Wii U Forum

Topic: Analog stick controllers?

Showing 21 to 40 of 51

AuthorMessage
Avatar

TeeJay

21. Posted:

I'm having the same issues Mandoble mentioned about the thumb slipping off the 3DS circle pad. I often find Link slowing down suddenly when I've had him running for a bit because my thumb slips. Just putting that out there.

Spiritloggery

3DS Friend Code: 2423-1923-3519 | Nintendo Network ID: TeeJay92

AuthorMessage
Avatar

WaveBoy

22. Posted:

Mine's never slipped off, if anything which doesn't exactly bother me, is the 'clicking' sound it may sometimes make.

Currently Playing: Donkey Kong Country Returns!
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80's FANATIC & King of NES Tekkidome!

AuthorMessage
Avatar

bboy2970

23. Posted:

TeeJay wrote:

I'm having the same issues Mandoble mentioned about the thumb slipping off the 3DS circle pad. I often find Link slowing down suddenly when I've had him running for a bit because my thumb slips. Just putting that out there.

Have you ever used the PSP's nub? If so, I'd be very interested to here your opinion on it.

My backloggery: http://backloggery.com/bboy2970

AuthorMessage
Avatar

Treverend

24. Posted:

@bboy2970, I also had the problem of my thumb slowly slipping and I would have to stop Link from running and get a better grip on it again. For some reason it only happens to me while playing Zelda though. But I think anyone would notice it if they played long enough, unless we just sweat abnormally too much, but it makes the pad slick and then your thumb slips. But I'd like to see the Wii U controller, that would really suck to have this problem in say... FPS's, where you have to be fast with the competition, I don't want to lose because I lost grip on the pad. But it does have a ridge/ring on it that the 3DS doesn't have but I wish they would add more ridges on it like the Gamecube controller.

Edited on by Treverend

Proud black Wii U owner. :)
Favorite game series: The Legend of Zelda

3DS Friend Code: 2449-4692-4399 | Nintendo Network ID: Treverend

AuthorMessage
Avatar

bboy2970

25. Posted:

Ok, I'm not saying the Circle Pad is perfect. I have even experienced the problem described in Zelda. I'm saying that its better than the PSP nub and I would be surprised to find another person in addition to Mandoble that doesn't like the 3DS pad and actually likes the PSP's thing. So, do you in fact prefer the PSP's nub, Treverend?

My backloggery: http://backloggery.com/bboy2970

AuthorMessage
Avatar

Treverend

26. Posted:

I never owned a PSP, I'm kind of a Nintendo fanboy so yeah, lol. I couldn't tell you one way or the other. But from the looks of it, I'd say the PSP one looks way more uncomfortable than the 3DS one. I just wish Nintendo could add some simple friction to it, like ridges and stuff.

Proud black Wii U owner. :)
Favorite game series: The Legend of Zelda

3DS Friend Code: 2449-4692-4399 | Nintendo Network ID: Treverend

AuthorMessage
Avatar

bboy2970

27. Posted:

Treverend wrote:

I never owned a PSP, I'm kind of a Nintendo fanboy so yeah, lol. I couldn't tell you one way or the other. But from the looks of it, I'd say the PSP one looks way more uncomfortable than the 3DS one. I just wish Nintendo could add some simple friction to it, like ridges and stuff.

True, they could have put little dots or something on its surface. If you ever get the chance to hold a PSP, make sure to check out its awful little nub. It will gove you a higher appreciation of your Circle Pad :D

My backloggery: http://backloggery.com/bboy2970

AuthorMessage
Avatar

Treverend

28. Posted:

Oh yeah, I believe you, lol. Just looking at the thing makes me shudder haha. Idk though, the Playstation Vita's pads are looking pretty good.

Proud black Wii U owner. :)
Favorite game series: The Legend of Zelda

3DS Friend Code: 2449-4692-4399 | Nintendo Network ID: Treverend

AuthorMessage
Avatar

bboy2970

29. Posted:

Treverend wrote:

Oh yeah, I believe you, lol. Just looking at the thing makes me shudder haha. Idk though, the Playstation Vita's pads are looking pretty good.

Yeah, they certainly look like an improvement :D But they're are more like sticks which I still have my reservations about. I mean, there is a good reason handhelds have never had actual sticks before, they would be awkward in the pocket. But if that's what people want, more power to them I guess...

