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Topic: Battlefield 4 skipping wii u!

Posts 81 to 91 of 91

MAB

Because they are terrible games

MAB

AbeVigoda

Sony_70 wrote:

So the real reason seems that the Wii U isn't in ICE plans for the frostbite engine and doesn't support it
. http://www.eurogamer.net/articles/2013-03-28-the-big-battlefi...

Eurogamer: Some Wii U owners are disappointed to see Battlefield 4 is not coming to the console. What, exactly, is the reason for that?

Patrick Bach: The biggest problem we have right now is we don't want to back down from what we see as our low spec machines. We right now don't have support for the Wii U in the Frostbite engine. The reason for that is it takes development time. What should we focus on to create the best possible Battlefield experience? We are now focused on PC and the current-gen platforms, and then there might be other platforms in the future that we can't talk about...

Eurogamer: One of them you can.

Patrick Bach: Yes, in theory, but we won't. But it's important to understand it's about focus and setting the bar. Where do you start? What's the minimum? What's the maximum? What's the scale in-between.

Tobias Dahl: We have long experience with scalability. We've always been making PC games. But we don't want to ship different games dependent on the platform. We need to set the limit somewhere, to have the lowest spec for this title.

Patrick Bach: We could probably make a Wii U game in theory. But to make the most out of the Wii U, that's a different game because of the different peripherals. We want to utilise all the power of each console.

Eurogamer: Are you saying it's not about the power of the Wii U itself, rather, it's about the controller?

Patrick Bach: It's everything. We could potentially make a Battlefield port for the Vita. But what would that game be? Is it something we could scale down from what you saw in the gameplay video, or would it have to be a complete redesign of the whole game?

It's about, where do you put your focus? And the Wii U is not a part of our focus right now.

...

Tobias Dahl: Going back to the Wii U, it's also a matter of scope. We can only work with so many platforms per person per day. It's a time-consuming thing to be a multi-platform title.

That also means that at this pace Wii U won't receive
a port of the new army of two
Dragon Age 3
the next need for speed
and around 13 other EA games that will run of the engine

Its funny how Nintendo had EA get on stage and in the developer talk up a possible port of Battlefield when the system can't even run the engine.

@SC

The developers are making the exact same point I did in the comments section of this story. To release the game on Wii-U would require Dice to make a third version of the game that straddles the line between the PS3/360 versions and the PC/PS4/720(?) releases. Its not worth it for them to do this based on the games sales potential on the Wii-U.

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SCRAPPER392

Peach64 wrote:

@SCAR932

I think you might be setting yourself up for disappointment if you're expecting Wii U to get more multiplatform games once the new consoles come out. Wii U has more power than 360 and PS3, but it's a lot closer to those two than it is to PS4 and the NextBox. In two or three years those consoles will be getting games the Wii U just can't handle.

I really don't care either way. PS2 had better specs than Dreamcast, yet there was virtually no difference for a few years after Dreamcast disappeared.
There are ways to get games on a console using compression and other software techniques. I wouldn't exactly rule out next gen multiplats comibg to Wii U, especially with no info on exactly what any of them can do when pushed to the limit.

Qwest

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Peach64

@SCAR392

But there is plenty of info on what they can do? Developers have had dev kits for well over a year and they haven't exactly been keeping things secret? Everyone knows the specs of the PS4 and the NextBox, and there's a much bigger gap than the Dreamcast to PS2.

If all people want is Nintendo games, then the Wii U is probably going to make them very happy, but I'd be very hesitant in thinking it will be any better than the Wii when it comes to multiplatform games.

Peach64

FOREST_RANGER

Sony_70 wrote:

Its funny how Nintendo had EA get on stage and in the developer talk up a possible port of Battlefield when the system can't even run the engine.

Well, yeah. They haven't developed a Wii U build of an engine. Maybe not yet. Also, just because EA won't release a port of Battlefield to the Wii U doesn't necessarily mean that they won't release the other games using Frostbite to the platform.

Anywho, I'm kinda (but at the same time not) surprised that people are expecting the Wii U to receive several third-party ports the moment the system was released. Many of them had awkward relationships (imo) with Nintendo and their platforms in general. It's probable (but not guaranteed) that there are more considerations for the platform after at least 1 year since launch.

