on their system!

I'm not saying Nintendo needs to smash open the piggy bank and start paying off third-party developers, but outside of hardware much of the discrepancy with third-party support comes from the fact that Sony and Microsoft are willing to pay third-party developers for exclusive content and rights, while Nintendo prefers to simply let them make gamers on their platforms if they wish, but don't offer any money to get exclusives.

That's why even when the Wii or Wii U get a multiplat, it seems so low key compared to the push that Playstation and Xbox versions get. In a way, it reflects the companies and their business models. Sony and Microsoft are more dependent on third-party support than Nintendo is, hence why they spend big bucks to one-up each other with third-parties.

Sadly, that also means Nintendo and even the PC get shoved to the side.

Edited on by Caryslan

Caryslan

sub12

LegatoSkyheart wrote:

Jazzer94 wrote:

I don't know who thought it would really.

I honestly thought when the WiiU was announced we would get a ton of 3rd Party Multiplats.
I mean the WiiU is at least as strong as a 360 or a PS3. It probably won't see Xbox One or PS4 multiplats, but it should see PS3 and 360 multiplats.

The First Red flags were when they announced Tomb Raider and Bioshock Infinite weren't coming to the console.
I gave 2K and Square benefit of the doubt because I assumed those games were well deep into development before the WiiU was announced. Deus Ex Human Revolution was announced for WiiU and it gave me some hope, even though that port was a bad way of cashing in, I mean why pay $60 when the game was like $15 else where?

Anyway time goes on and more games get pushed back or just unannounced for WiiU, Titles like Crysis 3, Saints Row 4, Far Cry 3, Dead Space 3, Metro Last Light, Castlevania Mirror of Fate HD, Metal Gear Rising Revengence, Grand Theft Auto 5, Battlefield 4, Dark Souls 2, Ultra Street Fighter IV, Resident Evil 6, DMC Devil May Cry, Castlevania Lords of Shadow 2, Metal Gear Solid 5 Ground Zeros, Soul Calibur 2 HD, and the list goes on and on.

What's bad is that Tomb Raider actually saw a redevelopment cycle much like what Deus Ex did, but you know what? They didn't even bother trying to put that game on the WiiU, but they sure did put forth the effort into putting it on PS4 and Xbox One.

So Hearing Farcry 4 is not going to be on the WiiU is VERY sad to see because I look at my WiiU games and see all of the launch titles I have, Call of Duty Black Ops 2, ZombiU, Assassin's Creed 3, Tekken Tag Tournament 2, and Ninja Gaiden 3 Razor's Edge, along with New Super Mario Bros and Nintendo Land, it reminds me of that time in 2012 where I thought "This was going to be different, I really will not need to go to any other system this generation, I can finally play all the games I want on a Nintendo System." But Now I can see that was clearly foolish thinking on my part.

Yup, I totally understand your last paragraph, fanboys will say "who cares, you just need Nintendo games", but those are the ones who don't know what they are missing (same as the people who think they are above Nintendo games)........but going into this gen, I also thought that the Wii U was going to be a one stop shop for first and third party titles......and that Nintendo really cared this time around, I think they did initially, but in retrospection, it was pretty half arsed by all sides.

sub12

Jazzer94

sub12 wrote:

LegatoSkyheart wrote:

Jazzer94 wrote:

I don't know who thought it would really.

I honestly thought when the WiiU was announced we would get a ton of 3rd Party Multiplats.
I mean the WiiU is at least as strong as a 360 or a PS3. It probably won't see Xbox One or PS4 multiplats, but it should see PS3 and 360 multiplats.

The First Red flags were when they announced Tomb Raider and Bioshock Infinite weren't coming to the console.
I gave 2K and Square benefit of the doubt because I assumed those games were well deep into development before the WiiU was announced. Deus Ex Human Revolution was announced for WiiU and it gave me some hope, even though that port was a bad way of cashing in, I mean why pay $60 when the game was like $15 else where?

Anyway time goes on and more games get pushed back or just unannounced for WiiU, Titles like Crysis 3, Saints Row 4, Far Cry 3, Dead Space 3, Metro Last Light, Castlevania Mirror of Fate HD, Metal Gear Rising Revengence, Grand Theft Auto 5, Battlefield 4, Dark Souls 2, Ultra Street Fighter IV, Resident Evil 6, DMC Devil May Cry, Castlevania Lords of Shadow 2, Metal Gear Solid 5 Ground Zeros, Soul Calibur 2 HD, and the list goes on and on.

