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Topic: Did sony just prove the Wii U's texture bandwidth is not slow?

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SCRAPPER392

I actually saw this video, and didn't care to compare it to the Wii U. Do you mind posting what the Wii U's memory bandwidth is? I'm honestly pretty tired of trying to figure this stuff out...
I wouldn't doubt the Wii U is as powerful gaming and features wise. The way Sony usually designes their consoles leaves gaps that extra features like Linux can fill.

Edited on by SCRAPPER392

Qwest

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Captain_Toad

Heh, These next 1-2 years outta be pretty interesting if what this Sony guy says is true.

Edited on by Captain_Toad

Was Mariobro4. No, I'm not taking off my backpack...it's important.

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skywake

It's hard enough to disprove something when you can physically test and post the results on this forum. Not going to try with this.

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"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

MAB

Nintendo systems could always do stuff better than the others... Developers are just very lazy and poor to worry about achieving anything substantial for people to consume

MAB

dumedum

I like the comments to the video, but I have no idea what they're saying in the video. Can anyone explain ?

"Dubs Goes to Washington: The Video Game".

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banacheck

Did sony just prove the Wii U's texture bandwidth is not slow?

So did Sony just prove the Xbox360 texture bandwith is not slow?

Both use eDRAM as well as Xbox One.

And the point of the article is? What Mark Cerny was talking about has nothing to do with the Wii U, or it's bandwith.

Edited on by banacheck

banacheck

banacheck

Nintendo systems could always do stuff better than the others... Developers are just very lazy and poor to worry about achieving anything substantial for people to consume

[3rd party dev R*] GTAV several years in development.

It's been in development for several years and it's coming out in less than five months.

[Nintendo 1st party dev's] Zelda Wind Waker two & a half years in development.

MIYAMOTO: Considering that we started from scratch - The Wind Waker has completely new graphics and gameplay - the fact that we were able to complete this in two and a half years is really good for a Zelda game.

Who are the lazy and poor dev's that don't worry about achieving anything substantial for people to consume? Mario has a one year development cycle, not even COD has a one year development cycle.

Edited on by banacheck

banacheck

Yellowgerbil

@banacheck No it doesn't have a one year development cycle, I don't know where you got that info for but it is wrong. The only reason that games have been RELEASED once every year is because there were two consoles and the games were developed separately. Has it occurred to you that there are more than one team working on games, EAD do the 3D games and another do the 2D.

I am an avid monster hunter player that started quite recently on Ultimate, (Blue Rath Armor currently) the gameplay just keeps me coming back for more!
Currently playing;
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MAB

Untitled

MAB

banacheck

Yellowgerbil wrote:

@banacheck No it doesn't have a one year development cycle, I don't know where you got that info for but it is wrong. The only reason that games have been RELEASED once every year is because there were two consoles and the games were developed separately. Has it occurred to you that there are more than one team working on games, EAD do the 3D games and another do the 2D.

You said that Nintendo releases Zelda games regularly. We do release them regularly, but we don’t release them that often. Mario games, if you push to get it done, you can finish it in a year. Zelda games take at least three years to complete. At the same time, I’m getting pushed to release them quicker but the users are expecting bigger experiences. And those things don’t match up. So I struggle with that all the time. I have no idea what I’m supposed to do to meet both of those demands.

From the horse's mouth, so to say.

banacheck

Kewlan

mariobro4 wrote:

Heh, These next 1-2 years outta be pretty interesting if what this Sony guy says is true.

I agree, very interesting...

ಠ_ಠ
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Warruz

banacheck wrote:

Yellowgerbil wrote:

@banacheck No it doesn't have a one year development cycle, I don't know where you got that info for but it is wrong. The only reason that games have been RELEASED once every year is because there were two consoles and the games were developed separately. Has it occurred to you that there are more than one team working on games, EAD do the 3D games and another do the 2D.

You said that Nintendo releases Zelda games regularly. We do release them regularly, but we don’t release them that often. Mario games, if you push to get it done, you can finish it in a year. Zelda games take at least three years to complete. At the same time, I’m getting pushed to release them quicker but the users are expecting bigger experiences. And those things don’t match up. So I struggle with that all the time. I have no idea what I’m supposed to do to meet both of those demands.

From the horse's mouth, so to say.

To be fair , the question before it was
" We see Nintendo franchises come and go. Some aren’t updated for long periods of time. Zelda is not one of those. And yet Zelda, it’s not as if it’s a 5, 6, 7 million seller like a New Super Mario Bros.. It’s not one of the huge franchises. So what does Zelda mean to Nintendo? What is the importance of Zelda in the Nintendo world?"

Sounds more like he is referencing the New Super Mario Bro's series rather then every mario game.

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AlexSays

People taking Doctre81 seriously, hahah.

Untitled

hahaha

Edited on by AlexSays

AlexSays

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