So what do you guys think of this coming to Wii U? I personally think it's awesome, as I loved Goldeneye on the Wii! The graphics (at least what I could tell from the trailers) could look better, but that's a very minor complaint..
So what do you guys think of this coming to Wii U? I personally think it's awesome, as I loved Goldeneye on the Wii! The graphics (at least what I could tell from the trailers) could look better, but that a very minor complaint..
I suspect it will be a Call of Duty clone, like the Goldeneye remake was, and in which case I'm going to be rather depressed because it had the potential to be far, far more awesome game than that.
I think it looks promising. When Rare made the original GoldenEye, they added two levels that were inspired by other Bond movies and I've always wondered why other companies didn't do the same with their licensed games. If you ask me, the model Activision's using for 007 Legends is the best way to tackle licenses for long-running movie franchises.
So what do you guys think of this coming to Wii U? I personally think it's awesome, as I loved Goldeneye on the Wii! The graphics (at least what I could tell from the trailers) could look better, but that a very minor complaint..
I suspect it will be a Call of Duty clone, like the Goldeneye remake was, and in which case I'm going to be rather depressed because it had the potential to be far, far more awesome game than that.
It's weird how you are 100% right yet I disagree. Maybe not but something about the motion controls and the basic online I got a lot of fun out of. I do agree it should be more awesome and we need the return of Bond moments so that everytime you do anything you hear DUH DUH DUH-DUH DUHDUHDUH.
So what do you guys think of this coming to Wii U? I personally think it's awesome, as I loved Goldeneye on the Wii! The graphics (at least what I could tell from the trailers) could look better, but that a very minor complaint..
I suspect it will be a Call of Duty clone, like the Goldeneye remake was, and in which case I'm going to be rather depressed because it had the potential to be far, far more awesome game than that.
That's true, but they did have parts that allowed a stealthier approach, it played excellently, and they did a great job re-vamping Goldeneye.
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I'm glad the new version of GoldenEye has a mode that allows you to play without regenerating health. I prefer the armor system used in the original game and the TimeSplitters series.
It's made by Eurocom, who made "The World is Not Enough" (N64), "Nightfire" (GCN,PS2,Xbox), "Quantum of Solace" (PS3,360,Wii) and "Goldeneye" (Wii,PS3,360). I can't speak for the ps3/360 versions of QoS, but on Wii I recall it being rather bad. Other than that, though, I think they have a pretty decent track record. It is a shame that the new 007 games (since QoS) use the Call of Duty engine, but it's published by Activision, so what do you expect?
I didn't pay any attention to this game before it was announced for the Wii U. I have no plans on getting a ps3 or 360, so I'm only interested if it's coming a Nintendo system. Now that it has been announced, though, I'm excited and looking forward to it. I like the 007 games, probably more so for nostalgia than anything else. I prefer it over Call of Duty because it's about single man missions.
The trailers make it look alright. I'm definitely going to get it. I just hope it's good. Goldeneye (Wii) is alright, so I'm hoping for something better than that.
Does anyone one know if this one has the same kind of local multiplayer mode were one uses the TV and the other the Gamepad? Me and my brothers loved the local multiplayer in Goldenye Wii and having that mode in Legends could be a deal breaker.
It's made by Eurocom, who made "The World is Not Enough" (N64), "Nightfire" (GCN,PS2,Xbox), "Quantum of Solace" (PS3,360,Wii) and "Goldeneye" (Wii,PS3,360). I can't speak for the ps3/360 versions of QoS, but on Wii I recall it being rather bad. Other than that, though, I think they have a pretty decent track record. It is a shame that the new 007 games (since QoS) use the Call of Duty engine, but it's published by Activision, so what do you expect?
I didn't pay any attention to this game before it was announced for the Wii U. I have no plans on getting a ps3 or 360, so I'm only interested if it's coming a Nintendo system. Now that it has been announced, though, I'm excited and looking forward to it. I like the 007 games, probably more so for nostalgia than anything else. I prefer it over Call of Duty because it's about single man missions.
The trailers make it look alright. I'm definitely going to get it. I just hope it's good. Goldeneye (Wii) is alright, so I'm hoping for something better than that.
Eurocom only made the PS2 version of Quantum of Solace, which was a third-person shooter. The FPS on PS3/ XBox 360/ Wii was developed by Treyarch.
As for the Goldeneye remake. My issue with that game was largely because it followed the linear nature of Call of Duty games - run down a corridor, shoot stuff (or sneak around stuff, much the same imo), then run down another corridor. What I liked about the original Goldeneye was that it was somewhat non-linear: there were parts of levels you could choose not to wander down (especially on the lower difficulty levels where there were fewer objectives).
I want this game to go back to the Goldeneye style - build a level, fill it with objectives, and then leave players to figure out how to go about the objectives. What I don't want is for the game to be a series of corridors that is all-but on rails (since there's no real reason to go backwards).
The actual atmosphere (and yes, motion controls) of the Goldeneye remake was great. the copy/paste of the CoD level structure not so much.
Eurocom only made the PS2 version of Quantum of Solace, which was a third-person shooter. The FPS on PS3/ XBox 360/ Wii was developed by Treyarch.
Oh, I see. I didn't know that. Yeah, it makes sense that Treyarch did it. Treyarch had a bit of difficulty making games for Wii at first, but I applaud them for consistently trying. Black Ops really wasn't bad. Except for only one level in Zombies mode... Luckily they won't have to go through that anymore.
As for the Goldeneye remake. My issue with that game was largely because it followed the linear nature of Call of Duty games - run down a corridor, shoot stuff (or sneak around stuff, much the same imo), then run down another corridor. What I liked about the original Goldeneye was that it was somewhat non-linear: there were parts of levels you could choose not to wander down (especially on the lower difficulty levels where there were fewer objectives).
I want this game to go back to the Goldeneye style - build a level, fill it with objectives, and then leave players to figure out how to go about the objectives. What I don't want is for the game to be a series of corridors that is all-but on rails (since there's no real reason to go backwards).
Yes. I love how the team are Rare decided to make the level first, and then decide how to get through it afterwards. I wish more games would do that.
I was a fan of the Goldeneye remake, though it definitely had some big problems, particularily in its linearity. Yeah, you had the option of A) Run and Gun and B) Sneaking, and... that's it. Pretty linear. It did a really good job at it, but I'd prefer something more in vain of Goldeneye, or maybe Nightfire (even though the Goldeneye remake was definitely better as a game).
One potential cool thing I could see with this game is taking different approaches towards level layout and level strategies based on what Bond movie the player is playing in. Part of why Eurocom made the Goldeneye remake more action-focused was because Daniel Craig was Bond, so there's definitely a chance we could see varying approaches towards the levels based on whether we're playing in movies that had a Pierce Brosnand, Daniel Craig, or Sean Connery Bond.
It'll probably turn out linear though, since that would be too cool.
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What do you mean joker94? That was kind of a vague question. I think it's great that they're going to recreate scenes from 6 different movies, but I'm not sure if that's the sort of answer you're looking for.
Oh, okay. I think they picked a good variety. Each level is based on a movie that starred a different actor as Bond, so it's perfect. There were some questionable choices though.
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