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Topic: 3D Mario rumors and speculation thread

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MasterWario

41. Posted:

Tainy wrote:

(except for Super Mario 3D Land which I finished in seven hours and found to be mind numbingly easy)

YES, someone else who feels the same way! I'm not sure how fast I finished it, but I know I finished it within a weekend.

Anyway, I would really like the new Mario to be an open world kind of thing, or at least an expansive hud and levels I could explore in depth. My favorite things about Super Mario 64 and Super Mario Sunshine that I missed in Super Mario Galaxy 1/2 were the expansive huds with hidden levels, and all the hidden collectibles within the levels. (I really liked the blue coins in SMS, although I did have a guide so I probably didn't go searching as much as some people)

Now that I think about it, a good comparison to my image would be DK64, although the new Mario would be much more fast-paced and with much more emphasis on platforming rather than puzzle solving.

Edited on by MasterWario

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MeWario

42. Posted:

@MasterWario First of all, cool name! Secondly yes!!! Open world Mario is what I want. I would love it if it takes a bit of inspiration form the first Jak and Daxter game. There is so much potential in the open world game play. Imagine having to find a certain gem or something so that you can barter a ride on Wario's pirate ship t get to a particular island etc etc It would be the ultimate adventure game being free to explore a huge area.

It's Wario time Yaahhhhhhhhhhhhh!

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MeWario

43. Posted:

O and having Mario be shrunk (as somebody has said in this thread) would be fantastic!

It's Wario time Yaahhhhhhhhhhhhh!

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WaveBoy

44. Posted:

You guys are saying you completed SM3D Land under 7 hours, but there's no way that is including the special world which knocks up the difficulty by a mile. You haven't completed 3DLand unless you've gotten 200% under your little chubby Italian plumber belt. ;)

also, how would you guys rate the 3D Mario games?

Super Mario 64 - 8
GROUNDBREAKING during it's day. The precise and subtle complex 3D analog movements you could get out of Mario were absolutely amazing and were a revolution to the industry. You truly had to experience it back during it's release with having played the Nes & Snes under your groovy belt to even remotely understand how amazing it truly was. However, the wow factor for me personally wore thin during the mid point of the game. 64 just couldn't bring the detail, charm and Mario magic with the N64's blocky, barren & blurry textured limmited graphical power, especially after experiencing SMWorld.

Galaxy - 8.5
Wonderful presentation, chalk full of imagination & creativity, beautiful graphics, unique motion controls(Bubble Blower curser, web Slinging), running in 60fps accompanied by a whimsical epic score, Galaxy had all the right moves in this risky business, but I personally found it's gaping flaw to lie in the slower snail paced' controls themselves. Those précise subtle movements you could get from SM64 and the N64 analog stick have practically vanished, and the exploration has been knocked down by an Epic yarn's thread. This experience was a bit of a chore, and the replayability factor was practicaly none exsistent. It definitely had it's moments, but I just didn't find it that fun or the type of Mario you could just jump into. The inclusion of a user friendly stage map would of been nice instead of navigating the painful and even confusing Hub world. Yet in this day and age, i'd happily replay it over Mario 64. :p Galaxy is unrivaled in terms of 3D Mario with it's originality, presentation and visuals so I applaud it for that.

3D Land - 8.5
A love letter to gamers who grew up playing the straight forward linear 2D Mario's, at least the way I see it. Little Mario, the run button, tanooki suit and one hit kills for the first time EVER have finally made their way in a 3D Mario game. It plays wonderfuly, but unlike Galaxy is completely uninspired and severely lacking in originality. It has no real "OMFG" impact, and in no way will leave a magical dent in your noggin the same way 64, even sunshine and Galaxy did. It almost feels like a '3D' NSMB game. Still, I had more fun playing this than galaxy. The zippity, on the dime controls including the mini leap & roll jump including the tanooki suits tail whip added so much to the game. And that stereoscopic 3D? WOWZA. :D THIS is the truest 2D to 3D Mario transition for us Retro NES kids across the globey' still, I'm getting a little tired of exploring these familiar worlds....It's beginning to wear a bit thin.

