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Topic: Assassin's Creed Black Flag

Posts 21 to 27 of 27

kkslider5552000

DefHalan wrote:

If you want more 3rd Party you have to put up with not getting everything. You have to be willing to take less while wanting more in order for 3rd Party to look at Wii U as a serious platform. I understand people don't want to pay for something that isn't "Fully Featured" but if you buy the game on another platform you are showing 3rd Party you don't care what system you get a game on as long as you can buy it. If you stand up and fight for games to be on Wii U and don't buy them on other consoles then you are sending 3rd Party a message. If you want Ubisoft to support DLC on Assassin's Creed on Wii U then we have to prove to them it is worth it, we have to support Assassin's Creed 4 even without the DLC to show Ubisoft they are missing a big percentage of their install base by not giving Wii U DLC. If you want Wii U to succeed then you need to fight for it!

That is what I think about all this stuff

Jim Sterling had a great point once about how boycotting good games from a disliked publisher would only hurt the developer instead so they should buy a game while also complaining loudly about how the publisher sucks. Granted, I don't think that idea is always the best, but a similar idea in this situation. Not buying this version will do nothing except hurt Nintendo in the long run. So buy it and then tell the publisher that they are lazy jerks...I'm not saying this is a flawless idea but it is AN idea that could work. Or it could not, I don't know this stuff. I'm no expert.

Edited on by kkslider5552000

Non-binary, demiguy, making LPs, still alive

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tebunker

Also, make sure to note, that this is dlc we aren't getting not like actual features in the game. If you buy the PS3 version you don't get the dlc just the option to buy it. Is that really that big of a deal?

I don't know if I am going to support day one however. It still sends the message, I get the game on Wii U, Ubi still sees the sales, but I benefit by waiting for possible deals that inevitably happen at the end of the year. So win win right?

Watch dogs is a whole nother story, so we will see there

tebunker

cookiex

I guess I'll stick with my WD pre-order after what you guys said. It's a very interesting-looking game and I want to give Ubisoft the benefit of the doubt. I just hope I don't wake up tomorrow and there's bullcrap about missing/gimped features in the Wii U version or something.

Edited on by cookiex

cookiex
Self-appointed NintendoLife Hyrule Warriors ambassador

Warruz

Il be getting both AC & WD on Wii U, i never cared for any of the AC DLC as it never plays into the main game and is still ABSURDLY over price (AC 3 is still $10 a piece for 3 hour snippets )

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SofaKing

Not buying a game to hurt the Dev or even complaining to a Dev about a game, won't do anything. Honestly, you catch more bees with honey. If you want devs to start supporting this system and their one and only major complaint is lack of sales, they pretty much give the answer to the problem. Buy the games, bring in good sales, games start being developed. Love it or hate it, that's business. But my thinking as a person who is outside the equation, see it like this: If its a sale, its a sale and no matter what system its on, I'd rather broaden my sales with putting a games on every system still on use. Of course, I would limit the production based on the popularity of the system that way overhead was also limited. Once the popularity of a system grows, then the production of said game would also grow.

Maybe my practical way of thinking business should be ran is way to simplistic and makes to much sense and business needs to be complicated. Who knows, but that's just my opinion.

Nintendo Network ID: Mitsudude

tebunker

sofaking wrote:

Not buying a game to hurt the Dev or even complaining to a Dev about a game, won't do anything. Honestly, you catch more bees with honey. If you want devs to start supporting this system and their one and only major complaint is lack of sales, they pretty much give the answer to the problem. Buy the games, bring in good sales, games start being developed. Love it or hate it, that's business. But my thinking as a person who is outside the equation, see it like this: If its a sale, its a sale and no matter what system its on, I'd rather broaden my sales with putting a games on every system still on use. Of course, I would limit the production based on the popularity of the system that way overhead was also limited. Once the popularity of a system grows, then the production of said game would also grow.

Maybe my practical way of thinking business should be ran is way to simplistic and makes to much sense and business needs to be complicated. Who knows, but that's just my opinion.

Sofaking you pretty much described how publishers like Ubisoft work, they will generally support every platform to get as wide of a base as possible and spread the development costs across as many skus as posible. There are still issues with things like Blacklist, however, where they barely ship 10k units so even if you wanted to buy it you couldn't. Digital helps fix that issue.

It is really companies like EA who hurt themselves the most by not hitting every system.

As well it has become the nature of the industry that has hit the AAA or crud type mentality. Thanks to a lot of publishers being publicly traded they start to feel investor pressures to have bigger and bigger hits that cost more and more to make so it makes that break even point harder to hit. Fortunately indies are filling the void behind them, but I would really like to see a more small scale publisher akin to the indie record labels. Not publicly traded, can subsist on modest sales and can crank out unique and different titles without the fear of losing millions and millions.

So in effect we need about 4 or 5 more Atlus's and Xseed's that do more than rpgs and quirky japanese games.

tebunker

SofaKing

^^ Agreed

Nintendo Network ID: Mitsudude

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