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Topic: Does It Bother You That Capcom is not making an HD Remake Of RE 1 For Wii U?

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kereke12

It bothers me a lot because its like Nintendo has a da** virus that nobody wants to be around it.

LONG LIVE NINTENDO

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SCRAPPER392

Beetlejuice wrote:

SCAR392 wrote:

@Beetlejuice
I just explained why a new Wii U release might get the pass in my above post. They are remaking the game. If they don't take advantage of the GamePad, then it won't really be a full remaster. I admit it's a bit backwards, but it does happen. It's part of a process.

How are they taking advantage of the PS4 touch pad? Or the Xbox Kinect?

Oh wait.....they aren't?!

Did they confirm that?

In conclusion, they need to add meaningful GamePad support, or release it on VC. End of story. If mirroring the game was good enouh for them, they would be releasing it as it is.

Like I said, adding GamePad support would better appeal to Wii U owners. I guess they don't think the same about the Kinect or touch pad. Besides, this game has already been on GCN AND Wii, So it's more of a question about how many times they are going to release this game.

Qwest

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SCRAPPER392

Chrono_Cross wrote:

SCAR392 wrote:

@Beetlejuice
I just explained why a new Wii U release might get the pass in my above post. They are remaking the game. If they don't take advantage of the GamePad, then it won't really be a full remaster. I admit it's a bit backwards, but it does happen. It's part of a process.

Of a process that doesn't exist.

It does, though. If they can't go the whole 10 yards, then what's the point? This game has already been rereleased 2 times. Why would they release it again, unless it has more features or wasn't on the companies console, previously?

It's just as possible that the game won't sell, because of not enough value of what we already have, so they just leave it at that. It is the exact reason why I didn't buy Madden 13. They didn't release a 100% complete game, so I didn't buy it. I have an Xbox One, too, and guess why I didn't buy BF4... It's all part of quality and value. If its not there, why should I buy the game? This all goes back to that they probably can't provide enough enhancement to justify releasing it on Nintendo platforms for the 3rd time.

This is the first time Xbox and PS are getting the remake in any form, so Xbox and PS fans are more likely to buy it. THAT is how I figure it.

Qwest

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Chrono_Cross

There you go. Sales equal money. Money equals business.

Nintendo is not in the equation for this money to be made, Wii U gamepad or not.

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MikeLove

SCAR392 wrote:

Beetlejuice wrote:

SCAR392 wrote:

@Beetlejuice
I just explained why a new Wii U release might get the pass in my above post. They are remaking the game. If they don't take advantage of the GamePad, then it won't really be a full remaster. I admit it's a bit backwards, but it does happen. It's part of a process.

How are they taking advantage of the PS4 touch pad? Or the Xbox Kinect?

Oh wait.....they aren't?!

Did they confirm that?

In conclusion, they need to add meaningful GamePad support, or release it on VC. End of story. If mirroring the game was good enouh for them, they would be releasing it as it is.

Like I said, adding GamePad support would better appeal to Wii U owners. I guess they don't think the same about the Kinect or touch pad. Besides, this game has already been on GCN AND Wii, So it's more of a question about how many times they are going to release this game.

MK8 had no useful gamepad integration (can't even play split screen on it!) and that didnt seem to hurt sales numbers or the game's appeal, right?

This business decision comes down to only one thing. Money. Capcom feels its not financially beneficial for them to release this game on the Wii-U. That's it. It has nothing to do with them feeling they can't utilize the gamepad properly, or that a game without gamepad functionality won't sell well on the Wii-U.

There are several games that prove your thoughts on this issue are incorrect.

MikeLove

SCRAPPER392

Chrono_Cross wrote:

There you go. Sales equal money. Money equals business.

Nintendo is not in the equation for this money to be made, Wii U gamepad or not.

So we can agree that REmake 720p won't be on Wii U, because it was already on GCN and Wii?

Qwest

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SCRAPPER392

Beetlejuice wrote:

SCAR392 wrote:

Beetlejuice wrote:

SCAR392 wrote:

@Beetlejuice
I just explained why a new Wii U release might get the pass in my above post. They are remaking the game. If they don't take advantage of the GamePad, then it won't really be a full remaster. I admit it's a bit backwards, but it does happen. It's part of a process.

How are they taking advantage of the PS4 touch pad? Or the Xbox Kinect?

Oh wait.....they aren't?!

