Wii Virtual Console Forum

Topic: The Losses were HUGE for VC

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The_Ink_Pit_Ox

21. Posted:

I used to own a copy of a cool Acclaim game. It was called Hardball 5.

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arrmixer

22. Posted:

Spark_Of_Spirit wrote:

IMO, the biggest losses are licensed games and Konami.

Disney really should have got in touch with Sega and Capcom (they didn't) to release their amazing 8 and 16-bit classics, and Konami should have released their Genesis games and kept up the TG16 and Hudson releases.... they didn't. They should have also released the later TMNT games instead of the first one on the NES.... they didn't.

honestly you took the words out of my mouth for this one... I definitely was not a sega fan but always went to my friends house to play me some disney games.. and the TMNT were also excellent games... but don't remember if I played them on the genesis or super nintendo...

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FarukoSH

23. Posted:

CactusJackson wrote:

I love how only five responses are talking about the actual topic rather than how great old school Mortal Kombat games are.

I for one, could care less if Midway or Acclaim supported the Virtual Console since everything that was built up from 2006, has been thrown out the window with the Wii U.

old school MK were some of the worst fighting games ever, any self respected gamer knows that, stiff, unresponsive, crappy hit boxes and were slow because of how bad the gameplay was back in the day

SF2, KF are so, so much better...

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ElectricSplash

24. Posted:

CanisWolfred wrote:

SteveW wrote:

BenjaminRosa wrote:

SOrry, but classic Mortal Kombat were a huge load of crap: crappy control, slow. The only thing that was funny about them was the blood and pre-renderized graphics whic we didnt see so much back in the days. You only have to play one of them to see how bad are today compared with Street Fighter II which i beleive it was way earlier.

So, not a big loss that we dont have Mortal Kombat in VC.

"crappy control, slow" - You mean not button mashing like the new ones right?

No, he means stiff, unresponsive, convoluted, slow compared to even the Street Fighters of the time...seriously, have you played these game recently? They really are a mess. Always were.

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TheDreamingHawk

25. Posted:

I'd take mortal kombat over SNK's early fighters any day. But Street fighter is miles better than MK anyway so it isn't a big loss.

Edited on by TheDreamingHawk

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KingMike

26. Posted:

The_Ink_Pit_Ox wrote:

I used to own a copy of a cool Acclaim game. It was called Hardball 5.

I think that was Accolade (the Bubsy people), not Acclaim.

Edited on by KingMike

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MarioKenny1992

27. Posted:

Spark_Of_Spirit wrote:

IMO, the biggest losses are licensed games and Konami.

Disney really should have got in touch with Sega and Capcom (they didn't) to release their amazing 8 and 16-bit classics, and Konami should have released their Genesis games and kept up the TG16 and Hudson releases.... they didn't. They should have also released the later TMNT games instead of the first one on the NES.... they didn't.

Agreed... I especially wanted to see Rocket Knight Adventures and Contra Hard Corps on the virtual console, Konami would've made some decent money if they did! as for the Disney games, the only one I played was Quackshot for the Genesis, that was from an ebay auction, since I wanted to have a Genesis back then

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TheDreamingHawk

28. Posted:

Konami still CAN put up VC games, they just don't want to.

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SparkOfSpirit

29. Posted:

Konami never really does much of anything anymore. Which is a shame considering their back catalog.

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misswliu81

30. Posted:

TheDreamingHawk wrote:

Konami still CAN put up VC games, they just don't want to.

same goes for the other companies capcom, sega, namco bandai. back to mortal kombat, i think the worst version was the gameboy one- in my opinion, the controls were terrible and the graphics look horrid. even with the gore and mature rating, in terms of everything else it lacked good gameplay that streetfighter 2 & the earlier king of fighters games had.

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DarkEdi

31. Posted:

Capcom it seems not interested in finish their sagas in Wii VC. I think we never will see MMX3 and MM6 in VC. They only launches the same games over and over (SFII, SFII T, SSFII in Wii U are a lame approach by Capcom to retro games).

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KingMike

32. Posted:

Finish? On top of MM6 and MMX3, they still had MM7 (and maybe even Import MM & Bass) left to go, and MegaMan's Soccer just for completeness (then again, talk about Capcom not finishing stuff. Apparently not even the original release of MMS was finished. They had an ending but it was disabled. :P )
And of course the rare game people wanted to see, The Wiley Wars for Genesis. Though it's not that great of a remake of MM1-3 (slowdown, present even in the JP version, makes the games so much easier), it would still be nice to see (and it probably would've helped Capcom that fan emulators don't emulate the save feature, keeping out an unlockable extra game).

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DarkEdi

33. Posted:

You are all right. I forgot MM7, Soccer and Genesis and Arcade versions too :(

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vio

34. Posted:

KingMike wrote:

The N64 Turoks are the only Acclaim games I can recall hearing positively remembered.

The Extreme-G games were quite good IMO.

vio

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unrandomsam

35. Posted:

DarkEdi wrote:

You are all right. I forgot MM7, Soccer and Genesis and Arcade versions too :(

No reason they couldn't have added the ported versions of the rest that they already have in the Gamecube X collection.

The ported ones definitely play better. (At least with the Gamecube Analog stick - Haven't managed a comfortable control scheme though). Cost £30 for that game. If I get one of those Hori Gamecube Pad's (That cost £60 at the moment). That is £90 I have spent and none of it has gone to Capcom.

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unrandomsam

36. Posted:

The Acclaim SNES version of the Chaos Engine was pretty good.

Think there is probably more stuff that I cannot remember.

“30fps Is Not a Good Artistic Decision, It's a Failure”

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unrandomsam

37. Posted:

I knew they had something to do with Williams.

“30fps Is Not a Good Artistic Decision, It's a Failure”

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unrandomsam

38. Posted:

Strange as well that so many Atari things like Gauntlet are attributed to them.

But there is somebody else still publishing stuff as Atari like the way forward developed centipede wii game.

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KingMike

39. Posted:

unrandomsam wrote:

The Acclaim SNES version of the Chaos Engine was pretty good.

Chaos Engine (or Soldiers of Fortune as I know it). Good game, but Acclaim didn't make it. Originally an Amiga game (I think) it was ported by Spectrum Holobyte/Microprose.

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ogo79

40. Posted:

yeah i got soldiers of fortune for snes and genesis, great games

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