A lot of people were disapointed that Nintendo chose a bright, colorful, cell-shaded art style for the new Zelda Wii U. However, its still capable of getting a T rating if one thing happens. The game retains its trademark whimsy and child-like innocence, but isn't afraid to get dark ONLY when the plot calls for it. Contrary to belief, a lot of Teen rated games have bright colors and/or a child-like innocence such as most Tales of games, Valkyria Chronicles, Skies of Arcadia, Viewtiful Joe, Smash Bros., Okami, Jet Set Radio, and Batalion Wars. So if the new Zelda does get a Teen rating, then it should follow the examples given by those games. Remain bright and optimistic, but go dark only when you have to.
A lot of people were disapointed that Nintendo chose a bright, colorful, cell-shaded art style for the new Zelda Wii U.
This is categorically false. Therefore, the rest of your post is irrelevant.
Now if you want to preface a thread with "A very few whiny gamers stupidly posted on the 'net that they are disappointed ... ", we can proceed.
A lot of people were disapointed that Nintendo chose a bright, colorful, cell-shaded art style for the new Zelda Wii U.
This is categorically false. Therefore, the rest of your post is irrelevant.
Now if you want to preface a thread with "A very few whiny gamers stupidly posted on the 'net that they are disappointed ... ", we can proceed.
There were a lot of people who wanted a realistic looking Zelda akin to the E3 2011 tech-demo.
To be slightly fair to a few whiny gamers, that E3 demo was a rare time where realistic didn't have all the problems that realistic graphics tend to have.
But yeah, I agree with that logic for darker stuff. Lighter stuff makes dark stuff more dark. But to be honest, Twilight Princess, as much as I love the game, was the most tryhard dark story that felt goofy and at times immature (lol the mindscrew scene), whereas Majora's Mask wasn't even T rated and did so much more with actual adult elements throughout it. Whereas TP's dark stuff that worked pretty much began and ended with Midna.
A game can be E, T, M, or anything else and I don't really care...just make it a good game. It's the whole reason I still prefer Nintendo a little more than the competition. They have their heads in the sand on a lot of issues (online play, region lock, etc.) but they don't rely on M ratings and brown graphics filters to in a desperate attempt to sell to desperate individuals who NEED to play EVERY game that every other kid at school is playing before it inevitably goes in the bargain bin for less than $10 and no cares about it anymore. Nintendo just makes good games. Zelda shouldn't be held back by an E rating, but I don't want Zelda trying to be like "dark" or "edgy" just to appease tweens who need Marcus Phoenix, Nathan Drake, Master Chief, etc., etc., etc., etc., etc...(you get where I'm going) to massage their ego in a sea of denial.
To be slightly fair to a few whiny gamers, that E3 demo was a rare time where realistic didn't have all the problems that realistic graphics tend to have.
But yeah, I agree with that logic for darker stuff. Lighter stuff makes dark stuff more dark. But to be honest, Twilight Princess, as much as I love the game, was the most tryhard dark story that felt goofy and at times immature (lol the mindscrew scene), whereas Majora's Mask wasn't even T rated and did so much more with actual adult elements throughout it. Whereas TP's dark stuff that worked pretty much began and ended with Midna.
Majora's Mask wasn't rated T, but standards were different back then (the E10+ rating didn't even exist at the time). A remake would probably be rated E10+ or T (like how Earthbound was rated T when it was released on the virtual console).
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Topic: Another Teen rated Zelda can work, under one condition
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