Did they confirm that?

In conclusion, they need to add meaningful GamePad support, or release it on VC. End of story. If mirroring the game was good enouh for them, they would be releasing it as it is.

Like I said, adding GamePad support would better appeal to Wii U owners. I guess they don't think the same about the Kinect or touch pad. Besides, this game has already been on GCN AND Wii, So it's more of a question about how many times they are going to release this game.

MK8 had no useful gamepad integration (can't even play split screen on it!) and that didnt seem to hurt sales numbers or the game's appeal, right?

This business decision comes down to only one thing. Money. Capcom feels its not financially beneficial for them to release this game on the Wii-U. That's it. It has nothing to do with them feeling they can't utilize the gamepad properly, or that a game without gamepad functionality won't sell well on the Wii-U.

There are several games that prove your thoughts on this issue are incorrect.

Not entirely. We are still discussing remakes only. Lots of people thought Nintendo was dumb for releasing Wind Waker HD, but now it's ok, because it's Resident Evil remake 720p, which was already available on GCN and Wii for years prior. The GamePad does matter, because that is part of the console.

Qwest

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Akazury

SCAR392 wrote:

Akazury wrote:

@SCAR392 I don't get why they need to put in gamepad support. I mean DKC:TF didn't even use it and that's a second party game that many bought, so why would a re-remake not sell (omitting the fact that many U owners probably have the game). The first was quite cool from what I've heard, and after people on 3Ds came in the mix with RE:R it could still sell, even without gamepad support.

DKCR:TF is not a remake. If someone says a remake is happening, you figure whoever is developing the game will include as many new features as the console supports.

They could stream the game to the GamePad and call it a day, but they know they can do more than that. DKC:TF is a different situation. That still had off-TV play, anyway. So it's more a matter of whether Capcom is happy with just mirroring the screen onto the GamePad, which VC provides anyway, or adding more features onto the GamePad. Habing the pause screen on the GamePad would be better, yes?

This is probably how they are deciding; not sales or anything, otherwise we would have SC2 on Wii U right now, because the GCN sales data is the most relevant for who the fans are.

Excuse but it is far more logical for a new game to have gamepad functionality as they build the game from the ground up or with minor tweaks. This is a remake of a remake of a playstation game. I'm okay with no gamepad functionality for the latter far more that the former. I expect a remake to be an update, not to add totally new functions. Besides they don't decide by sales from gc but rather by sales off wii U software in combination with user base. They think it won't sell to much as it's been on GC/Wii with the bad sales of third larty remakes and the somewhat small user base.

SCAR392 wrote:

Beetlejuice wrote:

SCAR392 wrote:

Beetlejuice wrote:

SCAR392 wrote:

@Beetlejuice
I just explained why a new Wii U release might get the pass in my above post. They are remaking the game. If they don't take advantage of the GamePad, then it won't really be a full remaster. I admit it's a bit backwards, but it does happen. It's part of a process.

How are they taking advantage of the PS4 touch pad? Or the Xbox Kinect?

Oh wait.....they aren't?!

Did they confirm that?

In conclusion, they need to add meaningful GamePad support, or release it on VC. End of story. If mirroring the game was good enouh for them, they would be releasing it as it is.

Like I said, adding GamePad support would better appeal to Wii U owners. I guess they don't think the same about the Kinect or touch pad. Besides, this game has already been on GCN AND Wii, So it's more of a question about how many times they are going to release this game.

MK8 had no useful gamepad integration (can't even play split screen on it!) and that didnt seem to hurt sales numbers or the game's appeal, right?

This business decision comes down to only one thing. Money. Capcom feels its not financially beneficial for them to release this game on the Wii-U. That's it. It has nothing to do with them feeling they can't utilize the gamepad properly, or that a game without gamepad functionality won't sell well on the Wii-U.

There are several games that prove your thoughts on this issue are incorrect.

Not entirely. We are still discussing remakes only. Lots of people thought Nintendo was dumb for releasing Wind Waker HD, but now it's ok, because it's Resident Evil remake 720p, which was already available on GCN and Wii for years prior. The GamePad does matter, because that is part of the console.

If the gamepad matters beccause it's part of the console then why are games like DKC:TF and MK8 hardly using it. Cause off tv play and honking doesn't quite cut it from a first and second party game. The gamepad hardly matters, it has been shown that games sell even without gamepad support as long as they are off quality.

