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Topic: Do you think the Wii U can survive a 5 year lifespan with little to no 3rd party support?

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2Sang

I think it will get replaced in 2-3 years, so maybe it'll be out 4 years total, but probably will live the lifespan of a regular console for the most part. I bet they have something really good in the works.

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Blast

sub12 wrote:

Blast wrote:

Yeah they can survive it and 3rd party support will slowly get better over time, too. Its all about the QUALITY of the games, too.

Why do you think third party support will get better? As developers make games that are tailored for the PS4 and XBO, the hardware gap will be too large, etc. that's ignoring the fact that most third parties have already jumped ship regardless of the fact that they are still releasing games for the 7th gen f(or the PS3 and 360).

You're gonna start seeing more and more third party exclusives on the Wii U and they will prolly come most from Japan.... I think.

I own a Wii U and 3DS. I also own a PS4!

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sub12

2Sang wrote:

I think it will get replaced in 2-3 years, so maybe it'll be out 4 years total, but probably will live the lifespan of a regular console for the most part. I bet they have something really good in the works.

Yes, on the upside it makes Nintendo work even harder to deliver quality titles to the Wii U user base, I think they also have gotten the shock realization that the Wii crowd is now gone, so hopefully that equals innovation and a effort to appeal to core gamer crowd. I can't really see them abandoning the console in the near term, but I agree that four years is feasible. Nintendo wanted to replace the 64 within four years after they lost a lot of the market share to Sony, but hardware development delayed the Dolphin/Gamecube's release to fall 2001.

sub12

Hy8ogen

memoryman3 wrote:

UGXwolf wrote:

Absolutely. Don't underestimate Nintendo's unwillingness to cut a console life span short. They saw what happened to SEGA, so anything less than 4 years is next to impossible and anything less than 5 is unlikely. I know that so far, it's the worst any console has done on Nintendo's end without being immediately shoved under the rug and ignored, but keep in mind that Nintendo values their fans a lot more than Sony, Microsoft, and SEGA do. They have said that they will stick around until they're sure the Wii U audience is satisfied. Any less than five years just seems like a bad idea altogether, no matter how little faith you have in the system. Besides, even with the slow game flow, I've been having a great time will all the high quality games. No matter how much people whine about arbitrary numbers being lower than on the competition, nothing will change the fact that my library is full of gems. Some of them short-lived. Some not so much. Even so, by the time Zelda U launches, next year, I will have gotten everything I ever expected out of this console and far more than my money's worth. Sorry if the same can't be said for you.

Looking forward to five long years of endless droughts and pointless collabs after great titles such a a Mario Kart, Watch_Dogs and Smash. HYRULE WARRIOR and Fatal Frame V for the win! While the others get AAA titles, you get.....STEAM.

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skywake

Yes, for two reasons.

The Wii U's struggle is not because of the hardware or even the price. It's not because of poor third party support because that's not what people buy Nintendo products for. It's struggling because of a slow first party schedule. Releasing a new console next year, for example, won't solve that problem and it won't automatically get third parties on board either. So they'll stick it out I think. We're more likely to see a first party content ramp-up as the "solution" to the problem.

Plus right now I don't think people see the Wii U as a platform that's one year older than the PS4/XBOne. They see it as a different approach to the same console generation, in my eyes the Wii U almost feels like it only launched when Super Mario 3D World came out. So in terms of perception the Wii U has one more year up its sleeve from the start than the PS4/XBOne do.

Edited on by skywake

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Action51

skywake wrote:

Yes, for two reasons.

The Wii U's struggle is not because of the hardware or even the price. It's not because of poor third party support because that's not what people buy Nintendo products for. It's struggling because of a slow first party schedule. Releasing a new console next year, for example, won't solve that problem and it won't automatically get third parties on board either. So they'll stick it out I think. We're more likely to see a first party content ramp-up as the "solution" to the problem.

Plus right now I don't think people see the Wii U as a platform that's one year older than the PS4/XBOne. They see it as a different approach to the same console generation, in my eyes the Wii U almost feels like it only launched when Super Mario 3D World came out. So in terms of perception the Wii U has one more year up its sleeve from the start than the PS4/XBOne do.

Excellent point. Scrapping the Wii U now and putting out a new console won't bring the third parties running to the system. Nintendo needs to make a better effort to market their hardware and provide better incentives to third party developers.

Action51

Tasuki

Action51 wrote:

skywake wrote:

Yes, for two reasons.