Galaxy 2 is up next, hopefully I'll have it completed before E3 rears it's head!

Edited on by WaveBoy

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Spuratis

45. Posted:

I'd love to see a 3D take on Super Mario Bros. 2 for the Nintendo.. that's just because it's my favorite Mario game to date and there just hasn't been anything even similar to it since then. Just fighting a different boss apart from Bowser would be nice for a change.. maybe even have Bowser help you in this one. Also, throw in Geno from SM:RPG. Or just make a Wii U sequel for that.

I just want something new.. Mario games are great and I've liked them all, but the whole Mario vs. Bowser theme is getting old.

Spuratis

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WaveBoy

46. Posted:

@Spuratis
You have great taste my friend. ;) SMB2 is my favorite Mario and game of all time.
Miyamoto even mentioned in an interview a few or so months back that 2(along with 1) are his favorite SMB games and were the most fun he's ever had developing a Mario game. 2 being the highly creative & bizzare departure that it was, was most likely the reason.

But yup, I'll say it again. a Spiritual 3D successor to SMB2 would be absolutely amazing. :D

Edited on by WaveBoy

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Cheaptrick

47. Posted:

Though I begun to hate anything Mario, I'm interested in getting this game ever since I saw the 3D Mario Youtube video 2 months ago. It's nice to see a Mario game being done differently than the typical left to right 2D progression game on the past & present Mario games.

Edited on by Cheaptrick

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Klimbatize

48. Posted:

Phatosaurus wrote:

ShadJV wrote:

Super Mario Dimensions. It's the only step after space, traveling through different dimensions that all look drastically different, some even changing game mechanics or physics.

In true Nintendo style, I could see something like that being called "Super Mario Universes".

Super Mario Universe popped into my head as the title of the next big 3D Mario game after they announced the name "Wii U" a couple years ago. It seemed like the next predictable progression after Galaxy.

Edited on by Klimbatize

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RedDevilAde

49. Posted:

I wouldn't mind seeing a more expansive hub world (something like the Banjo Kazooie games) and perhaps something set in a dream world so that the physics can really be fooled around with more so than the galaxy games.

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MasterWario

50. Posted:

WaveBoy wrote:

You guys are saying you completed SM3D Land under 7 hours, but there's no way that is including the special world which knocks up the difficulty by a mile. You haven't completed 3DLand unless you've gotten 200% under your little chubby Italian plumber belt. ;)

All I have left is two more coins on the last level in the last secret world. Haven't been bothered to finish it up yet (although I might have to now ;)). I was also extremely disappointed that the "hard" levels were just remakes or speed runs of the old levels. It totally squashed my enthusiasm because I didn't want to rush through my levels or play the same ones again. I blasted through those levels too. Anyway I'm off topic...

@RedDevilAde Agreed. I've always liked games with a hub to other levels, but where the hub is also a level itself. Although, I would like the next 3D Mario to have a massive level as the "hub", and then a bunch of smaller levels that it links to, say the overworld is the mushroom kingdom and it warps to smaller levels like DK Jungle, Yoshi's Island, Bowser's Airship Blockade, etc.

EDIT: Done! I've beaten all the levels and collected all the star coins in 15 hrs 50 min. I've gold flagged most of the levels but not all.

Edited on by MasterWario

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Tainy

51. Posted:

WaveBoy wrote:

You guys are saying you completed SM3D Land under 7 hours, but there's no way that is including the special world which knocks up the difficulty by a mile. You haven't completed 3DLand unless you've gotten 200% under your little chubby Italian plumber belt. ;)

There is truth to this. I did complete the special worlds 1 and 2. The problem with them is they are basically the exact same levels as the normal worlds, and since I didn't particularly enjoy those in the first place, I have tremendously little motivation to even attempt them.

WaveBoy wrote:

also, how would you guys rate the 3D Mario games?

