I've read both the Edge and Nintendo magazine reviews and they both say similar things in regards to the game using too many familiar safe ideas from the previous game instead of coming up with fresh new stuff
Actually this part doesn't bother me. TF will be my first DK game from Retro that I will play properly. Just played Returns a few hours.
I would like to preorder it, but I just get it on the 20th at my local electronic store.
I am very hyped for this game now, dkcr was pretty much a perfect platformer and this looks even better. Not that worried about the more of the same comments in the reviews, due to the same being near perfection
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Hyped for Capt. Toad, Yoshis woolly world, Mario maker and splatoon in the first half of 2015
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I didn't expect this game to get rave reviews all around like Super Mario 3D World. That was a rare phenomenon; like lightning in a bottle. Still, this game looks fantastic and better than Returns. That latter part would make this game a winner to me.
Indeed. If the game is better than Returns then it doesn't matter; Returns is one of my favorite games of all time, so that places TF even higher.
Seems kinda ridiculous to score the game lower for it being too hard...doesn't everyone complain that the Mario games are too easy? XD
And about the recycled stuff...did they expect Retro to take away the iconic barrels and mine-carts? The only valid point I can think of right now is if the puzzle pieces are hidden in the same way as past games, but even so I would expect some to be; you can only hide things so well. (Darn you 5-K Blast & Bounce!)
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My review won't have a score in it, but I can say with absolute certainty that I would never give it a 5/10 score. Even as someone who hasn't touched a Donkey Kong Country game since the original (and only then in my breaks at a gaming retail store), I'd be shocked if this game doesn't satisfy fans of the series.
I didn't expect this game to get rave reviews all around like Super Mario 3D World. That was a rare phenomenon; like lightning in a bottle. Still, this game looks fantastic and better than Returns. That latter part would make this game a winner to me.
No, SM3DW being a critical success was not a phenomenon. It was the results of lots of hard work. They earned that critical success. Retro just didn't go as good of a job. It's too similar to their previous game, the wrong kind of hard (trial & error vs skill) and lacking features that were standard back in the snes games.
That being said, the newest trailer actually did get me excited a little bit. I'm sure it'll be an alright game. Still, like Returns, not as good as the original trilogy, but decent enough.
Since 2014 is the 20th anniversary of Donkey Kong Country, there should be a Donkey Kong Country collection similar to Super Mario 25th anniversary and Kirby 20th anniversary retail release. Is Tropical Freeze enough for the celebration?
I didn't expect this game to get rave reviews all around like Super Mario 3D World. That was a rare phenomenon; like lightning in a bottle. Still, this game looks fantastic and better than Returns. That latter part would make this game a winner to me.
No, SM3DW being a critical success was not a phenomenon. It was the results of lots of hard work. They earned that critical success. Retro just didn't go as good of a job. It's too similar to their previous game, the wrong kind of hard (trial & error vs skill) and lacking features that were standard back in the snes games.
That being said, the newest trailer actually did get me excited a little bit. I'm sure it'll be an alright game. Still, like Returns, not as good as the original trilogy, but decent enough.
I don't see where this trial and error is. The game seems to lay everything out for you. Sometimes you need good reflexes or to actually think before you do something, but I've seen nothing to imply that this game is more trial and error than skill. And the big mockery, here, you're calling Retro DKC too hard in the wrong ways, and Rareware DKC isn't? The nostalgia is painfully strong, with this one.
I didn't expect this game to get rave reviews all around like Super Mario 3D World. That was a rare phenomenon; like lightning in a bottle. Still, this game looks fantastic and better than Returns. That latter part would make this game a winner to me.
No, SM3DW being a critical success was not a phenomenon. It was the results of lots of hard work. They earned that critical success. Retro just didn't go as good of a job. It's too similar to their previous game, the wrong kind of hard (trial & error vs skill) and lacking features that were standard back in the snes games.
That being said, the newest trailer actually did get me excited a little bit. I'm sure it'll be an alright game. Still, like Returns, not as good as the original trilogy, but decent enough.
I don't see where this trial and error is. The game seems to lay everything out for you. Sometimes you need good reflexes or to actually think before you do something, but I've seen nothing to imply that this game is more trial and error than skill. And the big mockery, here, you're calling Retro DKC too hard in the wrong ways, and Rareware DKC isn't? The nostalgia is painfully strong, with this one.
Hmm. You called me nostalgic because I made a comment about how the older games did something the new ones haven't. I guess you win? No need to actually come up with a rebuttal, just rely on calling me "nostalgic." Good job. But, no. I don't think Rare's DKC games were hard in the wrong way.
