Nintendo would never give a second thought on any of this. It's like a speck on its grand scheme of things.
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Ha. You think Rare's classics mean nothing to Nintendo? You really think Goldeneye and Perfect Dark on the VC is just a speck? If Nintendo REALLY didn't care, then they wouldn't have had a problem with Rare releasing the n64 Goldeneye on Xbox Live Arcade.
Actuqlly its been reportrd that nintendo isthe reason why goldeneye isnt on the VC.
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Guys, the story is very simple to understand: a guy who worked for Nintendo, called Ken Lobb and that was the responsible for monitoring Rare's games for Nintendo, was hired by Microsoft and made their minds to buy Rare and that's what Microsoft did. Nintendo wasn't happy with the direction that Rare took with Conker's game on the Nintendo 64, even refusing to publish it under their name in Europe, which was done by THQ, so they decided to sell their 49% to Microsoft and the rest is just history.
Nintendo would never give a second thought on any of this. It's like a speck on its grand scheme of things.
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Ha. You think Rare's classics mean nothing to Nintendo? You really think Goldeneye and Perfect Dark on the VC is just a speck? If Nintendo REALLY didn't care, then they wouldn't have had a problem with Rare releasing the n64 Goldeneye on Xbox Live Arcade.
[/div]
Actuqlly its been reportrd that nintendo isthe reason why goldeneye isnt on the VC.
Isn't it because the 007 License would make the download more expensive?
They coukdnt figure out how much money nintendo would get as there is apart of goldeneye nintendo still owns. I know one of the rumoredd things microsoft put on th table were a one time fee they would pay to nintendo but they would also allow the game to be on VC and nintendo would get money from that.
The xbla portisfinished and just aitting i the rare offices.
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No way they don't, anyone who says otherwise is lying. Rare wouldn't have fallen apart under Nintendo, or be forced to make horrible sports games [Nintendo itself can do that ].
Fact is Nintendo could snatch back much of the pre-buyout Rare team. Several Banjo-Kazooie [and other] employees are unemployed right now [hard to believe] and working on an independent project of their own. http://twitter.com/MingyJongo
Get the right people and the game takes care of itself.
No way they don't, anyone who says otherwise is lying. Rare wouldn't have fallen apart under Nintendo, or be forced to make horrible sports games [Nintendo itself can do that ].
Rare wasn't exactly making big money for NIntendo when they sold Rare or the years prior, for that manner. The money Rare could potentially make for Nintendo was offset by the money they got from selling Rare. Then, Nintendo could use that money towards other, more profitable business endeavors. Nintendo is a business first and foremost, and from the perspective of what was happening at the time, and what has ocurred from that time, they probably have no regrets at all.
Also, you've got to keep in mind that Microsoft would actually want to sell Rare. You may think the games Rare are putting out suck, but the fact of the matter is that they are making Microsoft some pretty good money.
Also, what would Rare exactly make? Nintendo doesn't own any of their IPs. Since the Stamper Brothers left, there also hasn't been any new IPs by them either.
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[qoute]Rare wasn't exactly making big money for NIntendo when they sold Rare or the years prior, for that manner.
[/quote]
Of course not, Rare had no games released in 2002, and last released the under-appreciated Conker's Bad Fur Day in early 2001. Star Fox Adventures came out just before the purchase and sold extraordinarily well for a Gamecube game, making Player's Choice in less than a year. The argument you used is horrible and I'm ashamed to say it's the same one Nintendo used back in September 2002. Fact is Rare was in the middle of a development cycle except for a single game, which went on to become one of the Gamecube's best selling games. The Gamecube would have done quite well with Perfect Dark Zero, Donkey Kong Racing, etc. Only being beaten by Microsoft by 1 million units, an impact of a high-profile and gory FPS on the Gamecube might have helped continue to push off the "Kiddie" label Nintendo had at the time [and which Rare was constantly challenging]. Fact is most of Rare was still together in 2002 and Star Fox Adventures turned out amazingly even though it started out as a N64 title. Imagine what Perfect Dark Zero, Donkey Kong Racing, a sequel to DK64, and Banjo-Threeie would have done.
Star Fox Adventures came out just before the purchase and sold extraordinarily well for a Gamecube game, making Player's Choice in less than a year...Star Fox Adventures turned out amazingly even though it started out as a N64 title.
