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Topic: At E3, why does Nintendo explain gameplay more than Sony or Microsoft?

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shingi_70

Bolt_Strike wrote:

MasterBlaster wrote:

kkslider5552000 wrote:

Not true, the majority of the market in terms of people are people who woudn't buy a 60 dollar game more than once or twice a year (instead focusing on their phones or something) and the majority of the market in terms of buying things are gamers who can afford to buy all the games.

i mean, I do agree that being sold on a game based on cg trailers is a stupid idea, but it isn't quite the majority people think it is. If I blame anyone, it's probably the annoying teenagers (or older people still acting like teenagers) that are desperate to be adult so reject anything colorful and only want to play TEH HARDCORE CALL OF DUTY in some pathetic attempt to be cool. Which leads to them needing to play the hot new game to keep up with the cool kids, so it must be that over marketed, super advanced looking hardcore serious game, right? They also pretend the game is way better than it is so that they don't have to admit to themselves how awful their purchasing choices are.

That's my guess anyway.

And what are your thoughts on the self-righteous and sanctimonious Nintendo gamers who only play rainbow and gumdrop colored platformers and speak as if their tastes in gaming are above all others and feel that they need to put down people who enjoy different games?

Oh please, Nintendo actually has some semblance of variety, unlike the dudebro market that can barely go one game without a guns or gritty realism. Nintendo has quite a few platformer IPs, but they also have RPGs, shooters, racing, fighting, almost any genre you can think of. That's more than I can say for Microsoft, and Sony hasn't been utilizing theirs extensively.

Actually reality disagrees with your view point On the Xbox One alone I count

4 Racing Games (Forza 5,6, Horizon 2, and Furious 7)
1 Fighing Game (Killer Instinct)
4 2D Platformers (Ori and the blind forest, Max and the cursed brotherhood, Kalimba, Super time force)
1 3D Platformer (sunset overdrive)
1 3D Hack N Slash game (Ryse)
2 top down shooters (Halo Spartan Assult and its sequel)
2 3D rail shooter (crimson dragon and Lococycle)
1 Game Maker game (Project Spark)
2 Open World zombie games (Dead Rising 3 and State of decay)
3 sports/fitness games (Powerstar Golf, Xbox Fitness, Kinect Sports Rivals)
1 dancing game (Dance Central spotlight)
2 first person shooters (Halo MCC and Halo 5)
3 third person shooters (tomb raider, gears of war, and quantum break)
1 point and click adventure games (D4)
2 Card games (Magic the gathering 2015 and its upcoming sequel)
1 RPG (Fable Legends)
2 Tycoon Games (Screamride and Zoo Tycoon)
1 Multiplayer Battle game (Happy Wars)
What ever you consider minecraft to be.

Now you make talk abut massive overuse of certain IPs but to declare Sony and Microsoft Have no Genre divserity is pure FUD and folley.

WAT!

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rallydefault

^

It is folly. It's factually untrue. You can present people with a list like this, and I applaud you for doing so, but it won't make much of a difference. To so many people, Sony/Microsoft will also be the greedy "dark twins" concerned only with graphics and profit, and Nintendo will always be the childish has-been. Parties on both sides will profess logic while spouting hypocrisy at every turn.

rallydefault

Bolt_Strike

@shinigi_70 All of those platformers are smaller download games, they're not significant. Sunset Overdrive isn't a platformer, it's more of a third person shooter. Project Spark is more of an app than a game. Zombie games are shooters as well.

Wake me up when Microsoft starts making proper Banjo and Conker games, those two games represent a major hole in their lineup. Or anything that isn't dudebro or casual for that matter, because every single one of their retail games fits into one of those two categories (and for that matter, it's at least an 80/20 split).

@BinaryFragger Didn't say they didn't, but anytime they do, they have to be heavily dudebro-ized. Every racing game is a realistic driving sim, every RPG is a realistic, Lord of the Rings-esque fantasy game, and so on.

Bolt_Strike

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shingi_70

Bolt_Strike wrote:

@shinigi_70 All of those platformers are smaller download games, they're not significant. Sunset Overdrive isn't a platformer, it's more of a third person shooter. Project Spark is more of an app than a game. Zombie games are shooters as well.

Wake me up when Microsoft starts making proper Banjo and Conker games, those two games represent a major hole in their lineup. Or anything that isn't dudebro or casual for that matter, because every single one of their retail games fits into one of those two categories (and for that matter, it's at least an 80/20 split).

@BinaryFragger Didn't say they didn't, but anytime they do, they have to be heavily dudebro-ized. Every racing game is a realistic driving sim, every RPG is a realistic, Lord of the Rings-esque fantasy game, and so on.

I'd consider Sunset Overdrive because the Term platformer typically is referring to the traversal method and not the combat mechanic.
Project is a game where you can create your own games and play those of tohers. That's like saying Mario vs Donkey Kong tipping stars isn't a game.Have you played State of Decay or Dead Rising 3, while there are guns those typically aren't the main weapons you use if combat. As for the platformers you said where they are and I listed them . The download space is where that genre thrives if you aren't Nintendo. Also when did Lord of the Rings become Dudebro, I mean I'd say that the setting of generic Tolkienesque worlds have become quite boring but I wouldn't put Lords of the Fallen in that direction. I look it as more of Dark Souls meets Warhammer.

