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Topic: Do you think Nintendo regrets selling their 49% of RARE to Microsoft?

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moomoo

61. Posted:

WiiUOnly wrote:

If Nintendo had went along with the re-release of GoldenEye, I think it would have cost them dearly. The XBLA version would have been superior to the Virtual Console version in every way, and I'm sure Microsoft would have won over a lot of gamers on that one title alone.

You seem to be forgetting that the Bond license is owned by Activision. As long as that's in the way, we won't see Goldeneye in its original form on either system.

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WiiUOnly

62. Posted:

I am aware that Activision owns the rights to the Bond license. According to MundoRare, the same source that broke the GoldenEye XBLA story, Activision was more than willing to put their stamp of approval on the project. It would have been easy money.

Edited on by WiiUOnly

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WhereEaglesDare

63. Posted:

moomoo wrote:

[Really? You think PDZ would have sold more than 4.6 million copies despite being a largely unestablished franchise? Sorry man, I don't think anyone would expect that.

The thing about the original is it came out late in the N64's life span AND IT STILL sold 3.2 million copies.... So yes man, I think that could be expected.

So yes, I think it could have out performed Wind Waker in 2003.

Christmas 2003 it could have help sell another 400,000+ Gamecubes worldwide and narrowed the gap with the XBOX of about 1 million units at the time. It would have been a competitor to Halo if done right, instead Nintendo decided it didn't need an FPS franchise, which I'm still bitter about.

Edited on by WhereEaglesDare

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moomoo

64. Posted:

BanjoThreeie wrote:

moomoo wrote:

[Really? You think PDZ would have sold more than 4.6 million copies despite being a largely unestablished franchise? Sorry man, I don't think anyone would expect that.

The thing about the original is it came out late in the N64's life span AND IT STILL sold 3.2 million copies.... So yes man, I think that could be expected.

So yes, I think it could have out performed Wind Waker in 2003.

Christmas 2003 it could have help sell another 400,000+ Gamecubes worldwide and narrowed the gap with the XBOX of about 1 million units at the time. It would have been a competitor to Halo if done right, instead Nintendo decided it didn't need an FPS franchise, which I'm still bitter about.

Where in the world are you getting your numbers from? Perfect Dark as an entire franchise has sold that much, not a single game.

You're still ignoring that the game had just started development right before the Rare aquisition; there is no way it would have been ready by then. You also seem to not realize that almost all of Rare remained on staff, and did not leave when being bought by Microsoft until years later. Perfect Dark Zero would have come out during 2004 at the earliest to largely the same critical reception PDZ got on the 360, since it would have been the same game, just more limited in scope (which doesn't exactly help its case).

You have got to realize that when Halo: CE came out, the nature of FPS games changed. Not many people would not have bought Gamecubes for PDZ with better FPS options.

@WiiUOnly Huh, I was unaware of that. I hope it comes to fruition soon.

Edited on by moomoo

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WhereEaglesDare

65. Posted:

moomoo wrote:

BanjoThreeie wrote:

moomoo wrote:

[Really? You think PDZ would have sold more than 4.6 million copies despite being a largely unestablished franchise? Sorry man, I don't think anyone would expect that.

The thing about the original is it came out late in the N64's life span AND IT STILL sold 3.2 million copies.... So yes man, I think that could be expected.

So yes, I think it could have out performed Wind Waker in 2003.

Christmas 2003 it could have help sell another 400,000+ Gamecubes worldwide and narrowed the gap with the XBOX of about 1 million units at the time. It would have been a competitor to Halo if done right, instead Nintendo decided it didn't need an FPS franchise, which I'm still bitter about.

You're still ignoring that the game had just started development right before the Rare aquisition; there is no way it would have been ready by then. You also seem to not realize that almost all of Rare remained on staff, and did not leave when being bought by Microsoft until years later. Perfect Dark Zero would have come out during 2004 at the earliest to largely the same critical reception PDZ got on the 360, since it would have been the same game, just more limited in scope (which doesn't exactly help its case).

You have got to realize that when Halo: CE came out, the nature of FPS games changed. Not many people would not have bought Gamecubes for PDZ with better FPS options.

You're still ignoring sales figures, there's no way PDZ for Gamecube would have been a mistake in that regard. Nintendo gamers knew what to expect from Rare and would have certainly bought the game.

Actually much of the staff left long before 2005 rolled around. Eight people from the original Perfect Dark team were working on the game when the sale went through. Rare generally worked in small teams and would have added only 14 or 15 more people to the team later in the development cycle. Some initial model work was completed as well. By 2004 yes, much of the team had left, and were frustrated with Microsoft. XBOX 360 PDZ was largely from scratch and rapidly developed in a year. Perfect Dark Zero for Gamecube would have been given far more time.

http://www.youtube.com/watch?v=PJD4wexCQ1I

Microsoft ended up delaying the game and having it cancelled for a hastily rushed Xbox 360 launch title. Final develop for the game was rapidly rushed. The Xbox and Xbox 360 gamers wouldn't have appreciated the game to the same extent as Nintendo gamers did anyway even if it was as good as the original. If Rare had continued on its steady path PDZ would have been out Christmas 2004 at the latest [Halo 2 competitor?] and been extraordinarily well-received, just like the first.

