Incoming Wall of text lol
Blughhh to Keyboard & mouse...IT like Dual analog is in no way immersive, you're hand is basically lying flat on a table, manouvering a mouse around...While effortlessy and unrealisticly pulling off cheap headshots like it's easy as pie....How is that intuitive when controlling your characters arm/gun(whatever)...It doesn't make you feel involved or as if your the characer.
It's such a dated and boring control method, that I've personally loathed even when Doom reared it's head back in the day. I've honestly never been a fan of FPS's growing up. ya ya, I played Wolfenstein back in the day, along with Doom, Half Life and what have you....And I honestly didn't really care for any of them. I'd be playing the Nes, Snes or jamming on my buds Commodore 64 playing Ghostbusters or GIJOE while he'd be plugging away at Doom on his computer. 
If there was ONE FPS that held my interest, it was Golden Eye 007's Multiplayer which was was balls to the walls fun and additcing. 
Anyways, as far first person titles go....I'll never understand those who hate pointer controls and would rather go with Dual analog or even Keyboard & Mouse....Either it's lazyness, not wanting to evolve or not caring to feel as if they're the character. I get 'that' with the Wii remote. I'm sounding like a compelte and utter broken record. But Metroid Prime 3 was the ultimate Next gen control experience for me, as soon as i set the pointer controls to advanced in the MP3 Option menu I was in next gen gaming heaven, i saw the future. 
I mean I've always hated first person titles because there was never a control method that made YOU feel like you were the character up until now. First Person Adventures or better yet if they made a FP survival horror title I'd be floored. Plus, MP's an adventure First person title so I was thrilled to play it, and it was hands down the most immersive, involving and intuitive gaming exprience i've ever had. 
Because of the Wii remote pointer controls which were naturally fluid and 1:1, Samus's Arm cannons animations were purely realistic....The animation wasn't clunky, jerky, robotic or artificial-like which you'd get with Dual analog, it was instead totaly realistic and a feast for the eyes. No other game has ever achieved this during the time, and aside from the controls, it blew me away.....Especially, because i was so used to playing the original Prime back on the Gamecube with the GCN controller of course....and those animations regarding Samsus's arm cannon are completely robotic and ugly in comparison it's not even funny.
Anyways, Metroid Prime 3, Resident Evil 4: Wii Edition and Silent Hill: Shatteremd Memories pointer controls were ace! After experience those 3(for ex) i can't go back to traditional, there's no way in hell you'll ever make me....NOt even the Wii U controller, fudge that mondo mega BS.lol
And ya, erv seems to be like were a couple of the few or so on NL that seem to be on the fence about the Wii U control method. I can't say i'm too excited for the Wii U at the moment. I'm just too into my 3DS and Wii at the moment to honestly give a damn.
It's going to take some actual Nintendo games, a confirmation that the games are in fact 1080p(and not 720p) and that many of them support Wii remote controls, AND for the system to actually have a bloody Wii U logo on it.lol