I haven't played the game yet, but I have played DKC: Returns and I have watched some videos for Tropical Freeze. Returns does have levels where you must go through trial and error in order to figure out what to do, or where to go. It looks like Tropical Freeze will have levels like that, too. Take one of the mine cart levels, for example. The one with all the buzzsaws and stuff. The stage is constantly changing as you are playing. It's going to be impossible to watch 100% of the screen 100% of the time, therefore there are going to be things that will happen that you won't see coming and it's going to kill you, so you have to remember the next time you play that it's going to happen: trial and error.
And I'm not saying the whole game is more trial and error than skill, but that there are parts in the game where it has that kind of difficulty. Just the fact that kind of difficulty is in the game can be offputting.
well.. 7/10 edge, they said it was too hard.. that's a plus for me!
Been a player you can say that a game is too hard, because well it is. But like a reviewer cut points to a game because that, well you're not doing a really good work. That only makes sence in a world where most of players prefers to watch and sometimes hit a button.
I don't care about review scores... especially from biased media.
This game looks amazing and it will be amazing.
GameInformer seems like the only guys who can see that.
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Really the reviews aren't going to affect my opinion that this game is awesome, I just love how being similar to previous entries is a negative for some games in reviews but is either ignored or seen as a positive. for other games.
Really the reviews aren't going to affect my opinion that this game is awesome, I just love how being similar to previous entries is a negative for some games in reviews but is either ignored or seen as a positive. for other games.
Yup. Those reviewers are hypocrites. The same clowns who praise repetitive FPS games over and over.
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@DudeSean
I don't think there was more trial-and-error involved in Returns than in the originals, and Tropical Freeze looks the same way. The Mine Kart levels from DKC would throw Kremlings at you with little time to respond without the knowledge of them being there in the first place. From what I've seen of the Sawblade level and a few others, it's no more trial-and-error than we've seen before.
@DudeSean
I don't think there was more trial-and-error involved in Returns than in the originals, and Tropical Freeze looks the same way. The Mine Kart levels from DKC would throw Kremlings at you with little time to respond without the knowledge of them being there in the first place. From what I've seen of the Sawblade level and a few others, it's no more trial-and-error than we've seen before.
In the original DKC games, during the mine cart stages, your character was on the left side of the screen and the kremlings would appear on the right side of the screen. Also, you really only had to worry about 1 obstacle at a time. In Returns / Tropical Freeze, you're in the middle of the screen and have more than one obstacle at a time. Clearly, in that sawblade level, there's all sorts of things all falling at once all over the screen. And you're going to compare that to 1 Kremling coming from the other side of the screen?
I didn't expect this game to get rave reviews all around like Super Mario 3D World. That was a rare phenomenon; like lightning in a bottle. Still, this game looks fantastic and better than Returns. That latter part would make this game a winner to me.
No, SM3DW being a critical success was not a phenomenon. It was the results of lots of hard work. They earned that critical success. Retro just didn't go as good of a job. It's too similar to their previous game, the wrong kind of hard (trial & error vs skill) and lacking features that were standard back in the snes games.
That being said, the newest trailer actually did get me excited a little bit. I'm sure it'll be an alright game. Still, like Returns, not as good as the original trilogy, but decent enough.
I don't see where this trial and error is. The game seems to lay everything out for you. Sometimes you need good reflexes or to actually think before you do something, but I've seen nothing to imply that this game is more trial and error than skill. And the big mockery, here, you're calling Retro DKC too hard in the wrong ways, and Rareware DKC isn't? The nostalgia is painfully strong, with this one.
Hmm. You called me nostalgic because I made a comment about how the older games did something the new ones haven't. I guess you win? No need to actually come up with a rebuttal, just rely on calling me "nostalgic." Good job. But, no. I don't think Rare's DKC games were hard in the wrong way.
I haven't played the game yet, but I have played DKC: Returns and I have watched some videos for Tropical Freeze. Returns does have levels where you must go through trial and error in order to figure out what to do, or where to go. It looks like Tropical Freeze will have levels like that, too. Take one of the mine cart levels, for example. The one with all the buzzsaws and stuff. The stage is constantly changing as you are playing. It's going to be impossible to watch 100% of the screen 100% of the time, therefore there are going to be things that will happen that you won't see coming and it's going to kill you, so you have to remember the next time you play that it's going to happen: trial and error.