If you think all of those games fit into one of two categories I have to wonder what appeal you see in Nintendo at all when you could pretty split the majority of the Wii U line up into the so called Casual bracket. I mean Sunset Overdrive is sort of the complete opposite of Dudebro, and so is Quantum Break and Halo. As per Conker a new game was announced yesterday my friend.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

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SCRAPPER392

shingi_70 wrote:

SCAR392 wrote:

Whether a game is cinematic, depends on a lot of factors, actually. If you are good at a game of Super Smash Bros, I would consider a heated free-for-all to be cinematic, or a tough race in Mario Kart 8, where you don't know whether you will win or not. Both the graphics AND gameplay determine whether a game is cinematic.

There is a place for "interactive DVDs" on every console, like Dark Dreams Dont Die, King's Quest, etc, but even those take emphasis on puzzle and communication skills, instead of cinematics. A reboot of King's Quest would destroy Grim Fandango, D4, AND The Order, IMO.

Er they're rebooting King's Quest this year. Honestly it wouldn't it might be a better game but it would probably sale a fraction of it. There's a reason why after The Walking Dead season 1 telltale sort of stripped all the puzzles out of their games. To be fair the counterpoint is Life is Strange that has puzzles (nothing to complicated) but even that's still a game that sells mostly on asthetic and story.

I don't get what you mean. I just think King's Quest is a far more interesting world than any of those other games, and the worlds were always really big in King's Quest. As long as the game is still the same without point and click, I guess it will be fine.
D4 is still a decent game that I've really gotten into when I have time for it, but I always liked the kingdom and mythical settings a lot more than "trips" or whatever.

Qwest

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rallydefault

Bolt_Strike wrote:

@shinigi_70 All of those platformers are smaller download games, they're not significant. Sunset Overdrive isn't a platformer, it's more of a third person shooter. Project Spark is more of an app than a game. Zombie games are shooters as well.

Wake me up when Microsoft starts making proper Banjo and Conker games, those two games represent a major hole in their lineup. Or anything that isn't dudebro or casual for that matter, because every single one of their retail games fits into one of those two categories (and for that matter, it's at least an 80/20 split).

@BinaryFragger Didn't say they didn't, but anytime they do, they have to be heavily dudebro-ized. Every racing game is a realistic driving sim, every RPG is a realistic, Lord of the Rings-esque fantasy game, and so on.

Grasping at straws, man. You're grasping at straws.

Please just admit that you and those of your ilk are incorrect: Microsoft and Sony do indeed have tremendous genre diversity on their consoles. Just your subjective-style diction, erm, "dudebro-ized," makes me laugh. Such an old term that some people are desperately trying to hold onto as it grows more and more obsolete. I'd love an answer to this one, too: How the heck is a game like Forza or Ori "dudebro-ized"? PLEASE tell me, I need another laugh over my morning coffee.

This isn't the Gears era anymore; it's time for all of us to move on, whether it's from stereotyping Microsoft/Sony, or stereotyping Nintendo. EVERYONE needs to stop.

rallydefault

Zanark

Probably because gameplay is very important in Nintendo games.

Friend code: 1934-1399-5355

Grumblevolcano

@shingi_70 I thought Halo Spartan Assault's sequel was for smartphones, not XB1?

Grumblevolcano

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GrailUK

OK, I got this.
Nintendo explain gameplay more then most because when you have a concept such as "I saw ants carry food and thought that would make a great game" it needs explaining. A lot of games that are established genres don't. Oooh what does that big gun in the front of the screen do? etc etc. A game like The Last Guardian would need explaining, because I haven't really played many games with a massive dog bird thing as a companion.

Edited on by GrailUK

I never drive faster than I can see. Besides, it's all in the reflexes.

Switch FC: SW-0287-5760-4611

shingi_70

Grumblevolcano wrote:

@shingi_70 I thought Halo Spartan Assault's sequel was for smartphones, not XB1?

It was rumored it was delayed to be apaprt of the windows 10/Xbox cross buy rollout.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

Bolt_Strike

shingi_70 wrote:

As for the platformers you said where they are and I listed them. The download space is where that genre thrives if you aren't Nintendo.

And you don't see a significant problem with that? It's not like platformers don't work in AAA, the market simply doesn't like them. This is a very good example of how the dudebro market is limiting genre diversity.

shingi_70 wrote:

If you think all of those games fit into one of two categories I have to wonder what appeal you see in Nintendo at all when you could pretty split the majority of the Wii U line up into the so called Casual bracket. I mean Sunset Overdrive is sort of the complete opposite of Dudebro, and so is Quantum Break and Halo.

Actually Nintendo is the opposite of dudebro. They make cartoony games instead of realistic games, kid friendly games instead of mature games, they emphasize gameplay over graphics, and platforming is their most used genre instead of least used (although they have a much better balance of genres than Microsoft and Sony). Most of their games aren't casual, casual games are shorter, choppier experiences (Shuffle is more of a casual game than their retail games).