The Wii U's struggle is not because of the hardware or even the price. It's not because of poor third party support because that's not what people buy Nintendo products for. It's struggling because of a slow first party schedule. Releasing a new console next year, for example, won't solve that problem and it won't automatically get third parties on board either. So they'll stick it out I think. We're more likely to see a first party content ramp-up as the "solution" to the problem.

Plus right now I don't think people see the Wii U as a platform that's one year older than the PS4/XBOne. They see it as a different approach to the same console generation, in my eyes the Wii U almost feels like it only launched when Super Mario 3D World came out. So in terms of perception the Wii U has one more year up its sleeve from the start than the PS4/XBOne do.

Excellent point. Scrapping the Wii U now and putting out a new console won't bring the third parties running to the system. Nintendo needs to make a better effort to market their hardware and provide better incentives to third party developers.

I think at this point third party companies are done with the Wii U now that the PS4 and Xbox One are out. Don't get me wrong I am sure there will be the occasional third party release but over all I am thinking that their wont be a whole lot. Companies may release Wii U ports of games but I feel that they will just be watered down ports with not alot of thought put into them just something to make a quick buck and to in the company's eyes to keep Wii U owners satisfied.

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sub12

So it seems like the general consensus is, from the non uber fanboys, that the Wii U does have a chance of being a minimal success without third party support, but only if Nintendo backs the system with a strong showing of first party titles and the oddball third party game (like Sonic Boom)......I think the droughts during the first half of both 2013 and 2014 are unacceptable, especially if you are a frequent gamer, and that Nintendo needs to deliver an AAA title every two months or so, supported by lesser titles like NES remix.......worst case scenario, every three months outside of the fall / Xmas shopping season, but that can't last.

sub12

321zigzag1

sub12 wrote:

So it seems like the general consensus is, from the non uber fanboys, that the Wii U does have a chance of being a minimal success without third party support, but only if Nintendo backs the system with a strong showing of first party titles and the oddball third party game (like Sonic Boom)......I think the droughts during the first half of both 2013 and 2014 are unacceptable, especially if you are a frequent gamer, and that Nintendo needs to deliver an AAA title every two months or so, supported by lesser titles like NES remix.......worst case scenario, every three months outside of the fall / Xmas shopping season, but that can't last.

It's just not possible to do that though, very difficult as I said before the only company who has the best chance of surviving outside 1st and 2nd party franchises is still struggling to support 2 platforms.

That being Nintendo realizes it needs newer ips as well which was indicated by few new trademarks of new and some older ones rarely seen.

S.T.E.A.M., Pokken Fighters, and Fatal Frame Wii U comes to mind.

skywake wrote:

Plus right now I don't think people see the Wii U as a platform that's one year older than the PS4/XBOne. They see it as a different approach to the same console generation, in my eyes the Wii U almost feels like it only launched when Super Mario 3D World came out. So in terms of perception the Wii U has one more year up its sleeve from the start than the PS4/XBOne do.

It should have launchded a year later like even now wouldn't have hurt such as Mario Kart 8 as a launch title. or in December 2013.

But who knows what would have occurred. However, there would have been a lesser perceived outlook of drought at the very least.

Blast wrote:

You're gonna start seeing more and more third party exclusives on the Wii U and they will prolly come most from Japan.... I think.

Not just that, this is also Nintendo's chance to introduce new ips and older niche ips.

It's risky though because of it won't make as much money but variation is needed. Then again most of games industry depend on sequalization these days for a good reason.

321zigzag1

rockodoodle

It will survive in that I'm pretty sure Nintendo is committed to it for at least 3.5 more years. That would be five years of support. How much it will sell in that time span is another question. If by survive, will the overall console be profitable for Nintendo? I think so. It is no longer selling for a loss. Will it do much better than the Game Cube? It's not looking like it- I think it will do better, but probably not by much. At least the Wii U has a larger audience than the gamecube in that it has the Wii Fit U and- I think the gamepad is a great device to browse from and watch Netflix. While it's limited in other applications, I've put a solid 150 hours or more on nongaming use of the gamepad.

rockodoodle

iKhan

sub12 wrote:

iKhan wrote:

sub12 wrote:

The Wii U is in a curious position right now, being held together by stellar AAA Nintendo titles on one side, and an array of mediocre and cheap indie titles on the other. Given that Activision and Ubisoft (the last of the large third party supporters) seem to be rolling back support for the Wii U minus the odd title here and there, do you believe that the Wii U has the backbone to last another 3 years in it's current position? Will Nintendo's efforts (with the odd Tecmo, Activision, Ubi, or SEGA title arriving here and there) be enough for the Wii U? Although we have some possible indie gems upcoming, the majority is crap shovelware.