And I'm not saying the whole game is more trial and error than skill, but that there are parts in the game where it has that kind of difficulty. Just the fact that kind of difficulty is in the game can be offputting.
First off, DKC had just as much trial and error with the Minecart levels, even with far FAR less going on, as sometimes, you just had to kinda remember where the enemies were gonna come in. The screen resolution wasn't that great, so you didn't have much time to react. This can be just as bad as TRUE trial and error, where there's NO WAY you could know what's coming ahead of you. In DKCR, however, I've noticed that if you figure out the pattern, you'll know what to look for, and Twilight Terror seems to be no different. I suppose if you weren't sure what to watch out for, it might really catch you off guard. Anyways, my point in calling you nostalgic was not to base my entire argument on that, it was to point out that DKC, and ESPECIALLY DKC2, had just as much trial and error, if not more than DKCR. It may not be in the same vein, but it's easily just as bad.
Second, if all you meant to say was that it was off-putting to some players, then don't make it some self-righteous crusade against the developers for having the gaul to enter something that might get you killed on your first try of a level in the game. You didn't make it sound like "oh, that might bother some players, and that's why the score is lower." You made it sound like "THOSE DEVELOPERS ARE LAZY FOR MAKING A LEVEL I WON'T PASS IN ONE GO!" Diction is important, and tone ever more so. Make sure your message is clear, and people won't come up and undermine your entire argument because you sound like you're being a nostalgic hypocrite.
@DudeSean
I don't think there was more trial-and-error involved in Returns than in the originals, and Tropical Freeze looks the same way. The Mine Kart levels from DKC would throw Kremlings at you with little time to respond without the knowledge of them being there in the first place. From what I've seen of the Sawblade level and a few others, it's no more trial-and-error than we've seen before.
In the original DKC games, during the mine cart stages, your character was on the left side of the screen and the kremlings would appear on the right side of the screen. Also, you really only had to worry about 1 obstacle at a time. In Returns / Tropical Freeze, you're in the middle of the screen and have more than one obstacle at a time. Clearly, in that sawblade level, there's all sorts of things all falling at once all over the screen. And you're going to compare that to 1 Kremling coming from the other side of the screen?
It's also worth pointing out that in DKC (SNES) you only had two hits, and you might get one back, mid-level. In this one, you have at least four, and you can add more by buying items from the shop, if you aren't good enough or don't want to deal with the level too many times.
In regards to loading times, the game takes 32 seconds to load to the title screen, 14 seconds to go from the titles to the world map and about the same to load a level (digital, not disc and may also be restricted by my HDD speed)
Good to know.
Digital it is for me. Hope I can download it at midnight.
Same for me, though that 11GB is going to be painful to wait for~
First off, DKC had just as much trial and error with the Minecart levels, even with far FAR less going on, as sometimes, you just had to kinda remember where the enemies were gonna come in. The screen resolution wasn't that great, so you didn't have much time to react. This can be just as bad as TRUE trial and error, where there's NO WAY you could know what's coming ahead of you. In DKCR, however, I've noticed that if you figure out the pattern, you'll know what to look for, and Twilight Terror seems to be no different. I suppose if you weren't sure what to watch out for, it might really catch you off guard. Anyways, my point in calling you nostalgic was not to base my entire argument on that, it was to point out that DKC, and ESPECIALLY DKC2, had just as much trial and error, if not more than DKCR. It may not be in the same vein, but it's easily just as bad.
Second, if all you meant to say was that it was off-putting to some players, then don't make it some self-righteous crusade against the developers for having the gaul to enter something that might get you killed on your first try of a level in the game. You didn't make it sound like "oh, that might bother some players, and that's why the score is lower." You made it sound like "THOSE DEVELOPERS ARE LAZY FOR MAKING A LEVEL I WON'T PASS IN ONE GO!" Diction is important, and tone ever more so. Make sure your message is clear, and people won't come up and undermine your entire argument because you sound like you're being a nostalgic hypocrite.
You never had to remember where enemies were gonna come in because they would always appear giving you time to react. And the screen resolution was smaller, yeah, the processing was slower, too, so there was less going on at once. As far as how "bad" one or the other is comes down to opinion, and clearly that's where we differ.
lol. Wow. Did I seem like I was going on a self-righteous crusade? I mean, I was replying directly to someone talking about review scores and was pointing out the kind of difficulty that people were complaining about. People here are calling reviewers hypocrites for criticizing some games for being too easy and others for being hard. Well, there are different kinds of difficulty and the trial-and-error style of difficulty is not as fun. It's like, filler difficulty.
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