@Stryker89 Do remember Betteridge's law of headlines: "Any headline which ends in a question mark can be answered by the word no." http://en.wikipedia.org/wiki/Betteridge's_law_of_headlines
I think it could use an amendment about headlines that end in three question marks
Bayonetta 1 sold 300k out of the total 2.04 M units (both platforms) in Japan, and the Japanese market has recently pretty much turned into a market for handhelds, so I don't really know what the OP expected.
Yeah but the PS3 version was terrible.
If they don't have a 360 why would anybody ever want a rubbish version of anything.
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Bayonetta is the poster child for critically acclaimed sales flop. The sequel is not going to be a big hit in any market. It might reach a fairly high chart position in the first week but it will drop fast. I don't think anyone expected it to be a big hit. I mean, the sequel to a game that flopped, on a console with a minuscule installed base?
Bayonetta 1 sold 300k out of the total 2.04 M units (both platforms) in Japan, and the Japanese market has recently pretty much turned into a market for handhelds, so I don't really know what the OP expected.
Yeah but the PS3 version was terrible.
If they don't have a 360 why would anybody ever want a rubbish version of anything.
FWIW, according to vgchartz:
Bayonetta 1, X360 version: 0.89M
Bayonetta 1, PS3 version: 1.15M
Don't understand why people declare that a game has "bombed" when it's only been a few days since its release. How about we give it a couple weeks or months to determine that, eh?
But if we did that then Haters aren't going to have anything to complain about
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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You are waaaaay overreacting. This is definitely a game that sells better here than Japan too. Besides I'm here. My purchase counts for at least 20 people.
Bayonetta is the poster child for critically acclaimed sales flop. The sequel is not going to be a big hit in any market. It might reach a fairly high chart position in the first week but it will drop fast. I don't think anyone expected it to be a big hit. I mean, the sequel to a game that flopped, on a console with a minuscule installed base?
Some games do better in America, some games do better in Japan. Bayonetta is one of those games that do better in America.
I thought Bayonetta was the poster child for how terribly big companies are run when a game sells over a million copies and is still considered a flop because every game has to sell 3+ million in order to be profitable, even with tons of DLC and unrecorded digital sales.
Don't understand why people declare that a game has "bombed" when it's only been a few days since its release. How about we give it a couple weeks or months to determine that, eh?
But if we did that then Haters aren't going to have anything to complain about
What about years even, because seriously we measure a game's impact more objectively (or not) from a less immediate time frame. It really sets a game apart to be spoken of many months after the initial release; instead of blowing steam out of our butts based off a few anecdotal things and dooming a game to obscurity after like one day.
We can use trends, history, and other data to predict a sales trajectory. It's not pinpoint accurate of course, but yes, generally speaking, you can tell how successful something will be in the end after the first 10 days of sales. There aren't a lot of exceptions. Wild outlier example would be a movie like Avatar, which ended up making 10x its opening weekend in domestic box office gross. This is very atypical. Most well-received films do around 3x. Poorly received films do about 2x.
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We can use trends, history, and other data to predict a sales trajectory. It's not pinpoint accurate of course, but yes, generally speaking, you can tell how successful something will be in the end after the first 10 days of sales. There aren't a lot of exceptions. Wild outlier example would be a movie like Avatar, which ended up making 10x its opening weekend in domestic box office gross. This is very atypical. Most well-received films do around 3x. Poorly received films do about 2x.
Games and movies are a bit different though. Movies are a pretty closed and controlled cycle with very, very occasional exceptions. You go to the movies and argue over what to see or a year later you browse a store and argue over what you're going to watch tonight. There's not a lot movies that don't do that.
A game can have all sorts of different release cycles depending on what sort of game it is. Most AAA games are a flash in the pan, they sell most of their copies in the first week or so and then they're forgotten. Some games are evergreen, particularly Nintendo's games, where they'll become one of the games you have to get when you get that system. Or the "pewdiepie" cycle where a game that has been out for a bit explodes because of online chatter. They happen with other media sure but it's more pronounced with games.
Now we can guess that Bayonetta will be the typical AAA "flash in the pan" style launch and with a game like that? We might be right. But it's a gamble. Way more than it is with movies. If for some reason it becomes a "killer app" like Goldeneye did on the N64 or DKC did on the SNES? Then the first week could be a tiny, tiny fraction of overall sales
Edge did give it a 10, it's in the issue that's out this week, but subscribers are getting today. For reference they gave the original a 10 too and put it 8th in their games of the generation list.
@Peach64 Yeah I am aware of that. Bayonetta as a game is highly regarded, but Sales...??? I am really curious about the real numbers that Bayonetta 2 has accumulated in Japan.
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Yeah not great sales pity as Bayonetta 2 looks really good like better than the first game and that was one of my favorite games last gen, oh well I'll enjoy it.
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Topic: Bayonetta 2 BOMBED in Japan.
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