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Topic: Donkey Kong Country: Tropical Freeze

Posts 1,101 to 1,120 of 1,203

Rezalack

@DestinyMan I finally got gold medal in all the levels on Thursday. After doing this, it almost feels as if they designed levels with speed running in mind. The enemy placement is insane and the level designs feel so flawless, if done right things just go so smoothly. I managed to get 7th place on 7-2 in the bonus world. That's my highest rank. I usually stop after I finally get my medal though. I usually rank between 15-30 in levels and I always get gold before I watch someone else do it. I've spent extra times on certain levels just because they are so fun to speed run no matter how many times you've done it. There are certain levels though that are quite the opposite and had me raging to a certain extent.

Retro has done something amazing with this game and I'm pretty sure I've put more time into it than any other Wii U game. Just talking about it makes me want to go beat some of my times.. it's a little discouraging though knowing how hard it would be to rank as 1st or even top 5 in any of the levels. The guys in first manage to do it so ridiculously flawless, it's hard to imagine beating one despite how many times you practice.

Do you think this game has any odds of getting some DLC? I know I'd be buying that day one.

Rezalack

Nintendo Network ID: Spuratis

UGXwolf

@Dave24 It seems the experience differs greatly for everyone. For instance, with your biggest complaint, I didn't really find 7-2 to be all that cheap. In fact, it was honestly one of the more forgiving levels of the three, as your kart, rocket barrel, and yourself all have separate health bars. 7-3, I can understand the frustration towards, but with the exception of that one puzzle piece, I really didn't find it that unfair. I did think it was kinda mean that any hit on the final section is death, with very few exceptions (I've seen someone survive a hit on the rocket section. Point?)

I also didn't have any trouble with the Fugu fish fight, or really any of the controls for underwater sections. It all flowed naturally for me. However, I /did/ have a lot of trouble with the final boss and an INSANE amount of trouble with the bosses of worlds 3 and 5. It's also around this point that you start to realize how tedious 9-hit boss battles can get. ESPECIALLY if you're trying to play them in Hard Mode.

I similarly had far more trouble with the jump timing in 2-K and just outright surviving in 6-K than I did trying to figure out when platforms were active in 4-K. Now, I'm not one to back down from a challenge, so Hard Mode makes up for the lack of bonus, for me. But I can totally see why it doesn't do it, for you. Not everyone is that willing to wreck themselves for completion, so the fact that the bonus is so unrewarding could be seen as a bad thing. However, I feel like this game was intended more for players like me, anyways. Fans of the old series who can't say no to a difficult platformer.

@DestinyMan The time trials are pretty fun, but Hard Mode is where it's at, for me.

@Spuratis I believe we may see some DLC in the future, and I won't hesitate to pick it up.

Edited on by UGXwolf

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

dumedum

The underwater boss was the easiest boss for me. Did it in one time. But the final boss took endless hours...

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mystman12

I know! I've always loved DKC music. My top 3 tracks would probably be...
Sawmill Thrill (Pretty much only for the waster section. I love that part!)

Seashore War
And Hightide Ride.
Homecoming Hijinx and Windmill Hills would be 4 and 5.

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and SmileBASIC games!
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dkxcalibur

I'm at 5-3, with all KONG letters, puzzle pieces, and K-levels completed up to this point. I thought that 5-1 Harvest Hazards was the most difficult to find the items and complete the level. Probably my least favorite world to play was Sea Breeze Cove but it had beautiful characters and levels. So far I found the levels to be very unique and fun to play. One that stands out to me is Frantic Fields near the end of the level. My favorite music is found on Autumn Heights.

I've been reading the other post and I can't help but smile. It seems that while one person thought Fugu was the toughest boss, others found him easy and Ba-Boom to be hard. Some found the K-levels tough while others found the Secrete Seclusion levels to be more of a challenge. Basically what I'm getting at is the fact that everyone seems to be having completely different experiences with this game....more then the typical video game. I think that points out how well designed this game is as there is something for everyone.

dkxcalibur

Switch Friend Code: SW-5151-3792-5816 | 3DS Friend Code: 5043-3314-9733 | My Nintendo: dkxcalibur | Nintendo Network ID: dkxcalibur

sevex

I'm loving this game but MAN I wish they hadn't added an air timer to the underwater levels. That really contradicts the relaxed feel they had in the original Donkey Kong Country games.

sevex

UGXwolf

sevex wrote:

I'm loving this game but MAN I wish they hadn't added an air timer to the underwater levels. That really contradicts the relaxed feel they had in the original Donkey Kong Country games.