Edited on by WhereEaglesDare

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WhereEaglesDare

66. Posted:

moomoo wrote:

Where in the world are you getting your numbers from? Perfect Dark as an entire franchise has sold that much, not a single game.

http://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_64...

I've also seen a lower one of 2.5, and that is the lowest out there. The game sold very well despite it's late release.

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kkslider5552000

67. Posted:

but Nintendo was already competing with Halo with a GCN game. It's called Metroid Prime, 2 specifically. Anyone who remembers the marketing of the game knows exactly what I am talking about.

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the_shpydar

68. Posted:

Stop this.
Stop.
For the love of Jeebus, stop.

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WhereEaglesDare

69. Posted:

kkslider5552000 wrote:

but Nintendo was already competing with Halo with a GCN game. It's called Metroid Prime, 2 specifically. Anyone who remembers the marketing of the game knows exactly what I am talking about.

Wasn't a true FPS and everybody knew it.

Edited on by WhereEaglesDare

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MrWalkieTalkie

70. Posted:

Clearly someone doesnt know the meaning of First Person Shooter.

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moomoo

71. Posted:

To those who wonder whether Metroid Prime is an FPS or not, it isn't. It's a first person adventure game, although @kkslider5552000 is correct in that the advertising for Metroid Prime 2 was aimed to fight Halo. Granted, that didn't really help it much...

Now, I feel the biggest point of this debacle needs to be addressed once more; it wasn't wholly Nintendo's decision to cut off Rare. If we're to look at the sides here, it's more Rare's decision that they went to Microsoft than NIntendo. Microsoft offered to buy Rare's stock (the Stamper Brother's 51% that included their IPs), and Rare decided that it was best to sell. Microsoft was also willing to buy Nintendo's part of the pie in Rare. This left NIntendo with three choices:
A) Offer to buy the 51% that the Stamper Brothers owned and let Rare decide where it would go
B) Keep their 49% so that Rare could continue working on Nintendo's IPs
C) Sell their 49% to Microsoft

Now, seeing as how Microsoft was buying the rights to Rare's IPs and to use the company for said IPs, I doubt NIntendo regretted the decision. Option A was too costly, while option B just wouldn't prove worth keeping their stakes.

Also, Nintendo never exactly owned Rare. Their 49% in the company ensured that Rare would only develop games for NIntendo platforms, but Rare was still a company that could make their own decisions. That's what made them 2nd party. Since someone else was willing to buy Rare, the company decided to sell. Retro Studios is not a second party game studio; since they are fully owned by Nintendo, they are first party. The same case as with Rare and Microsoft now. Because Microsoft owns 100% of Rare, they are first party.

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Knux

72. Posted:

Nintendo is obviously doing pretty well without Rare, so no.

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Epicnessofme99

73. Posted:

I think Nintendo dropping Rare was a good decision, I have to admit I miss Banjo and Conker, but now Nintendo has other big guns helping them out like Retro Studios, and Platinum Games.

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WaLzgi

74. Posted:

Knux wrote:

Nintendo is obviously doing pretty well without Rare, so no.

And not to mention the creators were the ones who ultimately sealed the deal by selling the majority to Microsoft. The company was headed downhill either way :)

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Chuie

75. Posted:

:O we are still disscussing this i forgotten about this seriously xD i do miss rare but we moved on and doing really well :3

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Banker-Style

76. Posted:

I think it'll be Rare these days if RARE actually made a game that isn't a mini-game collection.

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Banker-Style

77. Posted:

I think it'll be Rare these days if RARE actually made a game that isn't a mini-game collection.

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Hokori

78. Posted:

I think the only thing Nintendo would regret selling is Retro (or any Japanese 2nd Parties)

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DudeSean

79. Posted:

BanjoThreeie wrote:

Christmas 2003 it could have help sell another 400,000+ Gamecubes worldwide and narrowed the gap with the XBOX of about 1 million units at the time. It would have been a competitor to Halo if done right, instead Nintendo decided it didn't need an FPS franchise, which I'm still bitter about.

I'm bitter about it, too. 1.) Nintendo would've helped Rare with the game making it a better game, and 2.) Nintendo wouldn't have rushed the game like microsoft did. If anything, Nintendo would have delayed it.

I was so excited with Perfect Dark when it came out. Nintendo had it's awesome, exclusive first person shooter for all the FPS fans. Now, without PD, what does Nintendo have? Nothing.

The video game industry sure does suck sometimes.

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WaLzgi

80. Posted:

HarmoKnight wrote:

I think the only thing Nintendo would regret selling is Retro (or any Japanese 2nd Parties)

Eh I dunno about Retro. They really haven't done anything lately that's been revealed. Hopefully this will change by the next e3

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