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Topic: Child of Light -- Ubisoft Platform RPG

Posts 161 to 180 of 187

Spoony_Tech

It deserves it if you ask me! I just hope best selling doesn't mean just 10,000 copies. Would like to see it push over 100k and more tbh.

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MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

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Dreamz

Same, I've finished the game twice now and the title is a real gem. I want to see it be as successful as possible so that it will hopefully push developers to try new stuff like this more frequently.

Though, that being said, I don't really want to see a Child of Light 2 - to me, Aurora's tale is complete. Let her rule her kingdom in peace.

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shingi_70

Haven't beat the game but I just got to the town with mice dudes. How far out would you say I am.

WAT!

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luisesteban

I'm having a slow pace....I don't want to finish it yet.

It's beatiful.

luisesteban

SCRAPPER392

The only thing I was disappointed about in this game, was that the Wii remote wasn't utilized the way I thought it would be. I thought the 2nd player would be able to use pointer controls, or maybe allow player 2 to have the touch screen and player 1 control Aurora with the Wii remote.

In terms of possible controle schemes, they didn't even try. It's a good game, IMO, otherwise.

Edited on by SCRAPPER392

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

SCRAPPER392

shingi_70 wrote:

Haven't beat the game but I just got to the town with mice dudes. How far out would you say I am.

I would say 1/3 through the game. I think I'm at the last area, but I'm not entirely sure. I'm taking a break for now.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Dreamz

SCAR392 wrote:

The only thing I was disappointed about in this game, was that the Wii remote wasn't utilized the way I thought it would be. I thought the 2nd player would be able to use pointer controls, or maybe allow player 2 to have the touch screen and player 1 control Aurora with the Wii remote.

In terms of possible controle schemes, it doesn't even seem like they tried. It's a good game, IMO, otherwise.

I think this was a purposeful design decision, actually. If you're using the analog stick, Igniculus moves at a very constant pace with the ability to dash. If you were able to move him via pointing the Wii remote, it seems to me like it would break Igniciulus' role in the game slightly as you would be able to dart around the screen at a very rapid pace. You could slow or heal and refill at an extremely rapid pace compared to what you would be able to do via the analog or d-pad.

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SCRAPPER392

@Dreamz
The touch screen allows him to "teleport", though, so your explanation doesn't make any sense. If anything, it's just as challenging, because you still have to have a steady hand.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Dreamz

SCAR392 wrote:

@Dreamz
The touch screen allows him to "teleport", though, so your explanation doesn't make any sense. If anything, it's just as challenging, because you still have to have a steady hand.

Are you sure about that? I haven't used the touchscreen much in Child of Light, but when I was trying it, I don't remember Iggy teleporting - he just manually moved to wherever I pressed with the stylus.

My 3rd Party Games List: Click here
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jariw

Dreamz wrote:

SCAR392 wrote:

@Dreamz
The touch screen allows him to "teleport", though, so your explanation doesn't make any sense. If anything, it's just as challenging, because you still have to have a steady hand.

Are you sure about that? I haven't used the touchscreen much in Child of Light, but when I was trying it, I don't remember Iggy teleporting - he just manually moved to wherever I pressed with the stylus.

Iggy moves there at a rapid pace and accurately. If pointing and clicking at the screen with the Wiimote would be implemented, that could work in the same way.

jariw

kkslider5552000

I just finished the game. It was pretty great, though I personally don't think it reached the level of masterpiece it was probably trying for.

The rhyming kept going from charming to annoyingly forced and in general outside of the combat and presentation it more often than not didn't get past "pretty good" for me, but it was far more than worth the 15 dollars certainly. Also, we really need more JRPGs that aren't trying to be 50+ hours long, so I appreciated this game understanding pacing.