You are overstating the problem. The Wii U is still getting support from Japanese devs. They just have little to no western support from EA, Ubi, or Activision.

But I think Nintendo is going to have to suck it up this gen. I don't see another out that won't cost them billions of dollars. Right now even the Nintendo titles aren't all that stellar. Since Wonderful 101, we've gotten a massive overabundance of platformers following archaic NES era mechanics/controls and a remaster of a decade old game. Really not too special.

What support from Japanese devs? SEGA only works with Nintendo because Sonic titles sell on Nintendo systems, everything else they release goes to Sony or Microsoft platforms, with the majority of it skipping the Wii and Wii U post 2010. Tecmo also skips Nintendo for the most part, unless Nintendo wants them to develop a game that they will publish themselves, same goes for Platinum Games. Capcom, Namco, and Konami more or less ignore Nintendo home consoles outright.

I meant that Japanese devs have more support. They also seem much more willing to adapt as soon as sales pick up. Hideo Baba has said a Tales game could be in the Wii U's future if sales pick up, Namco point blank said that if there was enough fan demand they'd port SC2, Capcom is putting out Monster Hunter on 3DS and Wii U, and don't forget Level-5, who is releasing Wonder Flick for Wii U, PS4, and XB1 this year.

It's not great, but it's much better than the completely severed ties with EA, Take-Two, and now what seems to be Ubisoft.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

iKhan

skywake wrote:

Yes, for two reasons.

The Wii U's struggle is not because of the hardware or even the price. It's not because of poor third party support because that's not what people buy Nintendo products for. It's struggling because of a slow first party schedule. Releasing a new console next year, for example, won't solve that problem and it won't automatically get third parties on board either. So they'll stick it out I think. We're more likely to see a first party content ramp-up as the "solution" to the problem.

Plus right now I don't think people see the Wii U as a platform that's one year older than the PS4/XBOne. They see it as a different approach to the same console generation, in my eyes the Wii U almost feels like it only launched when Super Mario 3D World came out. So in terms of perception the Wii U has one more year up its sleeve from the start than the PS4/XBOne do.

I disagree, I can see Nintendo cutting the Wii U off after 3-4 years after a flood of 1st party titles to "satisfy the consumer". 3-4 year life spans have been done before with the GBA and GC in Europe (4.5 years actually), so it's not completely unheard of.

And I think this is because the Wii U IS struggling because of the hardware. The Wii U is Nintendo's first console that is fundamentally flawed in concept. It forgoes system power in favor of a very expensive $140 peripheral that misses the point of why you include a peripheral in the first place. That is, to encourage 1st, 2nd, and 3rd party developers to take advantage of that peripheral for unique gameplay, like motion controls on the Wii and the 2nd screen on the DS. But because Nintendo pushes Off-TV Play so hard, devs are actually encouraged to do the opposite, and Off-TV Play is not a feature that makes a peripheral worth including (it's doesn't require gameplay to be built around it). Yes, Iwata did say they'd take more advantage of the Gamepad going forward, but the lack of such games in the first 1.5 years shows that that wasn't part of Nintendo's original vision for the system, which like I said was flawed.

I also disagree with the perception issue. Yes the Wii U had an extra year, but that year was filled with negative press about why the system was floundering.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

Chomposaur

Not a chance. What selling 5000 units a month? I think its time to call it a day. Ask this question again when we see the sales results of mario kart

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sub12

iKhan wrote:

skywake wrote:

Yes, for two reasons.

The Wii U's struggle is not because of the hardware or even the price. It's not because of poor third party support because that's not what people buy Nintendo products for. It's struggling because of a slow first party schedule. Releasing a new console next year, for example, won't solve that problem and it won't automatically get third parties on board either. So they'll stick it out I think. We're more likely to see a first party content ramp-up as the "solution" to the problem.

Plus right now I don't think people see the Wii U as a platform that's one year older than the PS4/XBOne. They see it as a different approach to the same console generation, in my eyes the Wii U almost feels like it only launched when Super Mario 3D World came out. So in terms of perception the Wii U has one more year up its sleeve from the start than the PS4/XBOne do.

I disagree, I can see Nintendo cutting the Wii U off after 3-4 years after a flood of 1st party titles to "satisfy the consumer". 3-4 year life spans have been done before with the GBA and GC in Europe (4.5 years actually), so it's not completely unheard of.

