Wii U Forum

Topic: Child of Light -- Ubisoft Platform RPG

Showing 21 to 40 of 190

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Dreamz

21. Posted:

I'm not expecting a lot of gamepad features, but that's okay. What I expect to see is off-screen play and more precise firefly (I can't remember how to spell its name, something close to 'Igniculous') control using the stylus.

Also, new avatar in anticipation of the coming release. :)

My 3rd Party Games List: Click here
U-Wishlist: Bayonetta, Splatoon, Zelda U
Currently playing: Wonderful101

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DualWielding

22. Posted:

I wish there was a Vita version of this since its built on Rayman's Engine and Rayman was best on Vita

PSN: Fertheseeker

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jariw

23. Posted:

ferthepoet wrote:

I wish there was a Vita version of this since its built on Rayman's Engine and Rayman was best on Vita

I don't own the Vita. What's the gameplay differences between the Vita and the Gamepad in Rayman Legends?

AFAIK, the Ubiart engine doesn't affect the gameplay experience, it's just a cross-platform graphics engine for easier adaption of artistic ideas.

Current Top 10: DK:TF, Pikmin 3, MK8, Scram Kitty, SM3DW, LEGO City: Undercover, Wonderful 101, Rayman Legends, Stick it to the Man, Wind Waker HD
Looking forward to:
Captain Toad: Treasure Tracker, SSB U, Affordable Space Adventures, Bayonetta 2, X, Hex Heroes, Yarn Yoshi, and more

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kkslider5552000

24. Posted:

ferthepoet wrote:

Rayman was best on Vita

Even ignoring the fact that Rayman Legends co-op is a genuine new type of platforming experience that sold the Wii U for me better than almost anything, no online. That's ok-ish on a console but on a handheld, and one as relatively unpopular as Vita? Really?

3DS friend code: 2878 - 9709 - 5054
Nintendo Network ID: SliderGamer55

I have a Let's Play channel? How?!

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PKpunky

25. Posted:

It looks very interesting, and I like the RPG platfomer style of it too. Will be definitely buying this title.

PKpunky

3DS Friend Code: 4313-0436-2109 | Nintendo Network ID: PK_Ness

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C-Olimar

26. Posted:

I want the deluxe edition of this, so it's a shame I won't be able to support the Wii U. Unless there's some significant GamePad feature.

C-Olimar

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Dreamz

27. Posted:

C-Olimar wrote:

I want the deluxe edition of this, so it's a shame I won't be able to support the Wii U. Unless there's some significant GamePad feature.

I'm taking a different route. I'm getting the digital edition on the Wii U...and then if I enjoy the game as much as I expect to, Imma try to import a PS3 deluxe edition and give the extra game code to my sister. :)

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Currently playing: Wonderful101

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shingi_70

28. Posted:

I just pre-orded the PS4 version on PSM tonight. I thought the game was coming this week and got excited since I have the next three days off.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

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whodatninja

29. Posted:

I'm getting it for PS3 since A) it has a collector's edition and B) it's cross-buy with PS4!

Nintendo on Pre-Order: Bayonetta 2, Super Smash Bros Wii U, Amiibo, Xenoblade Chronicles X

Nintendo Network ID: whodatninja117

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shingi_70

30. Posted:

If I loved in the UK if grab the collectors edition for the sound track, the art book.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

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Tasuki

31. Posted:

Well if this indeed true,

http://gamingbolt.com/child-of-light-will-run-at-1080p60fps-o...

It looks like I will be getting this game on the PS4 then.

Pushsquare moderator and all around retro gamer.

My Backlog

Nintendo Network ID: Tasuki311

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Miss_Dark

32. Posted:

will this game also be released for 3ds? I wanna be able to play this in my bed at night :-/

"Il y a un adage qui dit qu'on fait du mal à ceux qu'on aime, mais il oublie de dire qu'on aime ceux qui nous font du mal."

Wii U name: Miss_Dark feel free to add me (but let me know who you are @ NL)
DS code: 1177 8262 3599 Please add me! ^^ (and let me know your code so I can add you too!)

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Dave24

33. Posted:

After playing for an hour, I can tell you this - expect reviews from 5 to 10/10. 5s for fighting system, weird sentences (I want to be wake? shouldn't it be awake?), rhymes (all the time), confusing level design, which will make you wonder where you can jump and where can't and also falling through platforms. (From GS you can expect something around 7, like for South Park game, or lower for clickbait) and that it is simplistic.
As for 10s, wonderful music, not that bad and mature plot and it's easy enough to play. And overall atmosphere.

I honestly for now can give this game an 8 - I have no problem with the same ol' fighting system, but I really like the music and art design. This game is dark and grim, with some glimses of hope, which is a good contrast. Although shadow on Aurora is sometimes weird - way too heavy, which to me looks little messy.

I didn't expect game this good, though - I didn't care about it at all, but now I don't regret.

As for 3DS, the answer is no, although kinda 3D cutscenes and forground shows that there is a potential for portable version.

Dave24

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Miss_Dark

34. Posted:

Dave24 wrote:

After playing for an hour, I can tell you this - expect reviews from 5 to 10/10. 5s for fighting system, weird sentences (I want to be wake? shouldn't it be awake?), rhymes (all the time), confusing level design, which will make you wonder where you can jump and where can't and also falling through platforms. (From GS you can expect something around 7, like for South Park game, or lower for clickbait) and that it is simplistic.
As for 10s, wonderful music, not that bad and mature plot and it's easy enough to play. And overall atmosphere.

I honestly for now can give this game an 8 - I have no problem with the same ol' fighting system, but I really like the music and art design. This game is dark and grim, with some glimses of hope, which is a good contrast. Although shadow on Aurora is sometimes weird - way too heavy, which to me looks little messy.

