Forums

Topic: Can the Wii U read dual layer discs?

Posts 1 to 13 of 13

makleod99

Not Wii dual layers discs, but Wii U dual layer discs? I know it can obviously read single layer (25gb) discs, but how about 50gb discs? Would be nice to have that ability in case Final Fantasy 32 ever comes to the Wii U!

makleod99

Nintendo Network ID: makleod | Twitter:

Lzeon

Since the Wii can, I don't see why the Wii U couldn't

Nintendo Life Community Administrator

Splatoon Rank: S
Fates Castle ID: 15449-70849-36123-61987 (Revelation)
Smash characters: Yoshi, Shulk, and Corrin

My Sonyloggery

Nintendo Network ID: LzWinky

Captain_Toad

It's yet to be conformed at this point although.... Wait there's a game called Final Fantasy 32?

Was Mariobro4. No, I'm not taking off my backpack...it's important.
My Youtube
Youtuber/countdown maker Named Tree's Apprentice Forced to close down internet life (and maybe youtube account) due to unfair Parents! [url=https://www.go...

Nintendo Network ID: Mariobro4

SCRAPPER392

I'm pretty sure it can. Being able to read dual layer discs is pretty standard, now.
Also, GTA 4 used approximately 13GB vs. Lego City's 20GB, so dual layer discs might be used more often if they plan on doing any more content/graphics wise.

Edited on by SCRAPPER392

SCRAPPER392

makleod99

SCAR392 wrote:

I'm pretty sure it can. Being able to read dual layer discs is pretty standard, now.
Also, GTA 4 used approximately 13GB vs. Lego City's 20GB, so dual layer discs might be used more often if they plan on doing any more content/graphics wise.

Exactly. Right now 25GB may suffice, but I can imagine Monolith's "X" maybe needing more than 25gb. Hope it won't be an issue. 50GB would be nice!

makleod99

Nintendo Network ID: makleod | Twitter:

PloXyZeRO

There's so way to be 100% sure but I don't see why not...there just hasn't been a reason to use them yet
Anyway....25GB is already ridiculously big for a game...I REALLY doubt we'll see many games go over that limit. If they do, I bet you it's because the games have a huge soundtrack and lots of pre-rendered cutscenes at 1080p with little compression.

MrSRArter wrote:

Nintendo is rich while Detroit is bankrupt. They could use Detroit make a real Nintendo Land theme park.

Nintendo Network ID: PloXyZeRO | Twitter:

makleod99

PloXyZeRO wrote:

There's so way to be 100% sure but I don't see why not...there just hasn't been a reason to use them yet
Anyway....25GB is already ridiculously big for a game...I REALLY doubt we'll see many games go over that limit. If they do, I bet you it's because the games have a huge soundtrack and lots of pre-rendered cutscenes at 1080p with little compression.

I just remember Final Fantasy XIII being HUGE on the PS3, and the cutscene graphics were much better looking than the 360 counterpart. Like I said before, just nice to have the 50gb option if needed. Who knows what 2017 will bring in gaming...

makleod99

Nintendo Network ID: makleod | Twitter:

Porky

Wait, so a Wii U can always play a wii dual layer disc, say, Super Smash Brothers Brawl with no trouble ever?

Porky

SCRAPPER392

Ezekiel wrote:

Wait, so a Wii U can always play a wii dual layer disc, say, Super Smash Brothers Brawl with no trouble ever?

Ya, but some people may still doubt that it would work for high capacity discs. I'm pretty sure Nintendo wants Wii U to AT LEAST be able to read dual layer.
I think it does, but that's not enough proof

EDIT: It says "25 GB per layer" on Wiki. I think Nintendo's discs have the same capabilities as bluray. They just created a new disc so they didn't have to pay to use the bluray disc logo and stuff.

Edited on by SCRAPPER392

SCRAPPER392

Kawaiipikachu

Ezekiel wrote:

Wait, so a Wii U can always play a wii dual layer disc, say, Super Smash Brothers Brawl with no trouble ever?

The Wii also able to read Super Smash Bros Brawl s well with no trouble what so ever.

Kawaiipikachu

Porky

Kawaiipikachu wrote:

Ezekiel wrote:

Wait, so a Wii U can always play a wii dual layer disc, say, Super Smash Brothers Brawl with no trouble ever?

The Wii also able to read Super Smash Bros Brawl s well with no trouble what so ever.

Not mine; the disc lens cleaner I bought doesn't even help me start up Braw anymore on my normal wii. The question was if Wii U can play the Wii's dual layer discs with no trouble; no help with a disc cleaner either.

Porky

Porky

SCAR392 wrote:

Ezekiel wrote:

Wait, so a Wii U can always play a wii dual layer disc, say, Super Smash Brothers Brawl with no trouble ever?

Ya, but some people may still doubt that it would work for high capacity discs. I'm pretty sure Nintendo wants Wii U to AT LEAST be able to read dual layer.
I think it does, but that's not enough proof

EDIT: It says "25 GB per layer" on Wiki. I think Nintendo's discs have the same capabilities as bluray. They just created a new disc so they didn't have to pay to use the bluray disc logo and stuff.

Thank you.

Porky

Top

  • Pages:
  • 1

Please login or sign up to reply to this topic