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Topic: After seeing Bayonetta 2 and 'X' yesterday...

Posts 41 to 60 of 90

CaviarMeths

In the grim darkness of the future, there is only brown...

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

banacheck

@kkslider5552000
I think if read through other comments you would have known what I meant by that. Games have come a long way in the past 30years, and are far more engaging you can hate it all you want and that is to do with graphics.

rbmoura85
I don't think motion controls is the future it's VR.

banacheck

GuSolarFlare

banacheck wrote:

@kkslider5552000
I think if read through other comments you would have known what I meant by that. Games have come a long way in the past 30years, and are far more engaging you can hate it all you want and that is to do with graphics.

rbmoura85
I don't think motion controls is the future it's VR.

VR steals your brain and makes you fatter than buttons do, motion doesn't help losing wieght but it also doesn't help gaining and it does not mess with the brain.

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
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banacheck

GuSilverFlame wrote:

banacheck wrote:

@kkslider5552000
I think if read through other comments you would have known what I meant by that. Games have come a long way in the past 30years, and are far more engaging you can hate it all you want and that is to do with graphics.

rbmoura85
I don't think motion controls is the future it's VR.

VR steals your brain and makes you fatter than buttons do, motion doesn't help losing wieght but it also doesn't help gaining and it does not mess with the brain.

I can see Nintendo attempt has succeeded then.

banacheck

CaviarMeths

banacheck wrote:

Games have come a long way in the past 30years, and are far more engaging you can hate it all you want and that is to do with graphics.

Improved graphics are the most important feature of a game and are solely responsible for making it engaging.

Am I interpreting this correctly?

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

GuSolarFlare

banacheck wrote:

GuSilverFlame wrote:

banacheck wrote:

@kkslider5552000
I think if read through other comments you would have known what I meant by that. Games have come a long way in the past 30years, and are far more engaging you can hate it all you want and that is to do with graphics.

rbmoura85
I don't think motion controls is the future it's VR.

VR steals your brain and makes you fatter than buttons do, motion doesn't help losing wieght but it also doesn't help gaining and it does not mess with the brain.

I can see Nintendo attempt has succeeded then.

if you've watched Swor Art Online(the first arc) you'll see why VR can't be trusted!

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

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CaviarMeths

GuSilverFlame wrote:

if you've watched Swor Art Online(the first arc) you'll see why VR can't be trusted!

And if you watch the second arc, you'll see why an anime that looks promising can't be trusted!

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

banacheck

CaviarMeths wrote:

banacheck wrote:

Games have come a long way in the past 30years, and are far more engaging you can hate it all you want and that is to do with graphics.

Improved graphics are the most important feature of a game and are solely responsible for making it engaging.

Am I interpreting this correctly?

Motion capture on a face will express emotion far better than what words ever will, but obviously you have to have more than that. "mindless" fun is good for a few hours tho, but obviously some people what more than that as well.

banacheck

CaviarMeths

banacheck wrote:

CaviarMeths wrote:

banacheck wrote:

Games have come a long way in the past 30years, and are far more engaging you can hate it all you want and that is to do with graphics.

Improved graphics are the most important feature of a game and are solely responsible for making it engaging.

Am I interpreting this correctly?

Motion capture on a face will express emotion far better than what words ever will, but obviously you have to have more than that. "mindless" fun is good for a few hours tho, but obviously some people what more than that as well.

So yes then.

And no, you're wrong. You'll have to travel back through the ages and explain to every generation for the last 6,000 years why books are stupid and can't properly convey emotion.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

GuSolarFlare

CaviarMeths wrote:

GuSilverFlame wrote:

if you've watched Swor Art Online(the first arc) you'll see why VR can't be trusted!

And if you watch the second arc, you'll see why an anime that looks promising can't be trusted!

yeah that's why I said first arc specifically.


CaviarMeths wrote:

banacheck wrote:

CaviarMeths wrote:

banacheck wrote:

Games have come a long way in the past 30years, and are far more engaging you can hate it all you want and that is to do with graphics.

Improved graphics are the most important feature of a game and are solely responsible for making it engaging.

Am I interpreting this correctly?

Motion capture on a face will express emotion far better than what words ever will, but obviously you have to have more than that. "mindless" fun is good for a few hours tho, but obviously some people what more than that as well.

So yes then.

And no, you're wrong. You'll have to travel back through the ages and explain to every generation for the last 6,000 years why books are stupid and can't properly convey emotion.

exactly, books are a good example, the more graphical content in a book the more shallow and less mature it will be considered proving there's no absolute standard for entertainment

Edited on by GuSolarFlare

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
my Backloggery

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

shingi_70

CaviarMeths wrote:

banacheck wrote:

CaviarMeths wrote:

banacheck wrote:

Games have come a long way in the past 30years, and are far more engaging you can hate it all you want and that is to do with graphics.

Improved graphics are the most important feature of a game and are solely responsible for making it engaging.

Am I interpreting this correctly?

Motion capture on a face will express emotion far better than what words ever will, but obviously you have to have more than that. "mindless" fun is good for a few hours tho, but obviously some people what more than that as well.

So yes then.

And no, you're wrong. You'll have to travel back through the ages and explain to every generation for the last 6,000 years why books are stupid and can't properly convey emotion.