I didn't expect game this good, though - I didn't care about it at all, but now I don't regret.

As for 3DS, the answer is no, although kinda 3D cutscenes and forground shows that there is a potential for portable version.

hmz i'm gonna wait for the reviews then.. I'll download/buy the OST anyway, coeur de pirate is great

"Il y a un adage qui dit qu'on fait du mal à ceux qu'on aime, mais il oublie de dire qu'on aime ceux qui nous font du mal."

Wii U name: Miss_Dark feel free to add me (but let me know who you are @ NL)
DS code: 1177 8262 3599 Please add me! ^^ (and let me know your code so I can add you too!)

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PKpunky

35. Posted:

Dave24 wrote:

After playing for an hour, I can tell you this - expect reviews from 5 to 10/10. 5s for fighting system, weird sentences (I want to be wake? shouldn't it be awake?), rhymes (all the time), confusing level design, which will make you wonder where you can jump and where can't and also falling through platforms. (From GS you can expect something around 7, like for South Park game, or lower for clickbait) and that it is simplistic.
As for 10s, wonderful music, not that bad and mature plot and it's easy enough to play. And overall atmosphere.

I honestly for now can give this game an 8 - I have no problem with the same ol' fighting system, but I really like the music and art design. This game is dark and grim, with some glimses of hope, which is a good contrast. Although shadow on Aurora is sometimes weird - way too heavy, which to me looks little messy.

I didn't expect game this good, though - I didn't care about it at all, but now I don't regret.

As for 3DS, the answer is no, although kinda 3D cutscenes and forground shows that there is a potential for portable version.

Thanks for your input!

Still going to get it when I get home. Hurry up time!

PKpunky

3DS Friend Code: 4313-0436-2109 | Nintendo Network ID: PK_Ness

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WaveWarlock

36. Posted:

I won't even be bothering with this one. This is another prime example of style over substance. who cares about the game play when you have beautiful arsty visual eye candy to dazzle the player. Kind of reminds me of a little something called Rayman origins. tisk tisk.

Shovel Knight will be the next indie eShop game to get, it will live up to the hype, and burry(hehe) the competition. ;)

Edited on by WaveWarlock

Currently Playing: Ghouls 'n Ghosts!
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80s FANATIC & King of NES Tekkidome!

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Dreamz

37. Posted:

WaveBoy wrote:

I won't even be bothering with this one. This is another prime example of style over substance. whocares about the gameplay when you have beautiful arsty visual eye candy to dazzle the player. Kind of reminds me of a little something called Rayman origins. tisk tisk.

Shovel Knight will be the next indie eShop game to get, it will live up the hype, and burry(hehe) the competition.

You do realize that you just compared Child of Light to a game that was universally praised across the board?

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DefHalan

38. Posted:

Also Rayman Origins (and Legends) had really solid GamePlay. If Child of Light has just as solid of GamePlay then I am even more excited.

http://dudehugespeaks.tumblr.com/post/44243746261/nickels-dimes-and-quarters
http://www.penny-arcade.com/patv/episode/why-console-specs-dont-matter
http://www.gamasutra.com/view/news/200271/Video_Don_Daglow_on_nextgen_transition_traps_and_treasures.php

3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan

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WaveWarlock

39. Posted:

Dreamz wrote:

WaveBoy wrote:

I won't even be bothering with this one. This is another prime example of style over substance. whocares about the gameplay when you have beautiful arsty visual eye candy to dazzle the player. Kind of reminds me of a little something called Rayman origins. tisk tisk.

Shovel Knight will be the next indie eShop game to get, it will live up the hype, and burry(hehe) the competition.

You do realize that you just compared Child of Light to a game that was universally praised across the board?

Origins was one of the worst platformers i've played in years, I know i'm in the minority, but it's game play was downright sloppy, tedious, annoying, and it didn't offer that classic pixel perfect precise platforming in comparison to something like NSMB.Wii. Didn't have that much fun with it at all, the focus seemed more on the visuals and delivering an experimental artsy fartsy music number. I forced myself to finish it.....And it absolutely pales in comparison to the original 2D Rayman back on the PS1. that game deserves every single trinket of praise that it got. a couple of other members on this site share the same feelings and then some based on origins, but everybody else seems to be swooning over it. I'd rather swoon over wario land shake it, that game was just amazing.

Edited on by WaveWarlock

Currently Playing: Ghouls 'n Ghosts!
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80s FANATIC & King of NES Tekkidome!

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Dave24

40. Posted:

WaveBoy wrote:

Origins was one of the worst platformers i've played in years, I know i'm in the minority, but it's game play was downright sloppy, tedious, annoying, and it didn't offer precise platforming in comparison to something like NSMB.Wii. Didn't have that much fun with it at all, the focus seemed more on the visuals and delivering an experimental artsy music number.

I can agree with you on that - to me both Raymans were safest games and not that well made.

With Child of Light you have solid gameplay (except for falling through platforms) and trusty kinda turn-based/real time combat system. Kinda like Final Fintasy 13, but in some aspects better. The game at least doesn't play for you and you actually can stop and think about using potions, defending etc. instead of, you know, getting own'd by boss because you were thinking too long about taking that potion

It looks like this - there is a gauge, on which there are portrets of your enemies and you. You can slow down your enemies to be faster to attack or they can slow your progress towards your turn. Then when you make it to cast the turn stops and you can choose your action. After that there is a "cast time" which can go from instant to very long.
Yeah, it is simple, but there is something about it.

On the surface it can look like some artsy piece of garbage like Closure or Journey, where there is barely any gameplay, but thankfully at least here is engaging plot and interesting world to learn about and not just "walk right for 3 hours and get on with it to end credits".

Dave24