My backloggery: http://backloggery.com/bboy2970

AuthorMessage
Avatar

Treverend

30. Posted:

Yeah.. probably not a good idea for a portable.. I mean, lose sticks are probably going to loosen up after awhile and lose their resilience since they'll always be pushed sideways in your pocket. Nintendo's clamshell design really is the best for portability. I just wish the Wii U had a different set up. How will you sprint in FPS's? There is no R3 or L3 in the circle pads.

Proud black Wii U owner. :)
Favorite game series: The Legend of Zelda

3DS Friend Code: 2449-4692-4399 | Nintendo Network ID: Treverend

AuthorMessage
Avatar

RonF

31. Posted:

I have no problem with the 3ds circle pad and willing to give a chance to the Wii U's counterparts. I am more worried with the reports there are no anological buttons in the Wii U controller, which would be lame, especially for racing games. Also, I hope the Wii remote will still be supported for shooters, as I am no fan of dual analogues. Thinking on Wii's shooters and watching Skyward Sword's videos I cannot stop wondering if Wii U is not a step forward and two backwards regarding intuitive control of games.

Edited on by RonF

RonF

AuthorMessage
Avatar

LordTendoboy

32. Posted:

The Wii U can play all Wii games, so of course it will still use the Wii Remote & Nunchuck, Classic Controller, etc.

Backwards compatibility FTW! :)

Nintendo showed a bunch of different multiplayer options for the Wii U. One person holding the Wii U controller, while the others used Wii controllers.

Edited on by LordTendoboy

3DS Friend Code (NEW) 4597-0176-3500
Minis March Again (NEW) 2323-0441-2739
Mini-Land Mayhem (NEW) 5071-8232-0670
Wii Friend Code 5519-8046-0668-6068
Smash Bros. Brawl 1893-2412-4594
PSN ID PS_man1984

AuthorMessage
Avatar

WaveBoy

33. Posted:

Why do I get the feeling that I'll be using the Wii Remote 50% of the time. :p
For anything that's a 3rd or first person title that requires you to aim, I'll be using the wii remote. For Wii U Sidescrollers I'll definitly be using the Wii U Controller, and maybe even for Fighters.

But I think the end result for a lot of these genre's will be a toss up between the old and new for me. A 2nd window into the gaming world in sacrifce for the immersive amazing feeling of wii pointer controls as if you ARE in control as the character is a giant big fat 'hell no' for me. But I can definitly imagine the trippy possibilities for other genre's such as Side Scrollers and the like. B-)

And even though it's far too early to say since we haven't seen any big main official wii titles in action 'using' the Wii U Controller, but this just isn't the next gen leap i was hoping for....It's as if Nintendo went into another different territory instead of building on the Wii Remote and 'feel like you're THERE Immersion factor and decided to opt for a different way to play.

But again, Wii Remote and Nunchuck will be supported for alternate control schemes...I just hate how they won't be showcased as the 'main' control scheme for first or 3rd person shooters. It's almost as if Nintendo has bowed down to the 'hate' and opted for dual analog controls with a giant 2nd HUD screen to stare down at.lol yay....

So basically, playing 3rd or first person titles on the Wii U 'with' the Wii Remote Nunchuck will make this feel like a Super Wii. HD visuals, Next gen graphics, supporting 3D Technology and Digital Sound. The Next Metroid Prime and Resident Evil shall be pretty freaking amazing with MotionPlus. And the Inevitable Super Mario Wii U, Wario Land and NSMB Wii U shall be super tublar with the Wii U Controller. ;)

Edited on by WaveBoy

Currently Playing: Donkey Kong Country Returns!
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80's FANATIC & King of NES Tekkidome!

AuthorMessage
Avatar

tylers_username

34. Posted:

Monteblanco wrote:

I am more worried with the reports there are no anological buttons in the Wii U controller, which would be lame

dont forget that the xbox 360 controller doesnt either, only the dualshock 2/3/sixaxis do.

Out of every time I've ever been to gamestop I've only seen one man eat a pair of pants.

3ds fc: 4468-0963-7462 -tyler

AuthorMessage
Avatar

Meta-Rift

35. Posted:

WaveBoy wrote:

For anything that's a 3rd or first person title that requires you to aim, I'll be using the wii remote.

You realize that third-person Metroid will never work with the remote and nunchuck, right?

WaveBoy wrote:

A 2nd window into the gaming world in sacrifce for the immersive amazing feeling of wii pointer controls as if you ARE in control as the character is a giant big fat 'hell no' for me.