What's bad is that Tomb Raider actually saw a redevelopment cycle much like what Deus Ex did, but you know what? They didn't even bother trying to put that game on the WiiU, but they sure did put forth the effort into putting it on PS4 and Xbox One.

So Hearing Farcry 4 is not going to be on the WiiU is VERY sad to see because I look at my WiiU games and see all of the launch titles I have, Call of Duty Black Ops 2, ZombiU, Assassin's Creed 3, Tekken Tag Tournament 2, and Ninja Gaiden 3 Razor's Edge, along with New Super Mario Bros and Nintendo Land, it reminds me of that time in 2012 where I thought "This was going to be different, I really will not need to go to any other system this generation, I can finally play all the games I want on a Nintendo System." But Now I can see that was clearly foolish thinking on my part.

Yup, I totally understand your last paragraph, fanboys will say "who cares, you just need Nintendo games", but those are the ones who don't know what they are missing (same as the people who think they are above Nintendo games)........but going into this gen, I also thought that the Wii U was going to be a one stop shop for first and third party titles......and that Nintendo really cared this time around, I think they did initially, but in retrospection, it was pretty half arsed by all sides.

I didn't say who cares a majority of my Wii U collection is 3rd party, I was like the guy above thinking that we would at least be getting a constant supply of PS360 games but as time went on I realised that would not be the case.

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CanisWolfred

Chrono_Cross wrote:

CanisWolfred wrote:

I'm kinda with kkslider here, I'd rather Nintendo got games that would stand out from the crowd rather than get "yet another shooter", no matter what the quality and popularity of such shooters might be. Shooter fans have their other consoles if they want shooters, and from what I've seen, most Nintendo fans aren't too big into shooters anyways, outside of the odd one here and there.

The hardware is weak and no one wants to innovate with a console's controller whose install base is not only small, but is very picky.

Far Cry 4 would be nice on Wii U. Except for the downgrade.

Though, other developers could make stand out games for the system? Sure, if it's good enough, exclusive, and it sells well.

I understand all that, but at this point, I really have to ask: why should I care? I'm just an end user, not a stockholder. I just want fun games to play. I don't care what the fatcats are using to fill their pockets, if their games don't appeal to my tastes, I have no reason to care one bit about their existance. The only reason I want innovative games is because I'm bored of games that follow the status quo. The only reason I want them on the Wii U is because I have one and I think its features could be utilized to create unique games. If the PS4 can utilize their features to create unique games, that's great, too. But I don't have the PS4. I have the Wii U. So as a consumer, I'm going to want games on the console I already spent money on.

I really mean it: why should I care?

Edited on by CanisWolfred

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JamesCoote

CanisWolfred wrote:

Chrono_Cross wrote:

The hardware is weak and no one wants to innovate with a console's controller whose install base is not only small, but is very picky.

Far Cry 4 would be nice on Wii U. Except for the downgrade.

Though, other developers could make stand out games for the system? Sure, if it's good enough, exclusive, and it sells well.

I understand all that, but at this point, I really have to ask: why should I care? I'm just an end user, not a stockholder. I just want fun games to play. I don't care what the fatcats are using to fill their pockets, if their games don't appeal to my tastes, I have no reason to care one bit about their existance. The only reason I want innovative games is because I'm bored of games that follow the status quo. The only reason I want them on the Wii U is because I have one and I think its features could be utilized to create unique games. If the PS4 can utilize their features to create unique games, that's great, too. But I don't have the PS4. I have the Wii U. So as a consumer, I'm going to want games on the console I already spent money on.

I really mean it: why should I care?

Innovation is an over-used concept. You can make a success with a fairly standard formula FPS or RPG, but that has an amazing and original story and art-style, or maybe even that is just brilliantly executed. A lot comes down to marketing as well, but who cares if, say an FPS is not terribly innovative if you have a stonking great time playing it?

There probably are things a Wii U (timed?) exclusive could bring to a medium-sized studio. Equally, it's those games that are going to bring something a bit different than the run-of-the-mill AAA shooters or whatever. But the lesson is that you can't wait for developers to come to you anymore. You have to proactively go out and grab them.

