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Topic: Anyone else curious..

Posts 41 to 54 of 54

Bankai

Chrono_Cross wrote:

ChocoGoldfish wrote:

Yes they do. I've played more of them than you have, I'll wager.

Considering that they come out multiple times every year, Tecmo barely adds any innovative features to the new iterations. Whereas Zelda doesn't come out every year and the teams that make the games take their time. The last console Zelda we had was back in 2006.

Thanks for proving my point. Tecmo isn't one of the 6 or so development teams Koei has working on Warriors games

e-love

I'm just going to defend Skyward Sword for a second. I personally, think its very different than the usual Zelda game. It doesn't have to completely overhaul the formula to bring something new, in this case many things new, to the series. Of what I've played so far, it strays away from the traditional Zelda style of playing but also keeps the Zelda formula. I'm pretty sure if they completely changed the formula for a Zelda game, it wouldn't be much of a Zelda game, just saying. Why fix something that isn't broken, and has been working not just fine, but amazingly for over 25 years.

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Bankai

Yep, I had assumed GameFAQs etc were right too, until the point where the PR head at Tecmo Koei UK corrected me.

And what's this? I have the exact quote. Yippee:

Omega Force only make the DW and WO games. Samurai Warriors, FNS and DW: Gundam are made by a different team under Hisashi Koinuma.

Now, I'm not saying 100% that a person who works at Tecmo Koei knows more about the company than GameFAQs, but I know who I'm betting on being right.

LzWinky

Sony_70 wrote:

bro2dragons wrote:

Sony_70 wrote:

Weak hardware only makes the game worse and we end of with crap like the Skyward Sword world map not being connected.

To be honest, I'm pretty sure that was a design decision, not a hardware limitation that lead to that. And I'm glad they did it. I wouldn't want all Zelda games like that, but it made sense and worked to an effect that was different from most Hyrulian adventures.

I'd have to disagree. Pretty sure it was a decsion based on the low amount of ram the wii has. Regardless it's a horrible step backwards for a series who's big decision for a series that through all these years have had exploration as a key aspect of gameplay. It seems odd that a series were one of the fundamental design principles on modern Hardware that would allow this to be fully realized.

And I have to bash your ignorance. Twilight Princess ran fine on the Wii and it had a connected map.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

Chrono_Cross

So they only made the Dynasty Warriors and Warriors Orochi games? Wow, my link said that exact thing. Oh, and omitting the rest isn't really helping your case here.

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

LzWinky

ChocoGoldfish wrote:

pastasauce wrote:

@Sony_70 No. The Wii is more powerful than the previous generation consoles. It has more ram than gamecube. I shouldn't have to point out all of the open world games to come out last generation. To say that the non connected world map was implemented because of weak tech is simply wrong. The series took a new direction because Nintendo heard the complaints that every game was the same, and tried to mix it up.

Lol. No they didn't. Skyward Sword was the "bigger is better" philosophy applied to the Zelda series. It was the biggest, grandest, most epic Zelda game to date. It also conformed completely to the traditional Zelda formula.

I get tired of people saying "this Zelda mixes things up!" with every new Zelda game. They did with Twilight Princess, Spirit Tracks, Phantom Hourglass, the works. A new gimmick =/= new formula. New formula would be if Nintendo did something dramatic and broke away from the now incredibly boring "go to dungeon, solve puzzle to get item, use item to defeat boss, go to next dungeon" formula.

To be fair, a lot of companies do this. I don't think there is anything wrong with using the same formula if it's successful. Heck, I'd say Capcom is the guiltiest party of using this philosophy.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

Bankai

Lordlz wrote:

ChocoGoldfish wrote:

pastasauce wrote:

@Sony_70 No. The Wii is more powerful than the previous generation consoles. It has more ram than gamecube. I shouldn't have to point out all of the open world games to come out last generation. To say that the non connected world map was implemented because of weak tech is simply wrong. The series took a new direction because Nintendo heard the complaints that every game was the same, and tried to mix it up.