Super Mario 64—A+
I contemplated giving this one an A because some elements of the game haven't aged tremendously well, but I decided that all the important parts of the game are still fine. Really, it's just the graphics that are old. The game still plays wonderfully. The amount of content and secrets to discover in this game is truly excellent. Of all the 3D Marios, except Super Mario 3D Land, this one feels like the truest translation of Mario into a 3D world. It doesn't try to mix up the Mario formula too much like the other 3D Mario titles do. However, it does offer an open world for players to explore, which is quite different from previous Mario titles. I really appreciate the difficulty curve in this game. It think it's almost perfect. The game is very challenging at many points and it's extremely hard to 200% the game.

Super Mario Sunshine—A+
I think this game is often rated unfairly just because it's not what many people want from a "Mario" game. Judging the game on it's own merits, as it deserves to be because it's quite different, this is an extremely well designed game. It shares the explorative open world quality of Super Mario 64 and has a fair share of secrets to discover as well. The game's focus on the F.L.U.D.D. makes this Mario utterly unlike any other. This isn't simple platforming. The player is forced to interact with the world much more and think about a greater number of abilities. This game also really tries to focus on story and narrative elements almost constantly. Unlike most Mario games, that just throw you into levels that the player simply understands to complete, Super Mario Sunshine constantly guides the player through some degree of a narrative context. Friendly non-player characters are far more interactive in this game and it all gives the player a vivid sense of a real world. I think this game, like Super Mario 64, got the difficulty almost perfect. The game is fairly challenging overall, especially in the mid-to-later parts of the game. And there are many secrets and challenges that are even more difficult. 200% in this game is very hard.

Super Mario Galaxy—A
Super Mario Galaxy is a return to more traditional platforming. This time the twist is strictly environmental. The gravity alterations and planetoid level designs are truly unlike any platformer ever made. This seems to have come at the cost of open world level design. The contained planetoids don't really lend themselves to open environments. My one legitimate complaint against this game, is it errs a little on the easy side. Some of the levels were a bit challenging. I did actually die sometimes and a good amount on some particular levels and bosses, but overall, the game is fairly easy…unless you include extras. 200% the game is still quite challenging, so I'm willing to forgive the lowered difficulty somewhat.

Super Mario Galaxy 2—B+/A-
I really just can't decide whether I think this game deserves a B+ or and A-. What's there is excellent, but familiar. This is a very well done title, but it's far to similar to the first Super Mario Galaxy to receive as high a rating from me. The addition of Yoshi is nice, and the levels are very well done. I think this sequel manages difficulty a bit better than the first, with generally more challenging levels. However, it ultimately adds very little new ideas to the series. The power-ups, level themes, characters, and enemies are all recycled. It just feels very much like I've played most of it before.

Super Mario 3D Land—C+
I actually regretted buying this one. It has some very nice qualities. It's aesthetically pleasing. The 3D effect is cool and sometimes actually genuinely useful. I love the concept of structuring a 3D Mario game more like a 2D Mario game. I only have one problem and it's major—it's utterly ridiculously easy. I only died three times in my whole play through. Once on a sand level, just because I was being stupid; and twice on the way to Bowser in the final level. The only reason I even finished the game is because I couldn't return it. I've never been this dissatisfied with a Mario game before. I heard it was easy, but I didn't imagine it being this bad. Yes, the special worlds are more challenging, but they are the exact same levels I've already played. I don't feel that motivated to go through all the same levels again.

Tainy

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SPR_255

52. Posted:

I would like to see a 3D Mario title on the Wii U that's a fusion between what Mario 3D Land has and the Mario 64/Sunshine/Galaxy titles.

I think it would be interesting if there were multiple hub locations throughout the entire game (like Super Mario Sunshine's Delphino Plaza) which were separated by linear levels like those featured in Super Mario 3D Land. Mario would earn Power Stars by completing mission based levels/areas within each hub to unlock gates like the numbered doors in Peach's Castle in Mario 64. Each gate would lead to a linear level which divides the current hub locale from the next. By traversing this level and reaching the exit, Mario will arrive in the next hub to earn more Power Stars from more mission-based levels within that locale. In addition, some Power-Ups would only be obtainable/unlockable in certain locales. By obtaining a new power-up and returning to a linear level (or finding a secret !-Switch to unlock power-up blocks in other places in the game), Mario may be able to find a new path that was previously inaccessible and uncover a secret exit which would lead him to yet another new hub to earn more stars and continue progressing through the game. Mario would be able to freely explore each hub location and speak with its citizens like in Mario Sunshine and levels would be accessed/unlocked by interacting with them/the environment within each hub.

