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Topic: Donkey Kong Country 2D platformers > Mario 2D platformers

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jariw

Bolt_Strike wrote:

sub12 wrote:

Bolt_Strike wrote:

Both series have become incredibly generic and stagnant, so I'd say it doesn't matter which one is better. They're both crap.

Have you played Tropical Freeze?

Tropical Freeze is basically playing catch up with the Classics in terms of gameplay mechanics while offering nothing unique. Fancy level themes don't really make up for that.

Have you played Tropical Freeze?

jariw

Bolt_Strike

jariw wrote:

Bolt_Strike wrote:

sub12 wrote:

Bolt_Strike wrote:

Both series have become incredibly generic and stagnant, so I'd say it doesn't matter which one is better. They're both crap.

Have you played Tropical Freeze?

Tropical Freeze is basically playing catch up with the Classics in terms of gameplay mechanics while offering nothing unique. Fancy level themes don't really make up for that.

Have you played Tropical Freeze?

It doesn't matter whether I have. My point still stands either way.

Edited on by Bolt_Strike

Bolt_Strike

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C-Olimar

I've only played DKC2, while I've played all the old Mario games, and I have to say Donkey Kong has aged far, far better. It's not really my kind of game but the controls are so much better than Mario, where every level seems to be an ice level.
Even the original Mega Man is easier to play than SMB3 or SMW.

C-Olimar

CanisWolfred

C-Olimar wrote:

I've only played DKC2, while I've played all the old Mario games, and I have to say Donkey Kong has aged far, far better. It's not really my kind of game but the controls are so much better than Mario, where every level seems to be an ice level.
Even the original Mega Man is easier to play than SMB3 or SMW.

Agreed. Now excuse me while I lend you my flame shield. It stood up well the last time I the same thing you did.

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Octane

Bolt_Strike wrote:

sub12 wrote:

Bolt_Strike wrote:

Both series have become incredibly generic and stagnant, so I'd say it doesn't matter which one is better. They're both crap.

Have you played Tropical Freeze?

Tropical Freeze is basically playing catch up with the Classics in terms of gameplay mechanics while offering nothing unique. Fancy level themes don't really make up for that.

What else did you expect from a 2D platformer? Of course it's going to be similar to other 2D platformers, especially its own prequels. You really haven't played the game before, as it has one of the most solid controls in platformers, it plays really smooth. Along with unique and creative levels, all of them, and a beautiful soundtrack. I don't see how the game could improve on that. The game has little to no flaws.

Edited on by Octane

Octane

BearHunger

Octane wrote:

Bolt_Strike wrote:

Tropical Freeze is basically playing catch up with the Classics in terms of gameplay mechanics while offering nothing unique. Fancy level themes don't really make up for that.

What else did you expect from a 2D platformer? Of course it's going to be similar to other 2D platformers, especially its own prequels.

This shouldn't always be the expectation. Not all 2D platformers are the same, and not all sequels are just like their predecessors anyhow.

BearHunger

Nintendo Network ID: Bear_Hunger

Bolt_Strike

Octane wrote:

What else did you expect from a 2D platformer? Of course it's going to be similar to other 2D platformers, especially its own prequels. You really haven't played the game before, as it has one of the most solid controls in platformers, it plays really smooth. Along with unique and creative levels, all of them, and a beautiful soundtrack. I don't see how the game could improve on that. The game has little to no flaws.

Even if you just go by what the Classics did, the Modern games are still behind. When can I put a character other than DK in the lead or play as more animal buddies than just Rambi?

As far as pushing past the Classics though, I think what the series should do is move in sort of a God of War/Werehog/Knack sort of direction and add some more beat em up elements, but not to the point where they overshadow the traditional platforming and ruin the core concept. Nintendo really needs a beat em up IP anyway.