Edited on by FOREST_RANGER

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kkslider5552000

Peach64 wrote:

@SCAR392

But there is plenty of info on what they can do? Developers have had dev kits for well over a year and they haven't exactly been keeping things secret? Everyone knows the specs of the PS4 and the NextBox, and there's a much bigger gap than the Dreamcast to PS2.

If all people want is Nintendo games, then the Wii U is probably going to make them very happy, but I'd be very hesitant in thinking it will be any better than the Wii when it comes to multiplatform games.

Disagree. Wii U is doing far from great in this regard but it's still infinitely better than Wii, which basically only had the more pandering examples of casual gaming the same day as other consoles.

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SCRAPPER392

Peach64 wrote:

@SCAR392

But there is plenty of info on what they can do? Developers have had dev kits for well over a year and they haven't exactly been keeping things secret? Everyone knows the specs of the PS4 and the NextBox, and there's a much bigger gap than the Dreamcast to PS2.

If all people want is Nintendo games, then the Wii U is probably going to make them very happy, but I'd be very hesitant in thinking it will be any better than the Wii when it comes to multiplatform games.

I'm not saying Wii U will be as powerful as the other next gen consoles, but HD and the processor improvements alone can handle some form of games we will see. It's already been stated as fact that Unreal Engine 4 will be scalable to Wii U, so until the consoles reach the end of their lifecycles and they reach their peak, I wouldn't completely put multiplats out of the question.
I'm getting an Xbox 1080 anyway, so it really doesn't matter overall to me, but the Gamepad is a worthy addition either way.
There will be good games, and Nintendo is already enhancing Wii U as we speak before other consoles are even out at retail. It's strictly a waiting game.

Qwest

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MAB

Can bet the majority of you wouldn't even buy these games or be good at them anyway

MAB

DefHalan

MadAussieBloke wrote:

Can bet the majority of you wouldn't even buy these games or be good at them anyway

Why even add "or be good at them anyway"?

I do hope that something happens where it does come to Wii U. I have always enjoyed the Battlefield series more then COD. Also a release like this could influence my friends to jump on the Wii U bandwagon. I personally only buy consoles for the 1st party support so this doesn't effect whether or not I enjoy my Wii U. Btw I love the Wii U

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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stingeragent

Calling games next gen is all figuratively speaking. The Wii U could handle ANY next gen game. It's all about scaling. I can play a brand new top of the line pc game that has the best graphics in the world on a 10 year old PC as long as you drop the resolution, and all the graphics options to low. PC gamers have been doing this for years and years and years. Thats the benefit of a pc is you can customize all the graphical options to suit your relative system to make it playable. It's just a matter of the game devs doing this scale back to support slower consoles such as the wii u when PS4 and xbox whatever comes out. These new systems coming out aren't "next gen", they are just the same thing with a better graphics card/processor that PC's already have. The next gen consoles are already old if your a pc gamer. GTX 690 anyone? I will call a ps4 next gen when it ships with glasses that put me into a virtual reality game.

Edited on by stingeragent

stingeragent

shingi_70

stingeragent wrote:

Calling games next gen is all figuratively speaking. The Wii U could handle ANY next gen game. It's all about scaling. I can play a brand new top of the line pc game that has the best graphics in the world on a 10 year old PC as long as you drop the resolution, and all the graphics options to low. PC gamers have been doing this for years and years and years. Thats the benefit of a pc is you can customize all the graphical options to suit your relative system to make it playable. It's just a matter of the game devs doing this scale back to support slower consoles such as the wii u when PS4 and xbox whatever comes out. These new systems coming out aren't "next gen", they are just the same thing with a better graphics card/processor that PC's already have. The next gen consoles are already old if your a pc gamer. GTX 690 anyone? I will call a ps4 next gen when it ships with glasses that put me into a virtual reality game.

The term next generations donates the next iteration of hardware/software and usually excludes PC from the factor

seeing as Thief 4 is coming too PS4/Durango and not they're predecessors than the game is indeed Next-gen. Now something like Watchdogs or Battlefield 4 which is hitting everything is cross gen where the basic experience will be the same with the newer consoles having a few added features.

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