I never owned a PSP, I'm kind of a Nintendo fanboy so yeah, lol. I couldn't tell you one way or the other. But from the looks of it, I'd say the PSP one looks way more uncomfortable than the 3DS one. I just wish Nintendo could add some simple friction to it, like ridges and stuff.
True, they could have put little dots or something on its surface. If you ever get the chance to hold a PSP, make sure to check out its awful little nub. It will gove you a higher appreciation of your Circle Pad
Oh yeah, I believe you, lol. Just looking at the thing makes me shudder haha. Idk though, the Playstation Vita's pads are looking pretty good.
Yeah, they certainly look like an improvement But they're are more like sticks which I still have my reservations about. I mean, there is a good reason handhelds have never had actual sticks before, they would be awkward in the pocket. But if that's what people want, more power to them I guess...
I have no problem with the 3ds circle pad and willing to give a chance to the Wii U's counterparts. I am more worried with the reports there are no anological buttons in the Wii U controller, which would be lame, especially for racing games. Also, I hope the Wii remote will still be supported for shooters, as I am no fan of dual analogues. Thinking on Wii's shooters and watching Skyward Sword's videos I cannot stop wondering if Wii U is not a step forward and two backwards regarding intuitive control of games.
The Wii U can play all Wii games, so of course it will still use the Wii Remote & Nunchuck, Classic Controller, etc.
Backwards compatibility FTW!
Nintendo showed a bunch of different multiplayer options for the Wii U. One person holding the Wii U controller, while the others used Wii controllers.
A 2nd window into the gaming world in sacrifce for the immersive amazing feeling of wii pointer controls as if you ARE in control as the character is a giant big fat 'hell no' for me.
So you would sacrifice all of the Wii U controller's gameplay possibilities for pointer controls?
It's as if Nintendo went into another different territory instead of building on the Wii Remote and 'feel like you're THERE Immersion factor and decided to opt for a different way to play.
It's Nintendo. How is that even remotely surprising?
I've said this in another thread I think, but something like a CCP, but wireless, and with rumble and motion sensing would be cool. Here's a prototype drawing I whipped up -
inb4 DS3 sux
Edit: Might I add that I actually enjoy the PSP's analog nub, at least better than my DS's d-pad because without it, there would be no PSP MH
Huh? I'm talking about Metroid Prime...As in you know...first person? And it works absolutely amazing with the Wii Remote/Nunchuck. MP3 is my definition of the Wii's strongest Next Gen title from a gameplay/control perspective.
And I'm talking about future Metroid games, not the Prime trilogy.
....Holding onto a big fat table in no way replicates the feeling of holding a gun, a sword, a flipping ice cream cone(lol) or in this case Samus's Arm cannon...
"Big fat table"? Where are you getting this from? I've been hearing quite the opposite.
but no matter how innovative those features are the dual analog for me would cripple and destroy the immersion, intuitive and fun factor.
Yet Metroid Prime, a GameCube game, is still one of the best games ever made. Seriously, why do you care about the controller's shape when your attention will be on the game?
When it comes to the next Metroid Prime and 3D Legend of Zelda, you bet! You'll see....After when SkyWard sword hits the scene it will be the greatest controlling 3D Zelda to date all thanks to MotionPlus.
MotionPlus is completely unnecessary to make a good Zelda game. I have no doubt they've done a good job with it in Skyward Sword, but they could have made an equally great game without it. Zelda isn't about swinging a sword.
You lose some, you win some. The same deal with Metroid Prime, i could never go back to dual analog controls....incredibly archiac, boring, unimersive and clunky as hell....Just so i can get a 2nd window into the gaming world?
Metroid Prime is already playable with the remote + nunchuck combo, and I'm definitely not suggesting that we go back to dual analog.
I wan't to go forward, not backwards while gaining another window into the gaming world. Like I said, it's a different step forward, but a leap backwards based on the foundatations that the Wii has already set.
The Wii set the foundation for motion control, and the Wii U builds it into a standard controller. That seems like the natural next step.
WaveBoy wrote:
Again, huh?....I'm pretty sure most people would of insantly guess that Nintendo would of 'built' on the Wii remote, instead of sticking a giant screen on a tablet controller.
"Instead"? They did both.
WaveBoy wrote:
It's innovative because of it's controller screen, but it's also a step back in terms of proper Wii Pointer controls that make you feel like the character or 'mimick' certain weapons.
MotionPlus makes the pointer all but obsolete. The Wii U controller makes use of that technology.