So you would sacrifice all of the Wii U controller's gameplay possibilities for pointer controls?

WaveBoy wrote:

It's as if Nintendo went into another different territory instead of building on the Wii Remote and 'feel like you're THERE Immersion factor and decided to opt for a different way to play.

It's Nintendo. How is that even remotely surprising?

Meta-Rift

AuthorMessage
Avatar

zezhyrule

36. Posted:

I've said this in another thread I think, but something like a CCP, but wireless, and with rumble and motion sensing would be cool. Here's a prototype drawing I whipped up -
Untitled

inb4 DS3 sux

Edit: Might I add that I actually enjoy the PSP's analog nub, at least better than my DS's d-pad
because without it, there would be no PSP MH

Edited on by zezhyrule

[15:36] Corbs: Vita rules - 3DS drools!

zezloggery | i haz youtube | PSN ID: zezhyrule

[23:11] PhoenixCake: my brother is such a dope >___>.

AuthorMessage
Avatar

WaveBoy

37. Posted:

Rift wrote:

WaveBoy wrote:

For anything that's a 3rd or first person title that requires you to aim, I'll be using the wii remote.

You realize that third-person Metroid will never work with the remote and nunchuck, right?

Huh? I'm talking about Metroid Prime...As in you know...first person? And it works absolutely amazing with the Wii Remote/Nunchuck. MP3 is my definition of the Wii's strongest Next Gen title from a gameplay/control perspective. And you do realise that the Wii U Controllers 'pointer controls' would feel ridicously stupid and akward aiming with Samus's Arm Cannon?....Holding onto a big fat square tablet in no way replicates the feeling of holding a gun, a sword, a flipping ice cream cone(lol) or in this case Samus's Arm cannon...Which will instead have you resort to Dual Analog, yet in favor you'll get some pretty rad controller screen innovations, but no matter how innovative those features are the dual analog for me would cripple and destroy the immersion, intuitive and fun factor.

WaveBoy wrote:

A 2nd window into the gaming world in sacrifce for the immersive amazing feeling of wii pointer controls as if you ARE in control as the character is a giant big fat 'hell no' for me.

So you would sacrifice all of the Wii U controller's gameplay possibilities for pointer controls?

When it comes to the next Metroid Prime and 3D Legend of Zelda, you bet! You'll see....After when SkyWard sword hits the scene it will be the greatest controlling 3D Zelda to date all thanks to MotionPlus. Why in the hell would i want to take a complete back seat in regards to the controls just for some unique controller screen gameplay? You lose some, you win some. The same deal with Metroid Prime, i could never go back to dual analog controls....incredibly archiac, boring, unimersive and clunky as hell....Just so i can get a 2nd window into the gaming world?.....I want to feel as if I'm samus, and you can't get that with Dual analog. :|

Of course I'll try out the Wii U controller scheme, but knowing me there's no way in hell i'd resort to dual analog. That would just be a giant slap to the face....I wan't to go forward, not backwards while gaining another window into the gaming world. Like I said, it's a different step forward, but a leap backwards based on the foundatations that the Wii has already set. :|

WaveBoy wrote:

It's as if Nintendo went into another different territory instead of building on the Wii Remote and 'feel like you're THERE Immersion factor and decided to opt for a different way to play.

It's Nintendo. How is that even remotely surprising?

Again, huh?....I'm pretty sure most people would of insantly guessed that Nintendo would of 'built' on the Wii remote, instead of sticking a giant screen on a tablet controller. It's innovative because of it's controller screen, but it's also a step back in terms of proper Wii Pointer controls that make you feel like the character or 'mimick' certain weapons. Again, you win some you lose some. But that's where the alternate control schemes come in handy.

Again I'm all for the Wii U Controller when it comes to other genre's.....Imagine how awesome it would be for the next Wario Land, or 2D Super Mario ect ect. It should be fine for Fighters as well and the Wii's Retro VC Catalogue....But i think we'd all rather resort to using the Wii remote sideways 'Nes' style of Classic Controller' AND I'm sure Nintendo will come up with some innovative funky genres in their own right that make brilliant use of the controller.....Time will tell. B-)

Edited on by WaveBoy

Currently Playing: Donkey Kong Country Returns!
We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser!
80's FANATIC & King of NES Tekkidome!