The amount of copies sold doesn't really matter if the amount of money put in doesn't cut it. Homefront and LA Noir are perfect examples of this. Any time a system switch happens you've got to put in way more resourses. Also, "amazingly well" isn't how quite a few people saw it, seeing how it abandoned everything that made Star Fox what it was (granted, it makes sense, since it started out as Dinosaur Plantet).
The Gamecube would have done quite well with Perfect Dark Zero
Considering that Perfect Dark Zero wasn't exactly recieved well, it's pretty hard for me to see your point. It did okay for Microsoft, but the game had a ton of flaws and probably wouldn't have sold too well on the Gamecube. It doesn't matter if there are "adult" games on your system if they aren't that good, especially when Microsoft and Sony just had remarkably better M rated games at the time.
You are using predictions that are too generous to support your reasoning, while NIntendo used facts for their reason to sell Rare. They had a buyer on their hands that wanted what they had, and they decided the pros of selling Rare outweighed the cons.
Considering that Perfect Dark Zero wasn't exactly recieved well, it's pretty hard for me to see your point. It did okay for Microsoft, but the game had a ton of flaws and probably wouldn't have sold too well on the Gamecube. It doesn't matter if there are "adult" games on your system if they aren't that good, especially when Microsoft and Sony just had remarkably better M rated games at the time.
yeah because dissappointing sequels to M rated FPSs have never sold well (granted, I think critics generally agreed it was meh, which can actually affect sales)
your other points are at least decently valid though (if far more optimistic about the quality of a game being the key to making money)
I guess so. Without their share of Rare, they can't make a sequel to StarFox Adventures, can they?
Uh what? Yes they could. Nintendo still owns the IP to StarFox, and would be well within its rights to commission another developer to produce a sequel.
PDZ would have been amazing with the original team, most of them left after Microsoft bought Rare. The sale delayed the games development and the game was eventually completely redone as an Xbox launch title. I have no doubt that a PDZ for Christmas 2003 [or at worst 2004] would have been better for Gamecube sales than Wind Waker. That game would have been awesome.
I guess so. Without their share of Rare, they can't make a sequel to StarFox Adventures, can they?
Uh what? Yes they could. Nintendo still owns the IP to StarFox, and would be well within its rights to commission another developer to produce a sequel.
Whoops. My bad.
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Considering that Perfect Dark Zero wasn't exactly recieved well, it's pretty hard for me to see your point. It did okay for Microsoft, but the game had a ton of flaws and probably wouldn't have sold too well on the Gamecube. It doesn't matter if there are "adult" games on your system if they aren't that good, especially when Microsoft and Sony just had remarkably better M rated games at the time.
yeah because dissappointing sequels to M rated FPSs have never sold well (granted, I think critics generally agreed it was meh, which can actually affect sales)
I see where you're coming from, but Perfect Dark wasn't exactly a super successful game in terms of sales figures. Not a ton of people would have bought Perfect Dark Zero on the Gamecube based on brand name alone. This means most potential buyers of the game wouldn't have played the original, so the mediocre review scores definitely would have hurt the sales numbers of the game.
PDZ would have been amazing with the original team, most of them left after Microsoft bought Rare
You're pulling stuff out of your butt now. Perfect Dark Zero was in the prototyping stages when Nintendo sold Rare, and even then the game was only being made by about 8 people.
I have no doubt that a PDZ for Christmas 2003 [or at worst 2004] would have been better for Gamecube sales than Wind Waker.
Really? You think PDZ would have sold more than 4.6 million copies despite being a largely unestablished franchise? Sorry man, I don't think anyone would expect that.
If Nintendo had went along with the re-release of GoldenEye, I think it would have cost them dearly. The XBLA version would have been superior to the Virtual Console version in every way, and I'm sure Microsoft would have won over a lot of gamers on that one title alone.
If Nintendo had went along with the re-release of GoldenEye, I think it would have cost them dearly. The XBLA version would have been superior to the Virtual Console version in every way, and I'm sure Microsoft would have won over a lot of gamers on that one title alone.
You seem to be forgetting that the Bond license is owned by Activision. As long as that's in the way, we won't see Goldeneye in its original form on either system.
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Topic: Do you think Nintendo regrets selling their 49% of RARE to Microsoft?
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