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Topic: Will Duck Hunt ever be on VC?

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ScottBp33

i just notice that duck has not been release for NES. Is this game ever going to come out? i would have expected this to come out a long time ago.

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_zoipi

Due to the problems that the original used the zapper technology, that's is uncompatible with the wiimote and most of the actual TVs... I would bet never as a VC release. Maybe as a WiiWare remake.

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marktheshark

Well if Solvalou uses the Wii remote as a pointer, I don't see how Duck Hunt can't be on the VC.

LinktotheFuture

I would really like it if Duck Hunt was on the VC, and instant download for me.

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fudgenuts

I could see it happen, as Space Harrier can use the nunchuk as a virtual joystick.

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OldBoy

I'd prefer a wiiware remake.That would be sweeeet!

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Sean_Aaron

Solvalou and Space Harrier aren't really the same thing since you're simply replacing one form of analogue input with another (pointer for flight yoke in the former; analogue stick for analogue stick in the latter). I don't know the exact mechanics of a home or arcade light gun, but I know it's not the same as using a mouse and clicking a button. I'm sure they could do it, but there would be some code changes required to make it work and if they're going to do that, why not just remake the game and sell it for more than 5 bucks?

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the_shpydar

It's certainly possible, as NES/Sega Master System emulators that run on the Wii allow you to play light gun games with the Wiimote. Seems to make them just a bit easier IMO.

That being said, i'd love to see some old-school NES Zapper games on VC -- Duck Hunt, Wild Gunman and of course Gumshoe! (a Zapper-based platformer? Aww yeah!)

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CrazyOtto

The can put the arcade version of Duck Hunt on the VCA.

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warioswoods

The problem is that the Wii remote is handled a bit differently -- it doesn't point precisely based on the tip so that you could look "down the barrel" and see exactly where your cursor will be. Instead it uses relative motion that is close but not exactly the same as where you actually pointing. That actually works better for the Wii's usual purposes and is more comfortable in many ways, but the problem is that relative motion really requires being able to see where you are pointing on the screen at all times, ie. to show a cursor or crosshair.

So, for a light gun game, they would be stuck with 2 options: either don't show a crosshair and have the player be unsure if they are shooting exactly where they think they're shooting, or show the crosshair and completely kill the original difficulty.

Like shpydar, I've also played emulators on the Wii that allow you to play old lightgun games with the Wii remote, but they of course show the crosshair. Let me tell you -- Duck Hunt is laughably easy with the crosshair on screen. But, as I noted above, it would be confusing and frustrating without the crosshair.

So, in short, it doesn't really work out well, and I don't believe we'll ever see classic Zapper games on the VC.

Edited on by warioswoods

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@ warioswoods

Well said. Yeah, Duck Hunt really cannot work on Wii in its present form. The Wii Remote gets its position from the sensor bar, not the tv. So, if you aimed directly at the duck in reality, in the game you would be aiming above or below it, depending on whether your sensor bar is above or below your tv. Sorry guys, unless Nintendo releases a Wii-compatible light gun like the original, this isn't going to happen.

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ScottBp33

Edwin wrote:

@ warioswoods

Well said. Yeah, Duck Hunt really cannot work on Wii in its present form. The Wii Remote gets its position from the sensor bar, not the tv. So, if you aimed directly at the duck in reality, in the game you would be aiming above or below it, depending on whether your sensor bar is above or below your tv. Sorry guys, unless Nintendo releases a Wii-compatible light gun like the original, this isn't going to happen.

aww man that sucks, well there is always hope it might come out. You never know what might happen

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