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Topic: Best looking game on the Wii U?

Posts 61 to 80 of 99

SCRAPPER392

SkywardLink98 wrote:

SCAR392 wrote:

When I played Second Son for PS4, I was literally unable to see a lot of what was happening on screen, because half of what the game should have been running wasn't even showing up on screen(at 30 FPS).

Might want to get your TV checked, because I've never heard of that happening before.

OMFG. Everyone just forget about talking about frames. The best looking Wii U game is...?

Qwest

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henchman24

I never said there wasn't a difference... I said the difference was minor. It is much easier to see when just concentrating on one thing like watching a video or a racing game where there isn't a huge amount of action and inputs to distract your brain. The difference is more akin to 720p vs 1080p than it is 480i to 1080p.

If you want a great illustration of different fps together, here is one: http://testufo.com/#test=framerates&count=5&backgroun...

That is best viewed with a 120Hz monitor if you have one.

henchman24

crimsoncavalier

AlexSays wrote:

...really now.

Why are you even here? I mean, you hardly contribute to threads other than starting arguments with people. Just wondering.

henchman24 wrote:

There is a minor difference between games at 30 FPS and 60 FPS... it really isn't much though. It is when framerates start dropping in games that it gets bad. I'd much rather have a locked 30 fps than a 60 fps game that drops to 30 frequently.

If you are having issues with 30fps on your TV... then you just have a bad TV, or a TV that isn't setup properly.

The difference between 60 frames per second and 30 frames per second is significant. Frame rate drops are also bad, but there is a huge difference in playing a game at 60 fps and playing one at 30 fps. The difference, for example, between single player MK8 at 60 fps and local 4 player MK8 at 30 is palpable. It's not unplayable, but it's extremely noticeable.

Edited on by crimsoncavalier

crimsoncavalier

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Dezzy

henchman24 wrote:

I never said there wasn't a difference... I said the difference was minor. It is much easier to see when just concentrating on one thing like watching a video or a racing game where there isn't a huge amount of action and inputs to distract your brain. The difference is more akin to 720p vs 1080p than it is 480i to 1080p.

Comparing framerate to resolution is really missing the point, at least the point that I'm making in terms of framerate.
The extra enjoyment isn't just from the visual pleasure of seeing a faster display. It's from the increased sense of immersion that comes from the game responding to your button presses more quickly.

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SCRAPPER392

Now, the question is which game SOUNDS the best. All the games I've played have been at 48Kz, as indicated by my audio receiver. Too bad they never go up to 96Kh The games made specifically for Wii U, or Xbox One and PS4, for that matter, sound better than the 7th gen ports, because all the 8th gen consoles have a better audio processor than 7th gen, but everyone ends up talking about frame rate, resolution, and graphics

Edited on by SCRAPPER392

Qwest

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Ryno

SCAR392 wrote:

Now, the question is which game SOUNDS the best. All the games I've played have been at 48Kz, as indicated by my audio receiver. Too bad they never go up to 96Kh The games made specifically for Wii U, or Xbox One and PS4, for that matter, sound better than the 7th gen ports, because all the 8th gen consoles have a better audio processor than 7th gen, but everyone ends up talking about frame rate, resolution, and graphics

Agreed, currently seems like audio is underappreciated in general when it comes to video games.

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Jazzer94

Dezzy wrote:

unrandomsam wrote:

MK8 looks bad. (No anti aliasing). Jaggies are the one thing I cannot tolerate (Other than sub 60fps framerates).

Yeah, I really think you're nitpicking there. I wouldn't have even picked up on that if I hadn't read it elsewhere. I think they do such a good job of covering it up with the lighting. It's harder to see jagged edges when the sky is glowing around them.

No they're definitely noticeable, but I personally look past it because the game still looks really good.

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SCRAPPER392

Ryno wrote:

SCAR392 wrote:

Now, the question is which game SOUNDS the best. All the games I've played have been at 48Kz, as indicated by my audio receiver. Too bad they never go up to 96Kh The games made specifically for Wii U, or Xbox One and PS4, for that matter, sound better than the 7th gen ports, because all the 8th gen consoles have a better audio processor than 7th gen, but everyone ends up talking about frame rate, resolution, and graphics

Agreed, currently seems like audio is underappreciated in general when it comes to video games.

Not by me, amigo. I got a good audio receiver, specifically for video games. My setup was around $650, and it STILL beats the $1000 sound bar that Sony just put out. My 8th gen Sony machine is the STR-1030, but that will change once/if everything ends up going to 4K, like the market wants it to, because HDMI 1.4 can only handle 4K @ 30FPS.

Qwest

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Ryno

@SCAR392: Oh, yeah I know you are one of the few like me who have their Wii U hooked up to to an audio receiver

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80's music makes me feel fabulous.
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shingi_70

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I'd also put Donkey Kong country since I like the art direction/

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AlexSays

crimsoncavalier wrote:

AlexSays wrote:

...really now.

Why are you even here? I mean, you hardly contribute to threads other than starting arguments with people. Just wondering.

The site pays me for ad revenue because of increased hits to the forums

I owe it all to the kind people like you that are always commenting on my presence ^.^

AlexSays

AlexSays

dumedum wrote:

crimsoncavalier wrote:

AlexSays wrote:

...really now.

Why are you even here?

He must be an extremely bored individual.

As is mostly anyone posting on a silly little Nintendo forum ^.^

AlexSays

SCRAPPER392

Ryno wrote:

@SCAR392: Oh, yeah I know you are one of the few like me who have their Wii U hooked up to to an audio receiver

Ya. They come out with new audio receivers ever year, just like TVs and other gadgets. It's definitely not something you buy every year, though. Speakers from the early 2000s are basically still up to date, depending on the speakers, of course.

