is that where you experience FPS with 1/10ths the precision of a mouse
CoD is designed around playing on a controller and being 5 to 10 feet away from the screen. Something like Half-Life is designed around the PC experience, using mouse and keyboard and sitting 12 to 18 inches away from the screen
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
3DS Friend Code: 2621-2786-9784 | Nintendo Network ID: DefHalan
@DefHalan Completely agree. I'm a big FPS player and COD must be played with a controller. I tried COD Ghosts on PC and the controls is extremely floaty. Games like Counter Strike however, needs to be played with a Keyboard+mouse.
Nintendo fan since 6 years of age.
Owned: SNES, Gameboy, Gameboy Color, Gameboy Advance, DS, 3DS, Wii U, PS1, PS2, PS3, PS4 and PSP3000.
3DS Friend Code: 5472-8085-9073 | Nintendo Network ID: kkloveit
It sold 200,000 copies for Wii U. That's enough of a crowd to make a stupid port.
Number of sold copies is a measurement that is difficult to use as a comparison tool. If the company cuts their output price to dealers to move units after initial release, the importance of the number of sold copies becomes increasingly difficult to judge.
I don't know whether this is the case for the US but Advanced Warfare is getting rather rare to find on last gen consoles (PS3, Xbox 360) in the UK, also stock provided is on the same kind of levels as amiibo despite CoD generally being a massive seller there. This suggests to me that the next iteration of CoD will not be coming to last gen consoles and hence only Xbox One, PS4 and PC. If this is the case then it makes sense why Wii U was skipped this time (and probably future times) around.
I'd take Super Mario Kart over F-Zero any day
Super Mario Kart has a 2-player option, so it's more practical
Both games have the exact same premise and purpose
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Topic: Advanced Warfare
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