There would be two different types of Power-ups in the game: Upgrade Power-Ups (such as the super mushroom, fire flower, super leaf, etc.) which would grant Mario a new ability until he is hit by an enemy, and Temporary Power-ups (Starman, P-Balloon, Metal Cap, etc) which last for a limited amount of time and may be altered slightly depending on Mario's current Upgrade Power-Up.

Coins would act as currency rather than their current useless role as a 1-up mechanic. A shop would exist at each hub location allowing Mario to purchase Power-Ups like Mushrooms or Fire Flowers as well as 1-Ups (for 100 coins). Mario would have an inventory system like Super Mario Bros. 3 where purchased items could be stored for later use and can only be used when not currently within a level. However, like Super Mario 3D Land and Super Mario World, Mario would be allowed to carry one extra item in reserve for later use within the level. Coins could have other uses as well such as using them to rent a Yoshi, play minigames to win coins/power-ups, or buy access to warp pipes for quick access to previously visited hubs.

Hubs would be grouped together into "Lands". The final hub in a Land would have a gate that leads to a Fortress-style level. These levels would function like the Bowser levels in Mario 64 where Mario has to make it to the end of a difficult obstacle course full of enemies and hazards where he will then fight a boss. After defeating the boss, Mario would gain access to the first hub in the next land where the game will continue from there.

This would be a good opportunity to add a bit of story line in as well.

I would call the game "Super Mario Adventure"!

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CHECKit095

53. Posted:

I hope they make a game like Super Mario 64. Something like Super Mario Universe where Mario needs to travel through all of his past games or something. And voice acting would also be nice...

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Chriiis

54. Posted:

Like others have said numerous times, what I'd like to see is another game like Super Mario 64.

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Randomname19

55. Posted:

I wat them to keep the gameplay from super mario galaxy and 3d land even if the theme of the game is different.Wario as the main villain would be great.

Randomname19

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ClassicJetterz

56. Posted:

You know what would be cool? Open world in the Mushroom Kingdom.

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WebHead

57. Posted:

I hope it is as long/big as the Galaxy games.

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Guitardude7

58. Posted:

A Mario game that is challenging, yet not hair pulling. That is open world but not too sand box-y. A game that retains what made Galaxy legendary and what made Mario 64 revolutionary. A game that not only takes influences from its past but also looks towards the futureas well. A Mario game that is innovative, imaginative and grand as a Mario game should be. I want Nintendo to not hold back in any way, and throw us a few curve balls along the way. That would be a perfect 3D Mario U game for me.

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kkslider5552000

59. Posted:

ClassicJetterz wrote:

You know what would be cool? Open world in the Mushroom Kingdom.

I'd love that idea, even though I'm a bit worried on how they would make traveling in the open world between missions enjoyable enough.

I'd honestly love to see a return to the somewhat more exploration based 3D platforming. Outside of Epic Mickey (which again, had no idea why people like any type of platformer), I think the last ones were like Ps2 era.

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Maskeraid

60. Posted:

kkslider5552000 wrote:

ClassicJetterz wrote:

You know what would be cool? Open world in the Mushroom Kingdom.

I'd love that idea, even though I'm a bit worried on how they would make traveling in the open world between missions enjoyable enough.

I'd honestly love to see a return to the somewhat more exploration based 3D platforming. Outside of Epic Mickey (which again, had no idea why people like any type of platformer), I think the last ones were like Ps2 era.

I'm not entirely sure what you mean, can you elaborate?
also, I sent you a friend request on Miiverse, us Xenoblade fans oughtta stick together. ;)

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