WaveBoy wrote:
Again, you win some you lose some. But that's where the alternate control schemes come in handy.
It also restricts what can be done with gameplay. Games like Skyward Sword can't have alternate control schemes. Some games where you can choose would be great, but there are going to be a lot where you can't, and that's where the controller will reach its potential.
Again I'm all for the Wii U Controller when it comes to other genre's.....Imagine how awesome it would be for the next Wario Land, or 2D Super Mario ect ect. It should be fine for Fighters as well and the Wii's Retro VC Catalogue....But i think we'd all rather resort to using the Wii remote sideways 'Nes' style of Classic Controller' AND I'm sure Nintendo will come up with some innovative funky genres in their own right that make brilliant use of the controller.....Time will tell.
Do you really think Nintendo made this controller for the genres you mentioned? Those games barely scratch the surface. I can't wait to see just how much their most successful franchises can do with it.
I actually find the Circle Pad more comfortable than classic analog sticks, maybe except for those found on X360 controller - those are awesome because their tops are concave instead of convex, and the fingers literally do not slip off them. But it's still only a matter of shape, so I'm sure third party accessories will show up for those wanting something else.
You realize that third-person Metroid will never work with the remote and nunchuck, right?
ever played sin and punishment 2? i actually think other m would have been a lot funner if it controlled that way (no more auto aim).
It worked because Sin and Punishment is a rail shooter. It wouldn't work with Other M unless the camera was always behind Samus and you never had to turn around.
"Okay, Metroid Prime 4 will continue the story of phaz- No, wait, phazon doesn't exist after Corruption. Well, at least Dark Samus can- Oh, right, no phazon means no Dark Samus. Whatever, it doesn't need a story. With Retro Studios- Huh? Where's Retro Studios? Wait, they're not doing Metroid anymore? Adam didn't authorize that!"
All joking aside, it's supposed to be a trilogy. I'd love to see another first-person game (not Prime-related) eventually, but third-person is finally possible, and I want to see it happen.
It would work if it were in the same vain as Resident Evil 4: Wii Edition. But I have a feeling Nintendo will just straight up opt for a Metroid Prime 4 or a classic retro-ised Super Metroid-like sequal.
Anyways, i could care less about this circle pad or analog stick ordeal....If anything, Nintendo needs to take a look back at the N64 analog stick and realise how precise and complex the analog stick/mario movements for Super Mario 64 were. I could get the slightest movements out of that game with that analog stick, or maybe because mario's movements were designed to be more subtle and again 'complex'.
Yet in Super Mario Galaxy for ex, mario controls loose as if those 'precise' movements don't even matter anymore. It's like Nintendo went from this rich true 3D analog feel, to a downgraded 3D D-pad-like feeling.
This this this. The controls of Super Mario 64 were so precise and intuitive. The analog stick was complete crap though, it was flimsy and could break/wear-out very easily.
Super Mario Galaxy doesn't have the same precision in control as Mario 64. You can feel it in the way Mario walks and runs, he doesn't have the same degree of movement.
I never owned a PSP, I'm kind of a Nintendo fanboy so yeah, lol. I couldn't tell you one way or the other. But from the looks of it, I'd say the PSP one looks way more uncomfortable than the 3DS one. I just wish Nintendo could add some simple friction to it, like ridges and stuff.
True, they could have put little dots or something on its surface. If you ever get the chance to hold a PSP, make sure to check out its awful little nub. It will gove you a higher appreciation of your Circle Pad
I prefer the PSP nub over the 3DS circle pad. It feels much more comfortable to me mainly because my thumb isn't sliding off every 2 minutes.
I never owned a PSP, I'm kind of a Nintendo fanboy so yeah, lol. I couldn't tell you one way or the other. But from the looks of it, I'd say the PSP one looks way more uncomfortable than the 3DS one. I just wish Nintendo could add some simple friction to it, like ridges and stuff.
True, they could have put little dots or something on its surface. If you ever get the chance to hold a PSP, make sure to check out its awful little nub. It will gove you a higher appreciation of your Circle Pad
I prefer the PSP nub over the 3DS circle pad. It feels much more comfortable to me mainly because my thumb isn't sliding off every 2 minutes.
My thumb never slides off the circle pad. You just don't know how to use it
Current games: Everything on Switch
Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky
Forums
Topic: Analog stick controllers?
Posts 21 to 38 of 38
This topic has been archived, no further posts can be added.