And I think this is because the Wii U IS struggling because of the hardware. The Wii U is Nintendo's first console that is fundamentally flawed in concept. It forgoes system power in favor of a very expensive $140 peripheral that misses the point of why you include a peripheral in the first place. That is, to encourage 1st, 2nd, and 3rd party developers to take advantage of that peripheral for unique gameplay, like motion controls on the Wii and the 2nd screen on the DS. But because Nintendo pushes Off-TV Play so hard, devs are actually encouraged to do the opposite, and Off-TV Play is not a feature that makes a peripheral worth including (it's doesn't require gameplay to be built around it). Yes, Iwata did say they'd take more advantage of the Gamepad going forward, but the lack of such games in the first 1.5 years shows that that wasn't part of Nintendo's original vision for the system, which like I said was flawed.

I also disagree with the perception issue. Yes the Wii U had an extra year, but that year was filled with negative press about why the system was floundering.

Mofo's be like 4 years (give or take) is too short, just because the last gen lasted as long as hell doesn't mean it's the norm, historically 4 years isn't unheard of, if your looking at 5 or 6 years for the Wii U, I think it might do more harm than good considering all of its struggles.

For all intensive purposes, I'm pretty sure Kyoto looks at the Wii U as a failure, the key is to replace it as fast as possible while also satisfying it's user base and not having the perception that you giving up or jumping ship early.

sub12

jariw

iKhan wrote:

And I think this is because the Wii U IS struggling because of the hardware. The Wii U is Nintendo's first console that is fundamentally flawed in concept. It forgoes system power in favor of a very expensive $140 peripheral that misses the point of why you include a peripheral in the first place. That is, to encourage 1st, 2nd, and 3rd party developers to take advantage of that peripheral for unique gameplay, like motion controls on the Wii and the 2nd screen on the DS. But because Nintendo pushes Off-TV Play so hard, devs are actually encouraged to do the opposite, and Off-TV Play is not a feature that makes a peripheral worth including (it's doesn't require gameplay to be built around it). Yes, Iwata did say they'd take more advantage of the Gamepad going forward, but the lack of such games in the first 1.5 years shows that that wasn't part of Nintendo's original vision for the system, which like I said was flawed.

Where does Nintendo push off-TV play so hard? In Pikmin 3? In Wonderful 101? In Nintendoland? In Game & Wario? In 3D World? In Mario Kart 8? In Wii Sports?

jariw

Hy8ogen

iKhan wrote:

skywake wrote:

Yes, for two reasons.

The Wii U's struggle is not because of the hardware or even the price. It's not because of poor third party support because that's not what people buy Nintendo products for. It's struggling because of a slow first party schedule. Releasing a new console next year, for example, won't solve that problem and it won't automatically get third parties on board either. So they'll stick it out I think. We're more likely to see a first party content ramp-up as the "solution" to the problem.

Plus right now I don't think people see the Wii U as a platform that's one year older than the PS4/XBOne. They see it as a different approach to the same console generation, in my eyes the Wii U almost feels like it only launched when Super Mario 3D World came out. So in terms of perception the Wii U has one more year up its sleeve from the start than the PS4/XBOne do.

I disagree, I can see Nintendo cutting the Wii U off after 3-4 years after a flood of 1st party titles to "satisfy the consumer". 3-4 year life spans have been done before with the GBA and GC in Europe (4.5 years actually), so it's not completely unheard of.

And I think this is because the Wii U IS struggling because of the hardware. The Wii U is Nintendo's first console that is fundamentally flawed in concept. It forgoes system power in favor of a very expensive $140 peripheral that misses the point of why you include a peripheral in the first place. That is, to encourage 1st, 2nd, and 3rd party developers to take advantage of that peripheral for unique gameplay, like motion controls on the Wii and the 2nd screen on the DS. But because Nintendo pushes Off-TV Play so hard, devs are actually encouraged to do the opposite, and Off-TV Play is not a feature that makes a peripheral worth including (it's doesn't require gameplay to be built around it). Yes, Iwata did say they'd take more advantage of the Gamepad going forward, but the lack of such games in the first 1.5 years shows that that wasn't part of Nintendo's original vision for the system, which like I said was flawed.

I also disagree with the perception issue. Yes the Wii U had an extra year, but that year was filled with negative press about why the system was floundering.

Fundamentally flawed how? Just because Nintendo gave up some horse power and went with a more innovative approach makes the system some how flawed? If a system is considered flawed because it lacks power, then the PS4 and Xbone are also flawed. They are UNDERPOWERED since day 1 compared to gaming PCs.

Saying the Devs did not utilise the gamepad is just another false claim.Games such as NintendoLand, Wii Party U, Wii fit U, Wii sports club, Zombie U, Arkham City/Origins, RE:Rev, Call of Duty and Rayman Origins uses the game pad perfectly. The Wii U is the ONLY console in this generation that provides a fresh new gaming experience, and I love it for that.

