Wii U Forum

Topic: Do you like the Gamepad?

Showing 21 to 27 of 27

AuthorMessage
GoombaSlayer

GoombaSlayer

21. Posted:

19Robb92 wrote:

It's the best thing about the system for me right now. Love it. I don't have a TV at the moment. I thought all my systems would be useless, but since I can play on the GamePad my WiiU is still in use It's awesome!

Definetey this. Going away to college in August and problably wont have a TV in the shared dormroom. Off-tv play it is!

GoombaSlayer

AuthorMessage
UpdateNightmare

UpdateNightmare

22. Posted:

I dislike the ABXY positions. Couldn't Nintendo just used the Xbox360's layout, which actually makes sense?
AB -> XY, no idea how to even read the Wii U's layout. Feels so randomized.
Xbox360's Analog is much better also, more precise control
The lack of any real triggers on the Wii U gamepad and pro controller. It doesn't have 0-100% range.

Edited on by UpdateNightmare

UpdateNightmare

AuthorMessage
SCAR

SCAR

23. Posted:

UpdateNightmare wrote:

I dislike the ABXY positions. Couldn't Nintendo just used the Xbox360's layout, which actually makes sense?
AB -> XY, no idea how to even read the Wii U's layout. Feels so randomized.
Xbox360's Analog is much better also, more precise control
The lack of any real triggers on the Wii U gamepad and pro controller. It doesn't have 0-100% range.

Actually, it's the same button layout SNES had, which has been around alot longer than Microsoft's button setup. Usually, button setups are pretty custom friendly, anyway, so that shouldn't be a problem.
The analog part of your comment is an opinion, much like the rest of your statement. The only part of your complaint that may be valid is the analog triggers, but I honestly haven't seen use of those basically ever, except in racing games sometimes.

$¢@®

AuthorMessage
scrubbyscum999

scrubbyscum999

24. Posted:

UpdateNightmare wrote:

I dislike the ABXY positions. Couldn't Nintendo just used the Xbox360's layout, which actually makes sense?
AB -> XY, no idea how to even read the Wii U's layout. Feels so randomized.
Xbox360's Analog is much better also, more precise control
The lack of any real triggers on the Wii U gamepad and pro controller. It doesn't have 0-100% range.

Would also like to point out it is the SNES button layout, which has been around a lot longer and was pretty standard on the DS and Wii classic controller last gen. Everything is your opinion but I wanted to point that out.

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Witeldram

Witeldram

25. Posted:

I really like it, but I feel as though it can only cater to a few genre of games. Then again, that's what the classic controller is for.

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PloXyZeRO

PloXyZeRO

26. Posted:

UpdateNightmare wrote:

I dislike the ABXY positions. Couldn't Nintendo just used the Xbox360's layout, which actually makes sense?
AB -> XY, no idea how to even read the Wii U's layout. Feels so randomized.
Xbox360's Analog is much better also, more precise control
The lack of any real triggers on the Wii U gamepad and pro controller. It doesn't have 0-100% range.

Having the A button on bottom (most commonly used face button) would be more of a stretch than when it's right under the right stick. It's better in that position. I play PC games with the pro controller sometimes (same layout as the gamepad basically), and I tried using Xbox 360 controls....it didn't really work because I found my thumb moving further than it should to jump. I remapped the controls to match the pro controller's layout and it was much easier to play.

Also xbox 360 sticks are not more precise. Convex offers slightly more precision than concave analog sticks. That's why many pro FPS players on Xbox switch out the thumb sticks for convex ones.

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AuthorMessage
MAN1AC

MAN1AC

27. Posted:

Yes. I think its great.

But I think Nintendo should have went with a different controller. I kept waiting for them to show why they chose the gampad during E3 and it never happened I could also see developers no wanting to be bothered with it.

Four more months until Bayonetta 2.

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