1PahviSat 28th Sep 2013 Looking at the current selection of Wii U games sold on physical discs, they look pretty "conventional" games to me, with the exception of one fitness program. On Wii, there were 'games' that tested the definition of being a game, such as Endless Ocean, Wii Music, the fireplace simulators on WiiWare and so on. I think Little Inferno on the eShop would fall into this category of "game/toy" as well. With the large install base of Wii, creating a "toy" type of game wasn't as risky a proposition as it would be for the Wii U, I think, unless someone else (Nintendo?) picked up the development bill. Then the question of whether such games would do good or bad for the overall "image" of the Wii U. The Wii could be said to have had a "kiddy"/"casual user" console image, and if Wii U were wanted to shed this image to appeal for the "core gamers", then such apps could be a step backward. Just to make it clear - I'd love to see a digital-only release of EO1+2 with no other changes but the resolution increased to 1080p. I've spent 7h with Endless Ocean this week. On PC, I've played through the story of Dear Esther at least three times. I've 'cleared' Proteus for at least two times. Analogue: A Hate Story twice. So I do like these 'experimental' titles, even if they wouldn't qualify for full-price physical disc releases. (IMO, Endless Ocean does.) TL;DR: Apps to be played with ("toys") rather than played ("games"): would having them pop up on the Wii U be desirable and would it be sensible, from the system image POV or the profit margin POV? "The review score of 6 becomes a 9 when looked at another angle. And vice versa." -me?