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Topic: 3D Mario rumors and speculation thread

Posts 41 to 60 of 113

Rezalack

I'd love to see a 3D take on Super Mario Bros. 2 for the Nintendo.. that's just because it's my favorite Mario game to date and there just hasn't been anything even similar to it since then. Just fighting a different boss apart from Bowser would be nice for a change.. maybe even have Bowser help you in this one. Also, throw in Geno from SM:RPG. Or just make a Wii U sequel for that.

I just want something new.. Mario games are great and I've liked them all, but the whole Mario vs. Bowser theme is getting old.

Rezalack

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Klimbatize

Phatosaurus wrote:

ShadJV wrote:

Super Mario Dimensions. It's the only step after space, traveling through different dimensions that all look drastically different, some even changing game mechanics or physics.

In true Nintendo style, I could see something like that being called "Super Mario Universes".

Super Mario Universe popped into my head as the title of the next big 3D Mario game after they announced the name "Wii U" a couple years ago. It seemed like the next predictable progression after Galaxy.

Edited on by Klimbatize

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RedDevilAde

I wouldn't mind seeing a more expansive hub world (something like the Banjo Kazooie games) and perhaps something set in a dream world so that the physics can really be fooled around with more so than the galaxy games.

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MasterWario

WaveBoy wrote:

You guys are saying you completed SM3D Land under 7 hours, but there's no way that is including the special world which knocks up the difficulty by a mile. You haven't completed 3DLand unless you've gotten 200% under your little chubby Italian plumber belt.

All I have left is two more coins on the last level in the last secret world. Haven't been bothered to finish it up yet (although I might have to now ). I was also extremely disappointed that the "hard" levels were just remakes or speed runs of the old levels. It totally squashed my enthusiasm because I didn't want to rush through my levels or play the same ones again. I blasted through those levels too. Anyway I'm off topic...

@RedDevilAde Agreed. I've always liked games with a hub to other levels, but where the hub is also a level itself. Although, I would like the next 3D Mario to have a massive level as the "hub", and then a bunch of smaller levels that it links to, say the overworld is the mushroom kingdom and it warps to smaller levels like DK Jungle, Yoshi's Island, Bowser's Airship Blockade, etc.

EDIT: Done! I've beaten all the levels and collected all the star coins in 15 hrs 50 min. I've gold flagged most of the levels but not all.

Edited on by MasterWario

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DylanMcGrann

WaveBoy wrote:

You guys are saying you completed SM3D Land under 7 hours, but there's no way that is including the special world which knocks up the difficulty by a mile. You haven't completed 3DLand unless you've gotten 200% under your little chubby Italian plumber belt.

There is truth to this. I did complete the special worlds 1 and 2. The problem with them is they are basically the exact same levels as the normal worlds, and since I didn't particularly enjoy those in the first place, I have tremendously little motivation to even attempt them.

WaveBoy wrote:

also, how would you guys rate the 3D Mario games?

Super Mario 64—A+
I contemplated giving this one an A because some elements of the game haven't aged tremendously well, but I decided that all the important parts of the game are still fine. Really, it's just the graphics that are old. The game still plays wonderfully. The amount of content and secrets to discover in this game is truly excellent. Of all the 3D Marios, except Super Mario 3D Land, this one feels like the truest translation of Mario into a 3D world. It doesn't try to mix up the Mario formula too much like the other 3D Mario titles do. However, it does offer an open world for players to explore, which is quite different from previous Mario titles. I really appreciate the difficulty curve in this game. It think it's almost perfect. The game is very challenging at many points and it's extremely hard to 200% the game.

Super Mario Sunshine—A+
I think this game is often rated unfairly just because it's not what many people want from a "Mario" game. Judging the game on it's own merits, as it deserves to be because it's quite different, this is an extremely well designed game. It shares the explorative open world quality of Super Mario 64 and has a fair share of secrets to discover as well. The game's focus on the F.L.U.D.D. makes this Mario utterly unlike any other. This isn't simple platforming. The player is forced to interact with the world much more and think about a greater number of abilities. This game also really tries to focus on story and narrative elements almost constantly. Unlike most Mario games, that just throw you into levels that the player simply understands to complete, Super Mario Sunshine constantly guides the player through some degree of a narrative context. Friendly non-player characters are far more interactive in this game and it all gives the player a vivid sense of a real world. I think this game, like Super Mario 64, got the difficulty almost perfect. The game is fairly challenging overall, especially in the mid-to-later parts of the game. And there are many secrets and challenges that are even more difficult. 200% in this game is very hard.

