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Topic: Anyone else curious..

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Bankai

pastasauce wrote:

@Sony_70 No. The Wii is more powerful than the previous generation consoles. It has more ram than gamecube. I shouldn't have to point out all of the open world games to come out last generation. To say that the non connected world map was implemented because of weak tech is simply wrong. The series took a new direction because Nintendo heard the complaints that every game was the same, and tried to mix it up.

Lol. No they didn't. Skyward Sword was the "bigger is better" philosophy applied to the Zelda series. It was the biggest, grandest, most epic Zelda game to date. It also conformed completely to the traditional Zelda formula.

I get tired of people saying "this Zelda mixes things up!" with every new Zelda game. They did with Twilight Princess, Spirit Tracks, Phantom Hourglass, the works. A new gimmick =/= new formula. New formula would be if Nintendo did something dramatic and broke away from the now incredibly boring "go to dungeon, solve puzzle to get item, use item to defeat boss, go to next dungeon" formula.

Bankai

MadAussieBloke wrote:

Looking at my game shelf I can see 3 gamecube games that had impressive open world play. Both True Crime Streets of LA/New York and Zelda Wind Waker also The Godfather blackhand edition on Wii was huge probably not to PS360 standards these days but I thought they were great technical feats on weaker hardware. It comes down to lazy development why more of these games were not realised on Wii.

No. It comes down to a business decision. There is no such thing as a lazy developer if there was genuine money to be made on a potential project. Unfortunately for Nintendo fans, most of the people who like open world games have PS3s or Xbox 360s, so it was a better commercial decision for developers to release those games on those formats.

MAB

Maybe that is the reason why alot of these developers are going out of business and trimming down their staff because they released games on the 2 systems that share a flooded market of exact replicas of the same software on a weekly/monthly/yearly basis and I'm not to believe there's no such thing as lazy development and people call it a good business decision.
LOL of the day.

MAB

Bankai

MadAussieBloke wrote:

Maybe that is the reason why alot of these developers are going out of business and trimming down their staff because they released games on the 2 systems that share a flooded market of exact replicas of the same software on a weekly/monthly/yearly basis and I'm not to believe there's no such thing as lazy development and people call it a good business decision.
LOL of the day.

The reason a lot of developers are going out of business is because it is really freaking hard to make money out of something as commiditised as game entertainment.

You can believe me or not, I don't care. But the game industry isn't high school, and game development isn't doing homework. These are businesses and they're motivated by making money. The decisions they make might be wrong at times, but that's a consequence of misreading the market more than such a childish concept of 'being lazy.'

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pastasauce

ChocoGoldfish wrote:

pastasauce wrote:

@Sony_70 No. The Wii is more powerful than the previous generation consoles. It has more ram than gamecube. I shouldn't have to point out all of the open world games to come out last generation. To say that the non connected world map was implemented because of weak tech is simply wrong. The series took a new direction because Nintendo heard the complaints that every game was the same, and tried to mix it up.

Lol. No they didn't. Skyward Sword was the "bigger is better" philosophy applied to the Zelda series. It was the biggest, grandest, most epic Zelda game to date. It also conformed completely to the traditional Zelda formula.

I get tired of people saying "this Zelda mixes things up!" with every new Zelda game. They did with Twilight Princess, Spirit Tracks, Phantom Hourglass, the works. A new gimmick =/= new formula. New formula would be if Nintendo did something dramatic and broke away from the now incredibly boring "go to dungeon, solve puzzle to get item, use item to defeat boss, go to next dungeon" formula.

No. It does change up the formula in certain ways, such as the removal of the huge over world. Now it's just the sky, which isn't close to the same thing. In no way am I trying to say that it changed from older games an adequate amount. The game obviously is still mired in tradition. I didn't even like Skyward Sword, but you'd have to be blind to think that it's the exact same game as twilight princess. Also no.

Edited on by pastasauce

pastasauce

Kaeobais

It's not the exact same game, but it does follow the formula. Nintendo should really start taking more risks, trying out new ideas for their games. They won't lose sales so long as it still has the Zelda or Mario name on it. Their games are kind of getting old as time goes by. We've seen all they have to offer in terms of gameplay. It's only the settings that ever really change now.

And for the record, Skyward Sword was totally not the biggest and grandest Zelda.

