Showing 1 to 4 of 4
1. Posted: Tue 13th Apr 2010 13:34 BST
I was wondering how the virtual console treats the presentation of retro games on modern widescreen TV's. Do you know if it stretches them out of shape? It's easy enough for me to switch my TV to 4:3 presentation if that would preserve older games in their natural proportions. Also does the Wii system's aspect ratio setting have any baring on this?
"I had to take the young general, I couldn't turn out the holy man, I couldn't stop the wind from blowing and the air from being as clear as crystal; and I couldn't hide the mountain."
2. Posted: Tue 13th Apr 2010 13:50 BST
Wii aspect setting has no effect. Almost without exception they're presented 4:3 so you'll need to change your tv display formatting. The exception is the Virtual Console arcade titles from Namco and Tecmo which pre-format for widescreen by pillarboxing the game display with either black/grey or a shifting greyscale pattern (Namco does the latter if I recall correctly). Sega for some reason chooses to do VCA 4:3 without pillarboxing, however Zaxxon doesn't do this thankfully (possibly because it's the first VCA game from them that was originally displayed on a vertical monitor and they realised it would be too small if they didn't).
Edited on Tue 13th April, 2010 @ 13:51 by Sean_Aaron
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3. Posted: Tue 13th Apr 2010 14:06 BST
Thanks for clearing that up Sean, I'll set my TV to 4:3 in the future.
4. Posted: Wed 14th Apr 2010 10:53 BST
Well, the pillarboxing is usually a matching shade of black whereas my tv does grey bars when I change format - basically I prefer not having to change my tv format if possible.