Game developer for Crystalline Green Ltd. Working on Totem Topple and Flight of Light for Wii U

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CanisWolfred

JamesCoote wrote:

CanisWolfred wrote:

Chrono_Cross wrote:

The hardware is weak and no one wants to innovate with a console's controller whose install base is not only small, but is very picky.

Far Cry 4 would be nice on Wii U. Except for the downgrade.

Though, other developers could make stand out games for the system? Sure, if it's good enough, exclusive, and it sells well.

I understand all that, but at this point, I really have to ask: why should I care? I'm just an end user, not a stockholder. I just want fun games to play. I don't care what the fatcats are using to fill their pockets, if their games don't appeal to my tastes, I have no reason to care one bit about their existance. The only reason I want innovative games is because I'm bored of games that follow the status quo. The only reason I want them on the Wii U is because I have one and I think its features could be utilized to create unique games. If the PS4 can utilize their features to create unique games, that's great, too. But I don't have the PS4. I have the Wii U. So as a consumer, I'm going to want games on the console I already spent money on.

I really mean it: why should I care?

Innovation is an over-used concept. You can make a success with a fairly standard formula FPS or RPG, but that has an amazing and original story and art-style, or maybe even that is just brilliantly executed. A lot comes down to marketing as well, but who cares if, say an FPS is not terribly innovative if you have a stonking great time playing it?

I care. Because I have a dozen standard shooters I can play whenever I want, though the chances of that keep becoming more slim. I'm bored of the standard fair. I'm serious when I say that only something new and unique can get me excited anymore. I don't care if it's the best game in the world, if I'm not excited to play it, I'm not gonna play it. I probably won't even look at it. That goes for RPGs, platformers, fighting games, anything. I get what you're saying, but you still haven't answered the question I asked: why should I care?

JamesCoote wrote:

There probably are things a Wii U (timed?) exclusive could bring to a medium-sized studio. Equally, it's those games that are going to bring something a bit different than the run-of-the-mill AAA shooters or whatever. But the lesson is that you can't wait for developers to come to you anymore. You have to proactively go out and grab them.

This, however, I can agree with to some extent, except the mid-tier has been dead for years, so it's the small and indie developers we have to depend on now if you're looking for new ideas.

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SCRAPPER392

Chrono_Cross wrote:

CanisWolfred wrote:

I'm kinda with kkslider here, I'd rather Nintendo got games that would stand out from the crowd rather than get "yet another shooter", no matter what the quality and popularity of such shooters might be. Shooter fans have their other consoles if they want shooters, and from what I've seen, most Nintendo fans aren't too big into shooters anyways, outside of the odd one here and there.

The hardware is weak and no one wants to innovate with a console's controller whose install base is not only small, but is very picky.

Far Cry 4 would be nice on Wii U. Except for the downgrade.

Though, other developers could make stand out games for the system? Sure, if it's good enough, exclusive, and it sells well.

You're forgetting that Wii U isn't weak, and that Xbox 360 is still getting the game(hence, no downgrade), though, so those 2 points are invalid.

You're partially right about the GamePad and and picky userbase, but not utilizing the GamePad is still a pretty poor reason. Like @CanisWolfred said, no one should have to care about games they lack interest in.

Qwest

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Jazzer94

SCAR392 wrote:

Chrono_Cross wrote:

CanisWolfred wrote:

I'm kinda with kkslider here, I'd rather Nintendo got games that would stand out from the crowd rather than get "yet another shooter", no matter what the quality and popularity of such shooters might be. Shooter fans have their other consoles if they want shooters, and from what I've seen, most Nintendo fans aren't too big into shooters anyways, outside of the odd one here and there.

The hardware is weak and no one wants to innovate with a console's controller whose install base is not only small, but is very picky.

Far Cry 4 would be nice on Wii U. Except for the downgrade.

Though, other developers could make stand out games for the system? Sure, if it's good enough, exclusive, and it sells well.

You're forgetting that Wii U isn't weak, and that Xbox 360 is still getting the game(hence, no downgrade), though, so those 2 points are invalid.

You're partially right about the GamePad and and picky userbase, but not utilizing the GamePad is still a pretty poor reason. Like @CanisWolfred said, no one should have to care about games they lack interest in.

I think he is referring to the 8th gen versions when he says "downgrade" sure a Wii U version could be released that looks like the PS360 versions but is that really acceptable at this point?