Super Mario Galaxy—A
Super Mario Galaxy is a return to more traditional platforming. This time the twist is strictly environmental. The gravity alterations and planetoid level designs are truly unlike any platformer ever made. This seems to have come at the cost of open world level design. The contained planetoids don't really lend themselves to open environments. My one legitimate complaint against this game, is it errs a little on the easy side. Some of the levels were a bit challenging. I did actually die sometimes and a good amount on some particular levels and bosses, but overall, the game is fairly easy…unless you include extras. 200% the game is still quite challenging, so I'm willing to forgive the lowered difficulty somewhat.

Super Mario Galaxy 2—B+/A-
I really just can't decide whether I think this game deserves a B+ or and A-. What's there is excellent, but familiar. This is a very well done title, but it's far to similar to the first Super Mario Galaxy to receive as high a rating from me. The addition of Yoshi is nice, and the levels are very well done. I think this sequel manages difficulty a bit better than the first, with generally more challenging levels. However, it ultimately adds very little new ideas to the series. The power-ups, level themes, characters, and enemies are all recycled. It just feels very much like I've played most of it before.

Super Mario 3D Land—C+
I actually regretted buying this one. It has some very nice qualities. It's aesthetically pleasing. The 3D effect is cool and sometimes actually genuinely useful. I love the concept of structuring a 3D Mario game more like a 2D Mario game. I only have one problem and it's major—it's utterly ridiculously easy. I only died three times in my whole play through. Once on a sand level, just because I was being stupid; and twice on the way to Bowser in the final level. The only reason I even finished the game is because I couldn't return it. I've never been this dissatisfied with a Mario game before. I heard it was easy, but I didn't imagine it being this bad. Yes, the special worlds are more challenging, but they are the exact same levels I've already played. I don't feel that motivated to go through all the same levels again.

DylanMcGrann

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SPR_255

I would like to see a 3D Mario title on the Wii U that's a fusion between what Mario 3D Land has and the Mario 64/Sunshine/Galaxy titles.

I think it would be interesting if there were multiple hub locations throughout the entire game (like Super Mario Sunshine's Delphino Plaza) which were separated by linear levels like those featured in Super Mario 3D Land. Mario would earn Power Stars by completing mission based levels/areas within each hub to unlock gates like the numbered doors in Peach's Castle in Mario 64. Each gate would lead to a linear level which divides the current hub locale from the next. By traversing this level and reaching the exit, Mario will arrive in the next hub to earn more Power Stars from more mission-based levels within that locale. In addition, some Power-Ups would only be obtainable/unlockable in certain locales. By obtaining a new power-up and returning to a linear level (or finding a secret !-Switch to unlock power-up blocks in other places in the game), Mario may be able to find a new path that was previously inaccessible and uncover a secret exit which would lead him to yet another new hub to earn more stars and continue progressing through the game. Mario would be able to freely explore each hub location and speak with its citizens like in Mario Sunshine and levels would be accessed/unlocked by interacting with them/the environment within each hub.

There would be two different types of Power-ups in the game: Upgrade Power-Ups (such as the super mushroom, fire flower, super leaf, etc.) which would grant Mario a new ability until he is hit by an enemy, and Temporary Power-ups (Starman, P-Balloon, Metal Cap, etc) which last for a limited amount of time and may be altered slightly depending on Mario's current Upgrade Power-Up.

