[quote]
Trin wrote:
NotEnoughGolds wrote:
If you can't see how Wind Waker is different from Majora's Mask is different from Ocarina of Time is different from Link to the Past is different from Zelda II is different from Zelda, then... that's just a little strange.
Twilight Princess is a continuation of the Zelda series, and you complain about it, without really knowing why, it seems.
What? Your rebuttal to that last point doesn't even make sense.
Zelda - first Zelda game. 'nuff said
Zelda II - took some of the gameplay elements from the first one but changed so much. side-scrolling, leveling, etc.
LttP - went back to Zelda's formula. But added a huge, colorful overworld, an actual story, brought it into 16-bit, added unique new bosses unlike anything we'd seen before, added a ton of items, tons and tons of new gameplay elements. Added some 3D-ish gameplay elements (iirc, at no point in Zelda I could you just jump off a cliff). Also multi-directional movement!
OoT - More or less remade LttP, but in 3D. The move to 3D alone was enough to justify a new title.
Majora's Mask - Wow. Transformations, masks, a time system, deep characters. Fantastic environments. You can't deny the beauty of snowhead.
Windwaker - Cel-shaded Link. A massive ocean. Cute characters. Vivid/colorful environments. Fun mini-games (hide and seek, battleship, etc.). Pirates. Goofy voice clips.
Each game has been incredibly different than all the rest preceding it.
But Twilight Princess feels like Ocarina of Time with "MOAR!" attached to everything. Moar heart pieces. Moar poes. Moar heart pieces. Moar realistic graphics. But then, we have less carnival games, and I've always loved the carnival games
.
To say that "Twilight Princess did this, but so did every other Zelda, so what's the problem?" is just silly.
The relevant question is "what did Twilight Princess do that no other Zelda did?"
P.S. In before "invalid argument" and "none of what you just said makes any sense."