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SCRAPPER392

@Jazzer94
It obviously is. People are still buying games on 7th gen consoles. Developers either aren't able or willing to take more advantage of the Wii U. We can't criticise the system itself for 3rd party decisions.

Qwest

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JamesCoote

CanisWolfred wrote:

JamesCoote wrote:

There probably are things a Wii U (timed?) exclusive could bring to a medium-sized studio. Equally, it's those games that are going to bring something a bit different than the run-of-the-mill AAA shooters or whatever. But the lesson is that you can't wait for developers to come to you anymore. You have to proactively go out and grab them.

This, however, I can agree with to some extent, except the mid-tier has been dead for years, so it's the small and indie developers we have to depend on now if you're looking for new ideas.

Yeah, small teams and indies aren't any more innovative than big AAA studios. Indies produce a greater volume of innovative games simply because there are so many more of them, and you generally only hear about the good ones (whilst you're likely to hear about almost every AAA game).

You can only get that volume by opening up your store to all comers like Apple or Steam. Or you have to go out and hunt down the games and developers you want to get on your store like Sony and MS are doing.

Edited on by JamesCoote

Game developer for Crystalline Green Ltd. Working on Totem Topple and Flight of Light for Wii U

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Pagey

@SCAR392 An 8th generation console being slightly more powerful than the 7th generation consoles really isn't acceptable. Would it be acceptable if the PS4 and Xbone versions of games looked identical to the PS3 and 360 versions?

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Jazzer94

@SCAR392 I don't know if it is though, a console released less then 2 years ago is stuck getting (3rd party) ports that look and run the same (or worse) then consoles that have been around 8+ years is that really a selling point for people when they could just keep playing there old consoles instead or go for a PS4 or Xbox One that offers a clear visible leap. Even Nintendo have been fairly reserved though (apart from Mario Kart 8) most of the games seem possible on 7th gen consoles.

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shaneoh

Pagey wrote:

@SCAR392 An 8th generation console being slightly more powerful than the 7th generation consoles really isn't acceptable. Would it be acceptable if the PS4 and Xbone versions of games looked identical to the PS3 and 360 versions?

Yes it would be acceptable. It's not about power or graphics, it's about gameplay.

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Pagey

shaneoh wrote:

Pagey wrote:

@SCAR392 An 8th generation console being slightly more powerful than the 7th generation consoles really isn't acceptable. Would it be acceptable if the PS4 and Xbone versions of games looked identical to the PS3 and 360 versions?

Yes it would be acceptable. It's not about power or graphics, it's about gameplay.

While it is true that gameplay is more important than graphics, you're in the minority if you think a new console game looking identical to the last generation console game is acceptable. Why would Sony, Nintendo or Microsoft even bother with upgrading their consoles if it didn't matter?

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shaneoh

Simple, because keeping the old hardware would limit them as to the amount of new gameplay mechanisms they could introduce. I'd imagine it would be quite difficult (if not impossible) for SMG to have been developed for the NES

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CanisWolfred

JamesCoote wrote:

CanisWolfred wrote:

JamesCoote wrote:

There probably are things a Wii U (timed?) exclusive could bring to a medium-sized studio. Equally, it's those games that are going to bring something a bit different than the run-of-the-mill AAA shooters or whatever. But the lesson is that you can't wait for developers to come to you anymore. You have to proactively go out and grab them.

This, however, I can agree with to some extent, except the mid-tier has been dead for years, so it's the small and indie developers we have to depend on now if you're looking for new ideas.

Yeah, small teams and indies aren't any more innovative than big AAA studios. Indies produce a greater volume of innovative games simply because there are so many more of them, and you generally only hear about the good ones (whilst you're likely to hear about almost every AAA game).

You can only get that volume by opening up your store to all comers like Apple or Steam. Or you have to go out and hunt down the games and developers you want to get on your store like Sony and MS are doing.

True, but honestly outside of Platinum's games, I can't remember the last time We saw a really good not-first-party AAA game that felt fresh and creative. If there are more good indie games simply by the fact that there are more indie developers, I'll take it, since at the end of the day, it just means that there are more creative game. Maybe the answer is to simply do away with all these big studios if they can't put out anything that hasn't been done before?

Edited on by CanisWolfred

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