Sunset Overdrive is less dudebro than say, CoD or Halo, but the realistic environments and the gunplay still make it pretty dudebro.

shingi_70 wrote:

As per Conker a new game was announced yesterday my friend.

Project Spark doesn't count.

@rallydefault Dudebro games have several of the following characteristics:

1. Gameplay involves guns in some way
2. Gritty, realistic artstyle
3. Emphasis on graphics over gameplay (such as having too many cutscenes)
4. Mature settings and themes

And no, that's not stereotyping. Most of Microsoft and Sony's lineup does share those characteristics. If there's any stereotyping going on, it's from the developers, not the fans.

Edited on by Bolt_Strike

Bolt_Strike

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GrizzlyArctos

I never realised how much the word 'dudebro' annoyed me until now...

As for my two cents, both kinds of trailers have their benefits. Gameplay trailers can show off unique or interesting mechanics in the game, while games with a larger focus on story can use cinematic trailers more effectively. It just happens that Nintendo tends to focus on gameplay more than story, that's all. Just because a trailer for a game emphasises graphics, doesn't necessarily mean the game is bad, or 'dudebro' as some like to call it.

Yes, I like bears.

Jaz007

@Bolt_Strike If PS4 is dudebro like that, then Nintendo is just as kiddy.
You don't understand what dudebro means either, and pretty much everything you've named doesn't put graphics over gameplay either as well.

Edited on by Jaz007

Jaz007

Whydoievenbother

@rallydefault Dudebro games have several of the following characteristics:

1. Gameplay involves guns in some way
2. Gritty, realistic artstyle
3. Emphasis on graphics over gameplay (such as having too many cutscenes)
4. Mature settings and themes

And no, that's not stereotyping. Most of Microsoft and Sony's lineup does share those characteristics. If there's any stereotyping going on, it's from the developers, not the fans.

1. EA Sports are Dudebro too.
2. Games like CoD and Battlefield don't have any mature themes. Maturity =/= Filled to the brim with Violence and swearing.
3. By that criteria, The Last Of Us is Dudebro

Edited on by Whydoievenbother

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CanisWolfred

Bolt_Strike wrote:

shingi_70 wrote:

As per Conker a new game was announced yesterday my friend.

Project Spark doesn't count.

Project Sparks is the Delivery method, son. And don't even get me started on your definition of Dudebro. While I'll admit the term is archaic and subjective, the recurring ideas usually center around:

Testosterone driven story-wise, lacking in color diversity in order to reflect a sense of "realism", and game that is often cinematic in such a way that you feel empowered without actually having much input. They are usually meant to appeal to teenagers, since since chances are only teenagers would think the real world doesn't have color (It's "real" because it reflects the darkness in my hearts queue Linkin Park Music) and are likely to fall for the empowerment trick (Because a teenager won't think twice about believing what they want they want to hear instead of thinking about what they're actually doing...though the more I've experienced life, the more I'm starting to realize that's just 90% of humanity, regardless of age...)

I've seen plenty of people call games like God of War "dudebro", and that does not have guns. In fact, GoW was more or less the prodginator of the whole "maturity" in AAA gaming, so I don't think involving guns is the point as much as Teenage male fantasy in general...

Though the guy above me has a point, Sport sims are often called "dudebro", which betrays the fact that it's a subjective term used to describe games that are popular with the people who used to beat you up in high school. (FFS, he probably played Pokemon when that was cool, too, you know...)

Edited on by CanisWolfred

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Bolt_Strike

MrMario02 wrote:

1. EA Sports are Dudebro too.

Because they're realistic. It's not a strict definition, dudebro games just fit a certain mentality.

MrMario02 wrote:

2. Games like CoD and Battlefield don't have any mature themes. Maturity =/= Filled to the brim with Violence and swearing.

In this market it does.

MrMario02 wrote:

3. By that criteria, The Last Of Us is Dudebro

It is. Almost everything outside of Nintendo is either dudebro or casual (with a few odd exceptions like Rayman, LittleBigPlanet, and Sly Cooper).

@CanisWolfred Okay yeah, that's a better definition than mine. It's really not subjective though because it's based on common characteristics.

Edited on by Bolt_Strike

Bolt_Strike

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GrizzlyArctos

Bolt_Strike wrote:

3. By that criteria, The Last Of Us is Dudebro

It is. Almost everything outside of Nintendo is either dudebro or casual (with a few odd exceptions like Rayman, LittleBigPlanet, and Sly Cooper).

Please describe how The Last of Us is 'dudebro'. Is it because you shoot zombies?

Edited on by GrizzlyArctos

Yes, I like bears.

Bolt_Strike

GrizzlyArctos wrote:

Please describe how The Last of Us is 'dudebro'. Is it because you shoot zombies?

It's a combination of the zombies, the art style, and the cinematic emphasis.

Bolt_Strike

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GrizzlyArctos

Bolt_Strike wrote:

GrizzlyArctos wrote:

Please describe how The Last of Us is 'dudebro'. Is it because you shoot zombies?

It's a combination of the zombies, the art style, and the cinematic emphasis.

So by 'dudebro' you just mean mature?

Yes, I like bears.

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