AuthorMessage
Avatar

Meta-Rift

38. Posted:

WaveBoy wrote:

Huh? I'm talking about Metroid Prime...As in you know...first person? And it works absolutely amazing with the Wii Remote/Nunchuck. MP3 is my definition of the Wii's strongest Next Gen title from a gameplay/control perspective.

And I'm talking about future Metroid games, not the Prime trilogy.

WaveBoy wrote:

And you do realise that the Wii U Controllers 'pointer controls' would feel ridicously stupid and akward aiming with Samus's Arm Cannon?

...How? It would be more accurate and not restricted to first-person.

WaveBoy wrote:

....Holding onto a big fat table in no way replicates the feeling of holding a gun, a sword, a flipping ice cream cone(lol) or in this case Samus's Arm cannon...

"Big fat table"? Where are you getting this from? I've been hearing quite the opposite.

WaveBoy wrote:

Which will instead have you resort to Dual Analog, yet in favor you'll get some pretty rad controller screen innovations

The second circle pad can be used for something else, which is another advantage over a Wii remote.

WaveBoy wrote:

but no matter how innovative those features are the dual analog for me would cripple and destroy the immersion, intuitive and fun factor.

Yet Metroid Prime, a GameCube game, is still one of the best games ever made. Seriously, why do you care about the controller's shape when your attention will be on the game?

WaveBoy wrote:

When it comes to the next Metroid Prime and 3D Legend of Zelda, you bet! You'll see....After when SkyWard sword hits the scene it will be the greatest controlling 3D Zelda to date all thanks to MotionPlus.

MotionPlus is completely unnecessary to make a good Zelda game. I have no doubt they've done a good job with it in Skyward Sword, but they could have made an equally great game without it. Zelda isn't about swinging a sword.

WaveBoy wrote:

Why in the hell would i want to take a complete back seat in regards to the controls just for some unique controller screen gameplay?

It's not the screen, it's the controller, and the fact that it's capable of a lot more than the Wii remote.

WaveBoy wrote:

You lose some, you win some. The same deal with Metroid Prime, i could never go back to dual analog controls....incredibly archiac, boring, unimersive and clunky as hell....Just so i can get a 2nd window into the gaming world?

Metroid Prime is already playable with the remote + nunchuck combo, and I'm definitely not suggesting that we go back to dual analog.

WaveBoy wrote:

I wan't to go forward, not backwards while gaining another window into the gaming world. Like I said, it's a different step forward, but a leap backwards based on the foundatations that the Wii has already set. :|

The Wii set the foundation for motion control, and the Wii U builds it into a standard controller. That seems like the natural next step.

WaveBoy wrote:

Again, huh?....I'm pretty sure most people would of insantly guess that Nintendo would of 'built' on the Wii remote, instead of sticking a giant screen on a tablet controller.

"Instead"? They did both.

WaveBoy wrote:

It's innovative because of it's controller screen, but it's also a step back in terms of proper Wii Pointer controls that make you feel like the character or 'mimick' certain weapons.

MotionPlus makes the pointer all but obsolete. The Wii U controller makes use of that technology.

WaveBoy wrote:

Again, you win some you lose some. But that's where the alternate control schemes come in handy.

It also restricts what can be done with gameplay. Games like Skyward Sword can't have alternate control schemes. Some games where you can choose would be great, but there are going to be a lot where you can't, and that's where the controller will reach its potential.

WaveBoy wrote:

Again I'm all for the Wii U Controller when it comes to other genre's.....Imagine how awesome it would be for the next Wario Land, or 2D Super Mario ect ect. It should be fine for Fighters as well and the Wii's Retro VC Catalogue....But i think we'd all rather resort to using the Wii remote sideways 'Nes' style of Classic Controller' AND I'm sure Nintendo will come up with some innovative funky genres in their own right that make brilliant use of the controller.....Time will tell. B-)

Do you really think Nintendo made this controller for the genres you mentioned? Those games barely scratch the surface. I can't wait to see just how much their most successful franchises can do with it.

Meta-Rift

AuthorMessage
Avatar

romulux

39. Posted:

Rift wrote:

You realize that third-person Metroid will never work with the remote and nunchuck, right?

ever played sin and punishment 2? i actually think other m would have been a lot funner if it controlled that way (no more auto aim).

goldeneye- 5447 4748 5174

AuthorMessage
Avatar

SunnySnivy

40. Posted:

I would prefer to have analog on the Wii U, but I can live with the circle pad. It works ok with the 3DS. I don't have that much of a problem with it.

http://backloggery.com/naviloveslink