I like first-person perspective exploration games, but I hate FPS. Any game that requires reaction time that is in first-person is a no go for me because I can't gauge my distance as well as in real life, or even as well as in a third-person game. Honestly, Oculus Rift and Morpheus are the only ways I would play a first-person game, provided that ALL of the controls (except moving forward and backwards, unless that snazzy all direction treadmill becomes affordable) are motion controls.
Depends on the environment. A large space where I'm moving around and there's a clear direction I need to go? I'm fine with that. However the old corridor shooters just made me feel sick, especially when every room looked the same, worse again when it's dark and there are flickering lights. This is why I didn't get ZombiU. However with most modern shooters, especially now that the shooter genre has become mainstream and simplified for these casual "hardcore gamers", less true than it used to be....
I don't mind this, because nausea. There's also a little bit of hardware gloating going on. Much more you can do to show off how awesome your tech is if you're out on the street or in the middle of a large open space. Which again I don't mind because if I can see the sky my guts are pretty happy.
.... but having said that they've overplayed their hand a bit. There's not much that an FPS can do to make me think it's breaking new ground as an FPS anymore. And the usual, brown, competitive war shooter? How many more of them do we need?
I'm usually fine with a first person perspective, but it get's a little iffy with melee attacks. Trying to judge melee range in a first person game often feels like guesswork. I don't know how I manage in real life.
Pretty sure real life has a larger FOV than most console FPSs.
Also IRL you see in 3D, the framerate is off the charts and your perspective changes dynamically with movements of your head. A lot of what makes FPS uncomfortable for some people is the way that it's presented in a "from the eyes" perspective but doesn't react naturally to their movements. It makes you feel unbalanced because your sense of balance isn't matching up with what you're seeing.
With a third person perspective it doesn't matter because the camera doesn't move as much and you're not viewing the action externally.
i like first person view in games. what i hate is this modern third person view where the camera isn't centric but slightly to the right and over the shoulder. i really hate that!!
I think the first peraon perspective is overused at times but that is mainly from it being a really good perspective. It is very immersive and allows the player to become the character.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
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Obviously no. I like it if the game uses it well enough, though. Metroid Prime, Dishonored, Bioshock, Fallout 3, and any first-person horror game comes to mind. It felt unnecessary in Skyrim, but you could switch to first person if you wanted to. It tends to be there for immersion, but even then that requires dedication. As much as I loved Grimrock and how the first person view was used, it's hard for me to believe 4 prisoners who never knew eachother are willing to wallk in perfect formation at all times, never once straying from that formation or splitting up or anything...
I don't hate FPS, but I generally don't like it and the way it's pulled off in games. I generally think I can turn the camera faster to see behind me quicker, but that's not the case. In most FPS, you turn slower than you actually do in real life, and that's extremely disorienting and disconnecting. The main reason why you can't turn faster in FPS than in real life is mainly because of two things: First to make the game more balanced and introduce new players with slower camera controls, and secondly, your character is not turning their head, only their entire body (which is where the game's immersion falls short). If I'm going to be introduced to slow camera controls and a character that only turns their entire body, I might as well play 3rd Person Shooters since I can see the whole environment around me.
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I can't play first person games they made me dizzy.... plus I prefer to be able to see my character in action... the only exceptions are on-rail shooters where the screen moves by itself and adventure games where its only point and click.... I don't mind those being first person
I can't play first person games they made me dizzy.... plus I prefer to be able to see my character in action... the only exceptions are on-rail shooters where the screen moves by itself and adventure games where its only point and click.... I don't mind those being first person
Same thing here I can deal with the perspective perfectly fine if I don't have to concern myself with movement as well.
I like to feel my character is more than a gun. There are exceptions, but most first-person games are just rubbish. Portal was quite refreshing, but there's a distinct lack of creativity around that perspective since game developers seem to assume first-person = unimaginative shooter.
I like to feel my character is more than a gun. There are exceptions, but most first-person games are just rubbish. Portal was quite refreshing, but there's a distinct lack of creativity around that perspective since game developers seem to assume first-person = unimaginative shooter.
Dunno about you, but from a blissfully fun factor, it's hard to beat the old brainless shooters like Doom, Quake 1-2, Sin, etc. If anything FPS's lost some of the magic when they sought to more cinematic / mature. That's what makes Bungie FPS's still fun, they haven't sacrificed the shooting mechanics or long stretches of just lighting baddies up.
Agreed. To me, a shooter is about shooting things. With only a few exceptions (Usually the "shooter RPGs") when they try to focus on things besides shooting things, they aren't nearly as captivating.
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Topic: Am I the only one that hates first person perspective?
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