Edited on by kkslider5552000

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP

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rjejr

Can anybody offer me any help finding Avo's farm and beating all the monsters? I went back to the house that I thought it was, just before the monastary at the end of the area, and beat all the monsters there. And the monsters in the area before that back to the little water shrine. Up thru the trees into the little secret area. Tried all the doors on the floating platforms. Seemed like a few respawned but I haven't seen any for awhile now. I have been as far ahead in the story as finding the flying pig and meeting up w/ the new character just past the pig joining the party - I have 4 now - but I havne't traveled up into the flying mountain after that yet. I've basically just centered myself on the guy looking for his shovel, flying back and forth killing everything I can find to kill. Does the game tell you when you've succeeded or do I need to keep flying back to Avo to ask him if I'm done?

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

Dreamz

@rjejr It sounds like you're at the right place - it's the house right before you reach the peach tree. There aren't any spiders up on the platforms, just four spiders (iirc) around the farm, down on the ground and close by.

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rjejr

Dreamz wrote:

@rjejr It sounds like you're at the right place - it's the house right before you reach the peach tree. There aren't any spiders up on the platforms, just four spiders (iirc) around the farm, down on the ground and close by.

Thanks, guess I'll keep looking, though I do have a full grown peach tree in my yard, and a smaller one next to that, and I haven't seen any peach trees in the game .

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

rjejr

Dreamz wrote:

@rjejr It sounds like you're at the right place - it's the house right before you reach the peach tree. There aren't any spiders up on the platforms, just four spiders (iirc) around the farm, down on the ground and close by.

Finally found the house and I honestly can't recall ever seeing it before, though it was a lot closer to the beginning of the game than I thought so maybe I was just distracted by the newness of the game. Thanks for the words of encouragement. Made it to mice city then called it a night. I'm not even going to bother looking for the circus and her brother, one long side quest mission is enough for now.

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

Dreamz

Glad you found it! And yep, it's the tree near the start of the game, I guess I should have mentioned that. Though when I mentioned peach tree, this is what I had in mind:
Untitled

As for the circus, well, you should find that automatically as you explore.

My 3rd Party Games List: Click here
U-Wishlist: Splatoon, Zelda U

rjejr

[quote=Dreamz]Glad you found it! And yep, it's the tree near the start of the game, I guess I should have mentioned that. Though when I mentioned peach tree, this is what I had in mind:
Untitled

Nice photo - that the new Zelda U game?

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

cameronbelmont

Finally got around to playing this one. Easily one of my favorite games of all time. Loved it. Very emotional experience (no, not the tears kind). I would recommend this to anyone and everyone.

Currently Playing: Dragon Age: Inquisition

SCRAPPER392

I saw that the mod locked the thread about Child of Light being 720p on Wii U, and 1080p on Xbox One/PS4.

In real life, Ubisoft didn't port the 1080p version from x86; they ported the Xbox 360 version. This is the engine running Rayman Legends, so it's a dead give away that they made an Xbox 360 version, ported it to PS3 and x86(then enhanced it), while leaving the Wii U version as it was from Xbox 360.

It was basically a PowerPC grouping that Wii U got caught up in, where they didn't take advantage of the hardware. We could just as easily say Wii U could have ran CoD Black Ops II, Ghosts, etc. in 1080p/60FPS, because they were direct ports without Wii U's more recent hardware in mind.
That's why you are still seeing slightly enhanced 7th generation games on Xbox One/PS4, because that's how much effort they willing to put in for the more "popular" platforms, before you aren't going to see 7th generation games in the first place, like GTA V. GTA 6 will probably come in like 5 years, and it's not going to be last generation in 1080p, anyway.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

Haru17

I forgot this game existed. It basically had the Vanillaware 'everything is beautiful' appeal. And what they did with Aurora's progression was similarly cool / beautiful. Believe it or not, few games since Ocarina of Time have ever changed the protagonist dramatically. It was fun enough to fly around, but it's a shame that the story wasn't better and that the rhyming writing was never voice-acted.

Also a shame that the female antagonists are all traditionally ugly, y'know, because they're bad. That doesn't sit well with my feminism / basic belief in human dignity.

Don't hate me because I'm bnahabulous.

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