Edited on by Akazury

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Hy8ogen

Guys what if.....it was a mistake?!

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Jazzer94

SCAR392 wrote:

Not entirely. We are still discussing remakes only. Lots of people thought Nintendo was dumb for releasing Wind Waker HD, but now it's ok, because it's Resident Evil remake 720p, which was already available on GCN and Wii for years prior. The GamePad does matter, because that is part of the console.

Wait you keep saying 720p so the Wii U isn't even worthy of the 8th gen remake now?

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SCRAPPER392

Akazury wrote:

SCAR392 wrote:

Akazury wrote:

@SCAR392 I don't get why they need to put in gamepad support. I mean DKC:TF didn't even use it and that's a second party game that many bought, so why would a re-remake not sell (omitting the fact that many U owners probably have the game). The first was quite cool from what I've heard, and after people on 3Ds came in the mix with RE:R it could still sell, even without gamepad support.

DKCR:TF is not a remake. If someone says a remake is happening, you figure whoever is developing the game will include as many new features as the console supports.

They could stream the game to the GamePad and call it a day, but they know they can do more than that. DKC:TF is a different situation. That still had off-TV play, anyway. So it's more a matter of whether Capcom is happy with just mirroring the screen onto the GamePad, which VC provides anyway, or adding more features onto the GamePad. Habing the pause screen on the GamePad would be better, yes?

This is probably how they are deciding; not sales or anything, otherwise we would have SC2 on Wii U right now, because the GCN sales data is the most relevant for who the fans are.

Excuse but it is far more logical for a new game to have gamepad functionality as they build the game from the ground up or with minor tweaks. This is a remake of a remake of a playstation game. I'm okay with no gamepad functionality for the latter far more that the former. I expect a remake to be an update, not to add totally new functions. Besides they don't decide by sales from gc but rather by sales off wii U software in combination with user base. They think it won't sell to much as it's been on GC/Wii with the bad sales of third larty remakes and the somewhat small user base.

Well, having GamePad integration in a remake is just as important as having it in a new game. The install base is still bigger than Xbox One's, and if Wii U didn't get gimped, delayed, or old games, they would sell better. There's more to it than just saying it wonlt sell, because there are reasons why it won't sell, or even make it to the platform at all.

Qwest

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MikeLove

@SCAR392

I'm fairly sure that just the fact that Windwaker was being rerelease in HD with new textures and some gameplay tweaks was enough for most to get excited, just as a rerelease of a 1080p Resident Evil on PS4/Xbox is enough to excite those fans as well.

MikeLove

Akazury

SCAR392 wrote:

Akazury wrote:

SCAR392 wrote:

Akazury wrote:

@SCAR392 I don't get why they need to put in gamepad support. I mean DKC:TF didn't even use it and that's a second party game that many bought, so why would a re-remake not sell (omitting the fact that many U owners probably have the game). The first was quite cool from what I've heard, and after people on 3Ds came in the mix with RE:R it could still sell, even without gamepad support.

DKCR:TF is not a remake. If someone says a remake is happening, you figure whoever is developing the game will include as many new features as the console supports.

They could stream the game to the GamePad and call it a day, but they know they can do more than that. DKC:TF is a different situation. That still had off-TV play, anyway. So it's more a matter of whether Capcom is happy with just mirroring the screen onto the GamePad, which VC provides anyway, or adding more features onto the GamePad. Habing the pause screen on the GamePad would be better, yes?

This is probably how they are deciding; not sales or anything, otherwise we would have SC2 on Wii U right now, because the GCN sales data is the most relevant for who the fans are.

Excuse but it is far more logical for a new game to have gamepad functionality as they build the game from the ground up or with minor tweaks. This is a remake of a remake of a playstation game. I'm okay with no gamepad functionality for the latter far more that the former. I expect a remake to be an update, not to add totally new functions. Besides they don't decide by sales from gc but rather by sales off wii U software in combination with user base. They think it won't sell to much as it's been on GC/Wii with the bad sales of third larty remakes and the somewhat small user base.

Well, having GamePad integration in a remake is just as important as having it in a new game. The install base is still bigger than Xbox One's, and if Wii U didn't get gimped, delayed, or old games, they would sell better. There's more to it than just saying it wonlt sell, because there are reasons why it won't sell, or even make it to the platform at all.