Lol. No they didn't. Skyward Sword was the "bigger is better" philosophy applied to the Zelda series. It was the biggest, grandest, most epic Zelda game to date. It also conformed completely to the traditional Zelda formula.

I get tired of people saying "this Zelda mixes things up!" with every new Zelda game. They did with Twilight Princess, Spirit Tracks, Phantom Hourglass, the works. A new gimmick =/= new formula. New formula would be if Nintendo did something dramatic and broke away from the now incredibly boring "go to dungeon, solve puzzle to get item, use item to defeat boss, go to next dungeon" formula.

To be fair, a lot of companies do this. I don't think there is anything wrong with using the same formula if it's successful. Heck, I'd say Capcom is the guiltiest party of using this philosophy.

Yeah, I wasn't saying this is exclusive to Nintendo. Heck, I wasn't even saying it was bad - there are times when that's exactly what I want - I don't like when Fire Emblem games deviate too far from the norm, either.

Kage_88

ChocoGoldfish wrote:

pastasauce wrote:

@Sony_70 No. The Wii is more powerful than the previous generation consoles. It has more ram than gamecube. I shouldn't have to point out all of the open world games to come out last generation. To say that the non connected world map was implemented because of weak tech is simply wrong. The series took a new direction because Nintendo heard the complaints that every game was the same, and tried to mix it up.

Lol. No they didn't. Skyward Sword was the "bigger is better" philosophy applied to the Zelda series. It was the biggest, grandest, most epic Zelda game to date. It also conformed completely to the traditional Zelda formula.

I get tired of people saying "this Zelda mixes things up!" with every new Zelda game. They did with Twilight Princess, Spirit Tracks, Phantom Hourglass, the works. A new gimmick =/= new formula. New formula would be if Nintendo did something dramatic and broke away from the now incredibly boring "go to dungeon, solve puzzle to get item, use item to defeat boss, go to next dungeon" formula.

Um...no. Eiji Aonuma specifically stated that he wanted to make Skyward Sword's gameworld smaller, but with more depth. I don't know how you came to the conclusion that Nintendo used a "bigger is better" philosophy - if anything, it was the opposite matra. The game also did not conform completely to the Zelda formula. Again, I don't know how you came to that conclusion, but Skyward Sword was praised specifically for its formula shake-up.

You say that Nintendo should break the cycle of "go to dungeon, solve puzzle to get item, use item to defeat boss, go to next dungeon" - but that is the fundamental Zelda structure. That's like saying Halo is boring because the player is just 'walking around and shooting things for 10 levels', Elder Scrolls is just 'aimless wandering coupled with fetch quests', or that Metal Gear is just 'sneaking and cutscenes'.

If Nintendo were to completely change the Zelda formula after 25 years, would it still be Zelda? What makes Zelda, Zelda? This is a question that can be applied to any other long-running franchise...but as you said, Nintendo do add new features to every Zelda installment, despite what the naysayers say; but I believe these new features need to be layered on top of a familiar structure (as they have been), lest Nintendo run the risk of alienating the series' fans. Does that mean they're afraid of change? Maybe, but I doubt it...I just think Miyamoto and co. (just like any other caretaker for any other game franchise) are aware that titles like Zelda and Mario have a fundamental core that would be subject to philisophical quandries if they were altered or changed completely. Again, its the question of what makes Zelda, Zelda? What makes Halo, Halo? Etc, etc.

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Aviator

Radixxs wrote:

I'm struggling to figure what this thread is about.

Curiosity.

QUEEN OF SASS

It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!

e-love

@Kage_88 exactly, that's what I'm saying!

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CanisWolfred

I actually have to agree with Kage_88. They can only change so much and still call it Zelda. Personally, I think Skyward Sword is about as different as I want the series to be. If anything, I think the next portable game in the series should go back to its routes and make things more open again, with lots of secrets and shortcuts.

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Wolfrun?

e-love

@Mickeymac, a new 3DS game with a Link to the Past vibe would be amazing. Good thing Miyamoto wants to do that!

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