Having been at HVS's office, they did seem frazzled. That happens when you are contractually obliged to make licensed shovel-ware games. They hate delaying their own products for shovel-ware. I am not kidding.
Retro Studios, go reboot Star Fox. The franchise needs it.
Having been at HVS's office, they did seem frazzled. That happens when you are contractually obliged to make licensed shovel-ware games. They hate delaying their own products for shovel-ware. I am not kidding.
So wait... they know they make terrible games?
Just for you. "I'm just a musical prostitute, my dear." - Freddie Mercury
Having been at HVS's office, they did seem frazzled. That happens when you are contractually obliged to make licensed shovel-ware games. They hate delaying their own products for shovel-ware. I am not kidding.
So wait... they know they make terrible games?
They acknowledged that they have made crappy games, and in some cases HVS delays games because they were assigned Iron Man 2 or something like that. If they don't follow along, the lose their jobs. I learned this when I went to a Video Game Design Career Trek from my high school. HVS is a local company where I live. They don't Have a lot of freedom due to the near totalitarian control of the publishers. The gaming industry in not glamorous. In fact, they them selves were not pleased with the outcome of the Conduit. And they are cool guys as well. I know what their internal workings are, and they make games because they love video games. And I admire that.
Retro Studios, go reboot Star Fox. The franchise needs it.
Having been at HVS's office, they did seem frazzled. That happens when you are contractually obliged to make licensed shovel-ware games. They hate delaying their own products for shovel-ware. I am not kidding.
So wait... they know they make terrible games?
They acknowledged that they have made crappy games, and in some cases HVS delays games because they were assigned Iron Man 2 or something like that. If they don't follow along, the lose their jobs. I learned this when I went to a Video Game Design Career Trek from my high school. HVS is a local company where I live. They don't Have a lot of freedom due to the near totalitarian control of the publishers. The gaming industry in not glamorous. In fact, they them selves were not pleased with the outcome of the Conduit. And they are cool guys as well. I know what their internal workings are, and they make games because they love video games. And I admire that.
Then they should team up with a publisher who will treat them with dignity, allowing them to make what they want. Like, oh I don't know... Sega!
They don't have to survive on licensed shovelware. Plenty of developers get by just fine without making that crap.
I just looked at their games list on Wikipedia, and there's a lot of awful stuff. It's a shame, but for as long as licensed games continue to sell, people will have to develop them. And if it keeps however many people in work there can't be too many complaints.
As for The Grinder, I'd say it's 50/50 whether we see it or not, on an platform. When a game goes silent for so long, the signs aren't good. However, good luck to them. I'd like to see The Grinder at some point as their interperatation of Left4Dead looks pretty decent. Time, as they say, will tell...
I go by Lin1876 everywhere in games, so keep an eye out for me!
They don't have to survive on licensed shovelware. Plenty of developers get by just fine without making that crap.
Yep. Every developer that sets out with the sole intention of making its own games survives.
Taking my comment out of context yet again! Bravo good sir!
I didn't say EVERY developer, so stop putting words in my mouth.
Example: Activision did very well with Guitar Hero, Call of Duty, etc. They don't use shovelware to make a profit, their big games earn enough money for them. Another example: EA does just fine with big titles like Madden NFL, Dead Space, Need for Speed, BioWare's games, etc.
The problem with High Voltage Software is that they don't know how to make a good game. They partnered with Sega, who did all the marketing for the two Conduit games, but the poor reviews turned many potential buyers away. They are no Platinum Games, that's for sure. High Voltage is mostly known for their licensed games (like THQ used to be). Perhaps if High Voltage were to be acquired by a bigger publisher (like Sega), they'd be able to get the funding and resources needed to make more ambitious games.
Yeah, let's compare billion dollar publishers to a medium-sized developer. They're in exactly the same position.
I know you're not going to understand what I'm saying, so I'll try and make this simple for you: Some developers do indeed need to make the licensed shovelware. It's good easy money for a developer.
Yeah, let's compare billion dollar publishers to a medium-sized developer. They're in exactly the same position.
I know you're not going to understand what I'm saying, so I'll try and make this simple for you: Some developers do indeed need to make the licensed shovelware. It's good easy money for a developer.
Did you read my last sentence where I said it would be BENEFICIAL for High Voltage to be acquired by a bigger publisher (like Sega)? They'd get the proper funding and resources to make the games they want.
Or were you conveniently skipping over that just so you could make a rebuttal that proved your point?
Also, Platinum Games is a medium-sized developer, yet they make more ambitious games than High Voltage. Sega publishes games for both companies, yet it seems Platinum makes the more high-profile titles without having to rely on shovelware cash-grabs.
my initial thought was that it's cancelled, but they'll probably release it somehow, I don't know which platform. They still didn't go off the grid - their recent game being Nicktoons MLB, and they'll probably release all their projects but platforms TBD - they might release it 3DS, iOS, Android, maybe Facebook. God only knows.
Not only does the 3DS come with an SD card, but it also happens to come pre-installed with one, additional dimension.
Did you read my last sentence where I said it would be BENEFICIAL for High Voltage to be acquired by a bigger publisher (like Sega)? They'd get the proper funding and resources to make the games they want.
I ignored it because it was stating the obvious. It is usually beneficial for a small company to be acquired by a large company, assuming the acquisition was handled well.
Not that anyone would be interested in acquiring HVS.
Also, Platinum Games is a medium-sized developer, yet they make more ambitious games than High Voltage. Sega publishes games for both companies, yet it seems Platinum makes the more high-profile titles without having to rely on shovelware cash-grabs.
Ok, firstly, you compared HVS to Activision and EA. That was what I responded to in that quote.
So, what you're saying is that each and every developer should use the exactly the same strategy, and not only that, that each and every developer would be successful doing that.
HVS isn't Platinum Games. It shouldn't be Platinum Games, because Platinum Games is Platinum games. Given that HVS seems to be a successful enough company, and has been at it for a long time now, I think you should stop pretending you're in any position to criticise their business model.
To date Platinum has only released four games and two unreleased. And outta of the four only Bayonetta was extremely successful so even then that's not saying much.
To date Platinum has only released four games and two unreleased. And outta of the four only Bayonetta was extremely successful so even then that's not saying much.
MadWorld did pretty good, if I recall.
Compare that to High Voltage, who has constant trouble making a critically and commercially successful game.
The Conduit did better than Madworld. It was a fun game yes but it wasn't a hit. Conduit was a fun game still wasn't a hit either. My point is you can't use Platinum as an example when they've only done great with one of there games. That is all.
The Conduit did better than Madworld. It was a fun game yes but it wasn't a hit. Conduit was a fun game still wasn't a hit either. My point is you can't use Platinum as an example when they've only done great with one of there games. That is all.
Platinum has the advantage of being founded by industry veterans Shinji Mikami and many other Clover Studio staff. So they definitely have the pedigree, they just need better marketing for their games.
Also, they are now developing Metal Gear Rising, so there's one major game that will hopefully get them recognition.
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