Coins would act as currency rather than their current useless role as a 1-up mechanic. A shop would exist at each hub location allowing Mario to purchase Power-Ups like Mushrooms or Fire Flowers as well as 1-Ups (for 100 coins). Mario would have an inventory system like Super Mario Bros. 3 where purchased items could be stored for later use and can only be used when not currently within a level. However, like Super Mario 3D Land and Super Mario World, Mario would be allowed to carry one extra item in reserve for later use within the level. Coins could have other uses as well such as using them to rent a Yoshi, play minigames to win coins/power-ups, or buy access to warp pipes for quick access to previously visited hubs.

Hubs would be grouped together into "Lands". The final hub in a Land would have a gate that leads to a Fortress-style level. These levels would function like the Bowser levels in Mario 64 where Mario has to make it to the end of a difficult obstacle course full of enemies and hazards where he will then fight a boss. After defeating the boss, Mario would gain access to the first hub in the next land where the game will continue from there.

This would be a good opportunity to add a bit of story line in as well.

I would call the game "Super Mario Adventure"!

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CHECKit095

I hope they make a game like Super Mario 64. Something like Super Mario Universe where Mario needs to travel through all of his past games or something. And voice acting would also be nice...

CHECKit095

Lalivero

Like others have said numerous times, what I'd like to see is another game like Super Mario 64.

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Randomname19

I wat them to keep the gameplay from super mario galaxy and 3d land even if the theme of the game is different.Wario as the main villain would be great.

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ClassicJetterz

You know what would be cool? Open world in the Mushroom Kingdom.

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WebHead

I hope it is as long/big as the Galaxy games.

WebHead

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kkslider5552000

ClassicJetterz wrote:

You know what would be cool? Open world in the Mushroom Kingdom.

I'd love that idea, even though I'm a bit worried on how they would make traveling in the open world between missions enjoyable enough.

I'd honestly love to see a return to the somewhat more exploration based 3D platforming. Outside of Epic Mickey (which again, had no idea why people like any type of platformer), I think the last ones were like Ps2 era.

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Happy_Mask

kkslider5552000 wrote:

ClassicJetterz wrote:

You know what would be cool? Open world in the Mushroom Kingdom.

I'd love that idea, even though I'm a bit worried on how they would make traveling in the open world between missions enjoyable enough.

I'd honestly love to see a return to the somewhat more exploration based 3D platforming. Outside of Epic Mickey (which again, had no idea why people like any type of platformer), I think the last ones were like Ps2 era.

I'm not entirely sure what you mean, can you elaborate?
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CM30

Maybe he means the 3D platformers where you explore large areas and look for shiny things like stars and jiggies. Think Super Mario 64, Super Mario Sunshine, Banjo Kazooie, Banjo Tooie, Donkey Kong 64, etc.

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Big_L91

in my opinion if they brought out a game similar to mario 64 it would bomb. they cant just rehash ideas from the 90's because thats what we all love. it would get slammed in reviews and be regarded as lazy.
we need to see the innovation that galaxy brought but down a completely different avenue, i cant think of any examples but thats not my job so its ok.

put it on.

gavn64

Guitardude7 wrote:

A Mario game that is challenging, yet not hair pulling. That is open world but not too sand box-y. A game that retains what made Galaxy legendary and what made Mario 64 revolutionary. A game that not only takes influences from its past but also looks towards the futureas well. A Mario game that is innovative, imaginative and grand as a Mario game should be. I want Nintendo to not hold back in any way, and throw us a few curve balls along the way. That would be a perfect 3D Mario U game for me.

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gavn64

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gavn64

Big_L91 wrote:

in my opinion if they brought out a game similar to mario 64 it would bomb. they cant just rehash ideas from the 90's because thats what we all love. it would get slammed in reviews and be regarded as lazy.
we need to see the innovation that galaxy brought but down a completely different avenue, i cant think of any examples but thats not my job so its ok.

^^^THIS we should all calm down and just have faith in EAD TOKYO the best game designer's in the world, i cant imagine what koizuimi is dreaming up, but that's why he is MARIO's new father and i aint.

Edited on by gavn64

gavn64

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WebHead

A Super Mario 64 2 isn't happening. Stop living in the past. I wouldn't mind it, but I would rather something else.

Personally, I think 3D Mario Wii U will be something fantastic! Hopefully it is 1080p X 30 FPS.

WebHead

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