The Wii U to me is already a success because it provides me with quality gaming experience and enjoyment. If POWAH is all you want, you shouldn't have gotten a console in the first place. The Wii U may be a commercial failure/success, unless you came from the future, the is no way of telling.

Edited on by Hy8ogen

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Nintendo_Ninja

If they merge handheld and console, it could be something like this:

Wii U gamepad that you can sync pro controllers to. You could take it anywhere and the Wii U console part would just be a router to keep the connection. It would have HD graphics, a streetpass feature, and a battery life slightly longer than the 3DSXL.

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Mario Maker ID: LR5-VQV-THG

Nintendo_Ninja

If they add another price cut, they might as well give it away for free.

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iKhan

Hy8ogen wrote:

iKhan wrote:

skywake wrote:

Yes, for two reasons.

The Wii U's struggle is not because of the hardware or even the price. It's not because of poor third party support because that's not what people buy Nintendo products for. It's struggling because of a slow first party schedule. Releasing a new console next year, for example, won't solve that problem and it won't automatically get third parties on board either. So they'll stick it out I think. We're more likely to see a first party content ramp-up as the "solution" to the problem.

Plus right now I don't think people see the Wii U as a platform that's one year older than the PS4/XBOne. They see it as a different approach to the same console generation, in my eyes the Wii U almost feels like it only launched when Super Mario 3D World came out. So in terms of perception the Wii U has one more year up its sleeve from the start than the PS4/XBOne do.

I disagree, I can see Nintendo cutting the Wii U off after 3-4 years after a flood of 1st party titles to "satisfy the consumer". 3-4 year life spans have been done before with the GBA and GC in Europe (4.5 years actually), so it's not completely unheard of.

And I think this is because the Wii U IS struggling because of the hardware. The Wii U is Nintendo's first console that is fundamentally flawed in concept. It forgoes system power in favor of a very expensive $140 peripheral that misses the point of why you include a peripheral in the first place. That is, to encourage 1st, 2nd, and 3rd party developers to take advantage of that peripheral for unique gameplay, like motion controls on the Wii and the 2nd screen on the DS. But because Nintendo pushes Off-TV Play so hard, devs are actually encouraged to do the opposite, and Off-TV Play is not a feature that makes a peripheral worth including (it's doesn't require gameplay to be built around it). Yes, Iwata did say they'd take more advantage of the Gamepad going forward, but the lack of such games in the first 1.5 years shows that that wasn't part of Nintendo's original vision for the system, which like I said was flawed.

I also disagree with the perception issue. Yes the Wii U had an extra year, but that year was filled with negative press about why the system was floundering.

Fundamentally flawed how? Just because Nintendo gives up some horse power and went with a more innovative approach makes the system some how flawed? If a system is considered flawed because it has the lack of power, then the PS4 and Xbone are also flawed. They are UNDERPOWERED since day 1 compared to gaming PCs.

Saying the Devs did not utilise the gamepad is just another false claim.Games such as NintendoLand, Wii Party U, Wii fit U, Wii sports club, Zombie U, Arkham City/Origins, RE:Rev, Call of Duty and Rayman Origins uses the game pad perfectly. The Wii U is the ONLY console in this generation that provides a fresh new gaming experience, and I love it for that.

I never said being underpowered is a fundamental flaw. I would never say that, the Wii is my favorite system of all time. I said the fundamental flaw is that the system is underpowered in favor of a peripheral that's not used much outside of Off-TV play, which is merely a convenience that could be purchased separately with no repercussions, in other words not a good reason to cut a system's power and bundle the Gamepad in.

Yes, NintendoLand, Wii Party U, Wii Sports Club, Wii Fit U, Rayman Origins, and ZombiU all use the gamepad, but that's less than a tenth of the Wii U's entire retail library. I've never heard anything of Arkham City/Origins, CoD, And RE: Rev using the gamepad in a way other than Off-TV Play.

There is also another issue I forgot the mention, Nintendo is clearly trying to aim at more mature core gamer audience with the Wii U (look at how they explained the console from launch, look at the launch commercials), but they haven't really put out many 1st party games that would appeal to that audience. The straight up refuse to enter the player licensed sport game genre, and have relied heavily on cartoony platformers (I don't personally have an issue with 3D Platformers, but a large portion of the western audience does). So there is a discrepancy between the system's focus and it's games.

Currently Playing: Steamworld Heist, The Legend of Zelda: Majora's Mask, Tales of Graces F

unrandomsam

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