Bolt_Strike

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Octane

BearHunger wrote:

Octane wrote:

Bolt_Strike wrote:

Tropical Freeze is basically playing catch up with the Classics in terms of gameplay mechanics while offering nothing unique. Fancy level themes don't really make up for that.

What else did you expect from a 2D platformer? Of course it's going to be similar to other 2D platformers, especially its own prequels.

This shouldn't always be the expectation. Not all 2D platformers are the same, and not all sequels are just like their predecessors anyhow.

I meant gameplay wise. A 2D platformer is going to be a 2D platformer. Jumping from platform to platform in a 2D environment. In that sense, all 2D platformers are equal, of course every game is different. I just don't see how the 2D platformers in general could change beyond that, without becoming something other than a 2D platformer.

Edited on by Octane

Octane

Octane

Bolt_Strike wrote:

Octane wrote:

What else did you expect from a 2D platformer? Of course it's going to be similar to other 2D platformers, especially its own prequels. You really haven't played the game before, as it has one of the most solid controls in platformers, it plays really smooth. Along with unique and creative levels, all of them, and a beautiful soundtrack. I don't see how the game could improve on that. The game has little to no flaws.

Even if you just go by what the Classics did, the Modern games are still behind. When can I put a character other than DK in the lead or play as more animal buddies than just Rambi?

As far as pushing past the Classics though, I think what the series should do is move in sort of a God of War/Werehog/Knack sort of direction and add some more beat em up elements, but not to the point where they overshadow the traditional platforming and ruin the core concept. Nintendo really needs a beat em up IP anyway.

I never really understood what all the hype is surrounding multiple playable characters in games. I'm fine with just one main character. After all, it's Donkey Kong: Tropical Freeze, and not Dixie Kong: Tropical Freeze. More doesn't always equal better. Same for the animal buddies.

Although a beat-em-up Donkey Kong would be interesting, I think that's something for another game, not the Country series.

Your complaints basically boil down to; I want more characters / animal buddies, and some beat-em-up elements. That's just a matter of preference, your opinion, these are not actual flaws within the game.

Edited on by Octane

Octane

Bolt_Strike

Octane wrote:

I never really understood what all the hype is surrounding multiple playable characters in games. I'm fine with just one main character. After all, it's Donkey Kong: Tropical Freeze, and not Dixie Kong: Tropical Freeze. More doesn't always equal better. Same for the animal buddies.

It's simple. More playable characters gives you the potential for different, game changing playstyles which makes the game more interesting and varied.

Octane wrote:

Although a beat-em-up Donkey Kong would be interesting, I think that's something for another game, not the Country series.

I see no problem with the main series heading in that direction since it's already pretty close. The universe and the characters are already suitable for a beat em up game and some of the gameplay mechanics already fit the genre.

Octane wrote:

Your complaints basically boil down to; I want more characters / animal buddies, and some beat-em-up elements. That's just a matter of preference, your opinion, these are not actual flaws within the game.

No, my complaint is that the games play too similarly and they need to come up with some changes that actually make the game a new, different experience instead of basically just being a level pack. That goes for almost every 2D platformer nowadays too.

Edited on by Bolt_Strike

Bolt_Strike

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Storytime7

^ Except the recent DKC games already have multiple playstyles with different characters (hover with Diddy, double jump with Dixie, and pogo-bounce with Cranky) that allow players to deal with obstacles in several different ways, despite not allowing you to directly control them.

Storytime7

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Octane

Bolt_Strike wrote:

Octane wrote:

I never really understood what all the hype is surrounding multiple playable characters in games. I'm fine with just one main character. After all, it's Donkey Kong: Tropical Freeze, and not Dixie Kong: Tropical Freeze. More doesn't always equal better. Same for the animal buddies.

It's simple. More playable characters gives you the potential for different, game changing playstyles which makes the game more interesting and varied.

Octane wrote:

Although a beat-em-up Donkey Kong would be interesting, I think that's something for another game, not the Country series.