The best strategy in the game: go up stairs and pause balls.

Chrono_Cross

The last time Nintendo took a risk it didn't end so well sales wise or fanbase wise. Metroid Other M

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

kkslider5552000

some tl;dr but Mr. Dynasty/Samurai Warriors seemingly complaining about a lack of innovation in a series is pretty amusing. (Just so you know, I kinda completely don't care whether that series actually is or not.)

I'm mixed about how much they changed in Skyward Sword. It isn't like they changed the formula as much as kinda turned it on it's side. Honestly if they changed more I would have forgiven the many small nitpicks I had with Skyward Sword and it could have ended up in like my top 5 games ever. Maybe.

What I personally want to see is an epic trilogy (and maybe since it's Nintendo they might make a trilogy that is actually only 3 games long. Please?) on Wii U and make a traditional game on 3DS. Everyone wins. You have multiple systems Nintendo. Take advantage of that fact.

Edited on by kkslider5552000

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Bankai

some tl;dr but Mr. Dynasty/Samurai Warriors seemingly complaining about a lack of innovation in a series is pretty amusing. (Just so you know, I kinda completely don't care whether that series actually is or not.)

Then don't bring it up. The Warriors games change a heck of a lot more from game to game than the Zelda games.

No. It does change up the formula in certain ways, such as the removal of the huge over world. Now it's just the sky, which isn't close to the same thing. In no way am I trying to say that it changed from older games an adequate amount. The game obviously is still mired in tradition. I didn't even like Skyward Sword, but you'd have to be blind to think that it's the exact same game as twilight princess. Also no.

Then you missed what I was saying entirely. The Zelda formula is not "open world." The Zelda formula is "Enter dungeon, solve puzzle, earn item, use item to defeat boss, enter next dungeon." Skyward Sword didn't mess with that formula in the slightest, and gimmicks aside I may as well have been playing Ocarina of Time.

Chrono_Cross

ChocoGoldfish wrote:

some tl;dr but Mr. Dynasty/Samurai Warriors seemingly complaining about a lack of innovation in a series is pretty amusing. (Just so you know, I kinda completely don't care whether that series actually is or not.)

Then don't bring it up. The Warriors games change a heck of a lot more from game to game than the Zelda games.

No they don't.

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

Kaeobais

Chrono_Cross wrote:

The last time Nintendo took a risk it didn't end so well sales wise or fanbase wise. Metroid Other M

Yeah, but Metroid isn't nearly as big as Zelda or Mario, and Other M wasn't on the same level of quality as the rest of Nintendo's main games.

The best strategy in the game: go up stairs and pause balls.

shingi_70

Shadx wrote:

Chrono_Cross wrote:

The last time Nintendo took a risk it didn't end so well sales wise or fanbase wise. Metroid Other M

Yeah, but Metroid isn't nearly as big as Zelda or Mario, and Other M wasn't on the same level of quality as the rest of Nintendo's main games.

Thatsthejoke.jpg

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Chrono_Cross

ChocoGoldfish wrote:

Yes they do. I've played more of them than you have, I'll wager.

Considering that they come out multiple times every year, Tecmo barely adds any innovative features to the new iterations. Whereas Zelda doesn't come out every year and the teams that make the games take their time. The last console Zelda we had was back in 2006.

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

shingi_70

Chrono_Cross wrote:

ChocoGoldfish wrote:

Yes they do. I've played more of them than you have, I'll wager.

Considering that they come out multiple times every year, Tecmo barely adds any innovative features to the new iterations. Whereas Zelda doesn't come out every year and the teams that make the games take their time. The last console Zelda we had was back in 2006.

Didn't a zelda come out last year.

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Chrono_Cross

I was talking about before Skyward Sword. Since 2006 we've seen two console Zelda games.

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

shingi_70

Chrono_Cross wrote:

I was talking about before Skyward Sword. Since 2006 we've seen two console Zelda games.

I know what you meant.

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Joeynator3000

Mainly because Nintendo hasn't said anything about it themselves, is the reason why I don't really care about the system right now...and all these random rumors are just giving me a headache, lol. Only thing Wii U related I want to know more about is Pkmin 3, that's it. I'm too interested in upcoming 3DS games/rumors right now.

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