The person never said that though. Words can be extermly powerful but when dealing with a medium that's visual motion capture getting advanced is a good thing. In some cases depending on how styalized an art style is it will prevail like in telltale games. Powerful writing can be finished based on wooden delivery.

Plus I'd when ever I read books I imagine what I'm reading.

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rbmoura85

banacheck wrote:

@kkslider5552000
I think if read through other comments you would have known what I meant by that. Games have come a long way in the past 30years, and are far more engaging you can hate it all you want and that is to do with graphics.

rbmoura85
I don't think motion controls is the future it's VR.

In the future, we might be controling games with our brain waves...but this technology doesnt seem so close for now, for the next decades i think motion control is the best way we have to interact in a more complex and realistic way then buttons allow...but only if implemented right! As far as im concerned, we havent even seen a fps that used motion control really well, and that seemed like the most obvious use for the wiimote...

Motion control should allow for gameplay that is impossible with buttons, but it has only been used to substitute buttons, and thats the problem...Skyward Sword was the strongest case for motion control so far, imo

Edited on by rbmoura85

rbmoura85

CaviarMeths

shingi_70 wrote:

The person never said that though. Words can be extermly powerful but when dealing with a medium that's visual motion capture getting advanced is a good thing. In some cases depending on how styalized an art style is it will prevail like in telltale games. Powerful writing can be finished based on wooden delivery.

Plus I'd when ever I read books I imagine what I'm reading.

But he never said that either. You're saying that graphics are important, but words and even artistic style come first. I would agree with that. In a visual storytelling medium, graphics can be important, but they sure as heck aren't your foundation that you should build your game around. No game benefits from placing top priority on graphical output. Art style, maybe (Okami comes to mind), but graphics, no.

For The Order, I was so focused on its interesting premise and steampunk style that I didn't even notice that it looked better than a PS3 game, to be honest. If you watch a trailer and the first thing you think is "Wow, look how awesome those graphics are," then I dunno, I think someone messed up somewhere along the line. Maybe the writers. Maybe the programmers. Maybe the marketing firm.

And imaging when you're reading books is really my point. Everyone does that. That's called evoking an emotion.

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Nathan_Wv10

I still haven't got round to playing the first Bayonetta yet. I will definitely have to get that soon!!

Nathan_Wv10

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ZyroXZ2

Whoa, I'm totally behind on my own thread, lol...

About the Yoshi's Yarn post, that game has not been mentioned for a long time... In fact, that and the SMT x FE game has also gone unmentioned... I don't think they're cancelled, but those games must have run into some development issues. I look forward to them, but I did say "known" 2014 games, and I don't see Yarn Yoshi and SMT x FE as "known" due to their extended absence!

About "The Order" and "Infamous" comparisons, I've looked at this games' trailers, but they're not THAT impressive. Sure, they look great, but we also have yet to see a game of that nature appear on the Wii U. And we probably never will. There is proven history that 3rd party's that spend significant time and money on a Nintendo game lose money, so 3rd party's won't be pushing the system hard, if ever at all, beyond just making sure it runs playable. That leaves only Nintendo to push the system hard, and that's not something Nintendo really does well, as we know they are behind in HD development, so their best HD games will either come at the end of the Wii U's lifespan, or on the next console. This leaves EXCLUSIVE 3rd party games by developers well versed in HD graphics making a game on Nintendo's wallet, BUT, Nintendo oversees the project and its progress, and I doubt they will allow such a large portion of their money budgeted to go towards developing the graphics. This is the dilemma with the Wii U, because if EA had released Crysis 3 on the Wii U, and as Crytek said, it "ran beautifully", we might have not seen this media and "hardcore gamer" mass attack on the Wii U as underpowered. Bayonetta 2 and 'X' are the only two games coming in the consoles SECOND year that even START to try to push the system.

Having said all that, I still don't think we'll see the PS3/XBox360 graphical leap this generation, because the systems are working closer to their capacity than any Sony/MS fanboys want to admit or believe, and I am sure of this. We will see optimizations over time that will allow for effects at lower performance costs, but nothing that will result in any major changes. We're seeing a good portion of the PS4's power now, and it won't suddenly take a huge leap by the end of its life. That just won't happen this generation.

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rbmoura85

Even if this consoles have much more power then they are using, the problem is that they look very real already and you cannot get "realer" then reality hehe

rbmoura85

SCRAPPER392

I'm not concerned about Wii U's specs at all, and never have been.

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kkslider5552000

I still play early N64 games and enjoy them so at the end of the day, I clearly don't care much. At most I can say "this looks x quality compared to y game in terms of technical graphics!" while the style of the better looking SNES games still buries some of them into the ground while laughing.

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19Robb92

I can agree with X, IF(!) it turns out to be the size of Xenoblade.

Bayonetta 2 looks like a great game. But graphically it's not very impressive. Just take a look at the buildings in the background of this screenshot for example.

Edited on by 19Robb92

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banacheck

because the systems are working closer to their capacity than any Sony/MS fanboys want to admit or believe,

Didn't I read on this website how a dev has already max out the Wii U, this is more believable because it's been on the market a lot longer, towards the other consoles 3 months.

I can also link that article who is a well known Nintendo dev, if you would like?

Edited on by banacheck

banacheck

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