I know we're bogger than rhe XBone but we aren't a sure sell while the Xbone and PS userbases are. And I gave the reasons, the ones that every company uses, numbers. Not ow we need to add something to make it sell better leave it.

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SCRAPPER392

Jazzer94 wrote:

SCAR392 wrote:

Not entirely. We are still discussing remakes only. Lots of people thought Nintendo was dumb for releasing Wind Waker HD, but now it's ok, because it's Resident Evil remake 720p, which was already available on GCN and Wii for years prior. The GamePad does matter, because that is part of the console.

Wait you keep saying 720p so the Wii U isn't even worthy of the 8th gen remake now?

OMFG. There are more instances than just sales or install base, and that includes reasoning behind thos sales, and whether they can take full advantage of the hardware. This is still in the remake category of a game that was already on GCN 12 years ago, and 2008 or something on Wii. It's just as likely that they don't think it will sell, because Nintendo systems have already had it TWICE.

Qwest

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SCRAPPER392

Hernandez wrote:

SCAR392 wrote:

There's more to it than just saying it wonlt sell...

Nope, that's pretty much it. It won't sell.

Yes, but understanding why is just as important, which is what I am trying to explain, and why it isn't that big of a deal. I won't buy it, and I have an Xbox One. Guess why? I played it back in 2005 when it was even more impressive than it is now.

Qwest

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CaviarMeths

Honestly, an HD port costs next to nothing. Sony was throwing them out left and right on the PS3 in packs of 2-4 and selling them for $30 each. Even if this did only sell like 50k copies on Wii U, that would be a profit. It would absolutely make money on Wii U, that is not debatable. But just like with Mega Man, Capcom doesn't care about a profit that isn't lucrative enough. Putting $1 and getting $2 out isn't satisfactory.

That's why this stinks on principle.

Edited on by CaviarMeths

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kkslider5552000

CaviarMeths wrote:

Honestly, an HD port costs next to nothing. Sony was throwing them out left and right on the PS3 in packs of 2-4 and selling them for $30 each. Even if this did only sell like 50k copies on Wii U, that would be a profit. It would absolutely make money on Wii U, that is not debatable. But just like with Mega Man, Capcom doesn't care about a profit that isn't lucrative enough. Putting $1 and getting $2 out isn't satisfactory.

That's why this stinks on principle.

This is probably the truth.

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MikeLove

SCAR392 wrote:

Jazzer94 wrote:

SCAR392 wrote:

Not entirely. We are still discussing remakes only. Lots of people thought Nintendo was dumb for releasing Wind Waker HD, but now it's ok, because it's Resident Evil remake 720p, which was already available on GCN and Wii for years prior. The GamePad does matter, because that is part of the console.

Wait you keep saying 720p so the Wii U isn't even worthy of the 8th gen remake now?

OMFG. There are more instances than just sales or install base, and that includes reasoning behind thos sales, and whether they can take full advantage of the hardware. This is still in the remake category of a game that was already on GCN 12 years ago, and 2008 or something on Wii. It's just as likely that they don't think it will sell, because Nintendo systems have already had it TWICE.

This response had nothing at all to do with what @Jazzer94 asked you

MikeLove

Jazzer94

SCAR392 wrote:

Jazzer94 wrote:

SCAR392 wrote:

Not entirely. We are still discussing remakes only. Lots of people thought Nintendo was dumb for releasing Wind Waker HD, but now it's ok, because it's Resident Evil remake 720p, which was already available on GCN and Wii for years prior. The GamePad does matter, because that is part of the console.

Wait you keep saying 720p so the Wii U isn't even worthy of the 8th gen remake now?

OMFG. There are more instances than just sales or install base, and that includes reasoning behind thos sales, and whether they can take full advantage of the hardware. This is still in the remake category of a game that was already on GCN 12 years ago, and 2008 or something on Wii. It's just as likely that they don't think it will sell, because Nintendo systems have already had it TWICE.

It comes down to sales potential for the most part and Wii U has proved to be severely lacking in this area, and yes the fact that the GCN just about moved a 1.5 million each and Wii 0.3 million shows that given 3rd party sales on Wii U this would be a waste of time a resources.

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blaisedinsd

It does make you wonder about Nintendos relationship with Capcom. It used to be so strong and Resident Evil was basically a Nintendo franchise in the gamecube era. I didn't realize Wii already had this version of resident evil available, I was trying to play it on gamecube.

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