I didn't seem to have much trouble with this. I think the only time the water meter really became a problem was World 4-B, and that's a secret off of a secret. Having it be really tough to survive just makes sense. It was a level with a different feel than the rest, and I personally applaud it for trying.

Besides, people are under this false impression that this game is supposed to try to be DKC brought to a new console. It's really not. It's Retro's own project, and the only things they seem to want to connect them to the original series are the basic idea and the music. If this weren't the case, they would just use the Kremlings, instead of their own creations each time.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

Mine01

I finished it a couple of weeks ago, beat a couple of levels on hard and never played it again, tough i loved it.

I guess ill start a new file in a couple of months or during summer drought.

Mine01

3DS Friend Code: 5000-3484-9808 | Nintendo Network ID: soakedmine

dkxcalibur

I finally got to Donkey Kong island. I actually felt bad for beating Bashmaster, the Unbreakable....I mean, all he was trying to do was enjoy his Popsicle!

dkxcalibur

Switch Friend Code: SW-5151-3792-5816 | 3DS Friend Code: 5043-3314-9733 | My Nintendo: dkxcalibur | Nintendo Network ID: dkxcalibur

dkxcalibur

DestinyMan wrote:

Who's your favorite boss? Mine is Skowl. He's surprisingly tough for the boss of World 2.
Untitled

He's my favorite as well. I like how he looks (antlered helmet), I like his opening (Whooooo), and also thought he was surprisingly tough for a world 2 boss.

dkxcalibur

Switch Friend Code: SW-5151-3792-5816 | 3DS Friend Code: 5043-3314-9733 | My Nintendo: dkxcalibur | Nintendo Network ID: dkxcalibur

UGXwolf

So, I just recently beat World 7 on Hard Mode. Was pretty proud of myself until I realized... The real trick is goung to be beating World 6 with all KONG letters in tow.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

UGXwolf

DestinyMan wrote:

I think Hard Mode in World 4 would be just swell. Swimming levels with just one-hit health? And what about when fighting Fugu?

I honestly didn't have any trouble whatsoever with the underwater controls OR when fighting Fugu. I found both of these to be rather easy to handle, though Irate Eight will be quite a challenge in Hard Mode. As will the second bonus level.

A nifty calendar (Updated 9/13/15)
The UGXloggery ... really needs an update.

dkxcalibur

Wow, I finally got to world 7! The first level (7-1) is giving me all kinds of problems though. I can't seem to get the third and fourth puzzle pieces. The one with the circling bananas and the one with free fall and coin collecting. Both have zero tolerance and if one banana or coin is missed then you're done.

dkxcalibur

Switch Friend Code: SW-5151-3792-5816 | 3DS Friend Code: 5043-3314-9733 | My Nintendo: dkxcalibur | Nintendo Network ID: dkxcalibur

Dbwesz

Pratice more dkxcalibur

Dbwesz

LucinaSmash

Nintendo financial results reveals that DKC Tropical Freeze did not reach 1 million units. Operation Punish Retro has been a success, skipping Tropical Freeze to make a better Nintendo future.

For the best Wii U HD experience, Mad Catz Wii Component Cable in 1080p

Jazzer94

SkywardL wrote:

Nintendo financial results reveals that DKC Tropical Freeze did not reach 1 million units. Operation Punish Retro has been a success, skipping Tropical Freeze to make a better Nintendo future.

I hope your not serious because I see no reason for punishing them when the game was amazing.

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LucinaSmash

Operation: Punish Retro was a joke, the rest is true. I do believe this game's failure will benefit both Nintendo and Retro.

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CM30

Given the Wii U itself has some about 6 million units total, I think expecting more than a million copies for the game was ridiculous. I mean, even the most hyped Mario games never sold much more than that.

And no, a Metroid or F-Zero or Star Fox game by Retro wouldn't have sold more. It would have probably gone the same way as Game & Wario, aka bombed miserably.

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