That's why I dislike when people complain about Dolby not being supported by Wii U. The first 5.1 PCM receivers came out around 2007 or 2008, so anyone still relying on Dolby codecs hasn't bought a receiver since before then. The receiver itself still supports Dolby, but Wii U does not. People don't understand that. I could run my Wii U through Dolby Pro Logic II(x), but it actually sounds better through A.D.F. Xbox One sounds good through Dolby Pro Logic II(x), though, and the same probably goes for PS4.

Edited on by SCRAPPER392

Qwest

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skywake

I think I worked out what SCAR was talking about before and it's purely the fault of the TV. Actual 240Hz on TVs isn't a thing at all. They do a bunch of trickery with interpolation (i.e. refreshing half the pixels at an alternate frame) and a calculation of intermediate frames. When the TV gets a 60Hz signal in this mode, which is what all consoles will give it, it assumes it'll get a new picture every 1/60th of a second. When a game runs at 30Hz it doesn't. So you'll get this false 240Hz thing between the first two frames and then when the frame is repeated it'll just sit there for a whole refresh. Which I assume is a bit jarring.

The solution is to not use this BS mode when playing games at all. Partly because of the above thing but more because you're introducing a bucket-load of input lag even if the game does run at 60Hz. I mean seriously, how do you think the TV calculates intermediate frames? It needs to have two frames to do that which means you'll always be an extra frame behind ontop of any input lag your TV will introduce naturally. Put the thing into game mode for crying out loud! Stop muddying the real debate about 60fps, which is a big deal, with your technical illiteracy.

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SCRAPPER392

@skywake
Well, it still wasn't my TV. It was the HDTV Best Buy had to show off the demo, which was setup the way it was supposedly supposed to. I think you could be right about some weird mode happening on the display, but Sony is supposed to give instructions on how to setup the HDTV to display their game at the store. It looked like crap, because I saw the same frame repeated multiple times, but it could have worse, because of a mode as you describe.

Edited on by SCRAPPER392

Qwest

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SCRAPPER392

WaveyChristmas wrote:

Ryno wrote:

@SCAR392: Oh, yeah I know you are one of the few like me who have their Wii U hooked up to to an audio receiver

I've got my uh...'Wii'( ) hooked up to my Sony Receiver and use Sennheiser HD595 open style headphones which ran me close to $300 a few years back, because audio is just as important as the picture. honestly, without a decent sound set up(hell no to sound coming out of TV speakers unless it's a retro console) gamers are truly missing out. I jumped on the Headphone, surround sound bandwagon during the end of the Gamecube generation. I could never go back to TV Audio.

This little California raisins ears are now officially pixel poppin

I feel the exact same way. Even if people just hook up a cheap/old stereo system through the AV, it's miles better than anything TV speakers(I've ever heard) can do. I hooked up a stereo system from early 2000s for my dad with some Pioneer speakers from around the same time through coax, and it's a world of difference. It's not as good as a modern HDMI receiver, but it's still better.

Edited on by SCRAPPER392

Qwest

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SCRAPPER392

WaveyChristmas wrote:

SCAR392 wrote:

@skywake
Well, it still wasn't my TV. It was the HDTV Best Buy had to show off the demo, which was setup the way it was supposedly supposed to. I think you could be right about some weird mode happening on the display, but Sony is supposed to give instructions on how to setup the HDTV to display their game at the store. It looked like crap, because I saw the same frame repeated multiple times, but it could have worse, because of a mode as you describe.

All HDTV's suffer when dishing out 30fps games.....Good lord, I couldn't stand playing the remake of Castle of illusion or the giena sisters on the PS3. the 30fps created that nasty frame doubling effect, it was far too distracting and crippled the experience for me. Giena sisters was all sorts of mediocre anyways. I applaud the big N for opting for 60fps with less detailed visuals, since the former is more important, especially on an HDTV imo

I wouldn't say 30FPS is all that bad on a 60Hz display, The frames multiplied by 4 or 8(which is on 120+Hz displays) are what I think makes the 30FPS games look ridiculous. I agree that all companies should definitely aim to get 60FPS for games, regardless.

Qwest

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skywake

SCAR392 wrote:

I wouldn't say 30FPS is all that bad on a 60Hz display, The frames multiplied by 4 or 8(which is on 120+Hz displays) are what I think makes the 30FPS games look ridiculous. I agree that all companies should definitely aim to get 60FPS for games, regardless.

Yeah, umm, nope. Not at all how it works. The thing that's jarring about 30fps more than anything is the way that a game can jump between 30fps and 60fps. In which case you get this stuttering effect. If anything a 120Hz display will handle this better because with v-sync on it can drop from 60fps down to 40fps and then down to 30fps rather than going from 60fps right down to 30fps. Although I suspect you'll be limited to 60Hz anyway, because reasons.

It's more about having a regular flow of frames than it is not having the frames stay on the screen for too long. I mean think about it, on a 60Hz display that 1/30 seconds that a 30fps image will stay on the screen is the exact same 1/30 seconds that it will on a 120Hz screen. It's not rocket science.

That said, yes 60fps matters.

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SCRAPPER392

@skywake
I know 30FPS is the same on a 60Hz, as it is on a 120Hz. The only difference that is happening, is that the 30FPS content is filling in another single frame on a 60Hz display. while it is filling in another 3 on a 120Hz.

If a display can drop down to 30Hz, as you say, than I agree that is better, but otherwise the 30FPS content is better on a 60Hz display, because it is filling in less extra frames.

Qwest

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skywake

That's not how it works.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

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