I see no problem with the main series heading in that direction since it's already pretty close. The universe and the characters are already suitable for a beat em up game and some of the gameplay mechanics already fit the genre.

Octane wrote:

Your complaints basically boil down to; I want more characters / animal buddies, and some beat-em-up elements. That's just a matter of preference, your opinion, these are not actual flaws within the game.

No, my complaint is that the games play too similarly and they need to come up with some changes that actually make the game a new, different experience instead of basically just being a level pack. That goes for almost every 2D platformer nowadays too.

Ok, I get it. I prefer simplicity in a game. When developers are limited in their resources, they have to come up with clever ways of making the game interesting. I don't really care about Diddy, Dixie, nor Cranky, as I don't think they change the gameplay that much. However, since every level can be played as DK alone, they did an amazing job at the level design. It's never the same. In every level there are new obstacles, objects, and new game mechanics. I think that is where the game shines, and something I prefer myself. I prefer creativity in level design over more characters to keep the gameplay feel varied.

Edited on by Octane

Octane

Joeynator3000

The recent games, yeah...but the ones back on the SNES (the games I grew up with anyways)...and SMB3, lol. I'd say they were pretty much tied.

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Spoony_Tech

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unrandomsam

I wish I could have played Tropical Freeze as any other character than DK. Far too soon after Returns. The only hard bit in the whole game for me was 2-K. (Which I did prior to the 2-Boss). Never didn't get the KONG letters first time through the level.

Lasted less than a week really casually playing it. I could try hard but its once in a blue moon I get hit if I die it is almost always from falling.

(By comparison Returns lasted me a month playing it quite a lot and was a good challenge).

Roll Jumps are probably the most interesting mechanic and they hardly required them.

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R_Champ

Bolt_Strike wrote:

jariw wrote:

Bolt_Strike wrote:

sub12 wrote:

Bolt_Strike wrote:

Both series have become incredibly generic and stagnant, so I'd say it doesn't matter which one is better. They're both crap.

Have you played Tropical Freeze?

Tropical Freeze is basically playing catch up with the Classics in terms of gameplay mechanics while offering nothing unique. Fancy level themes don't really make up for that.

Have you played Tropical Freeze?

It doesn't matter whether I have. My point still stands either way.

Uh, no it doesn't. Heck, maybe you are right...but you haven't even played the game to know YOURSELF if you're right. This comment gets a 10/10 on the IGN/Neogaf/Gamefaqs Nonsensical Foolish Foolery Scale. You win ten Internets, a scale model of Francis from Super Paper Mario, and a bottle of cheap whiskey to drown your sorrow in.

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sub12

unrandomsam wrote:

I wish I could have played Tropical Freeze as any other character than DK. Far too soon after Returns. The only hard bit in the whole game for me was 2-K. (Which I did prior to the 2-Boss). Never didn't get the KONG letters first time through the level.

Lasted less than a week really casually playing it. I could try hard but its once in a blue moon I get hit if I die it is almost always from falling.

(By comparison Returns lasted me a month playing it quite a lot and was a good challenge).

Roll Jumps are probably the most interesting mechanic and they hardly required them.

Far too soon after returns? DKCR came out in late 2010, DKC: TF came out in early 2014.......that's a pretty healthy gap IMO, especially considering the first trilogy came out on a yearly basis between 1994-1996.

sub12

BearHunger

sub12 wrote:

Far too soon after returns? DKCR came out in late 2010, DKC: TF came out in early 2014.......that's a pretty healthy gap IMO, especially considering the first trilogy came out on a yearly basis between 1994-1996.

I actually thought it was too soon as well. I guess I'm just getting older.

It does seem too similar to its predecessor for me to get excited about it. And like @unrandomsam said, there isn't greater challenge to entice me. The original DKC Returns was just such a satisfying game that it didn't leave me wanting more.

BearHunger

Nintendo Network ID: Bear_Hunger

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