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Topic: Super Mario RPG: The Legend Of The Seven Stars

Posts 21 to 28 of 28

retired_account

I'm at the sunken ship right now. I got annoyed with the CRAZY amount of baddie encounters, haha.

retired_account

CaviarMeths

Speaking of nostalgia, this thread is old enough to be starting school this fall.

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

OneBagTravel

Just finished the game today with my crew at level 25. As I said earlier, I owned this game back in 1996 and never could beat Smithy. It's always been one of those games where I was annoyed because they ramped up the difficulty on the last guy. Well if I only knew back then what I know now. Having Toadstool in the party to keep rocking Group Hug made everything so simple. I then went back and beat Culex. A much harder boss than Smithy ^_^

So there you go, 19 years later, Smithy is finally destroyed.

I love traveling light through Europe and run a blog about it at OneBagTravel.com
Hardware: Wii U, New 3DS, Super Famicom & Super GameBoy, Game Boy Pocket

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KingMike

Played this game when I was kid, one of those games I rented frequently but didn't own until years later. Never finished it. I heard the last dungeon is a point of no-return. That kind of thing puts me off.
Been playing this recently. Been playing this on a new HDTV, after my old mysteriously feel off its wall mount and broke .
Aside from the ugly full-screen stretching the VC does, another thing that I don't know if it's the VC or just my TV not liking it is how after any momentary black screen (transition to menu or battle, etc.) the colors fade and it takes a couple seconds to brighten to the right colors. A mild annoyance that I know didn't happen in the original.

Funny how Mario is a silent protagonist in this game and yet he's now the talkative one of the Nintendo mascots. When he's explaining to the Toads what happened in the opening battle, he momentarily turns into Bowser and Toadstool and mimicing their voices ("gahahaha" "wooo-wooo"). I don't know if we'd complain about silent Link so much if he'd at least "talk" like that.

I read on Tomato's page that the secret boss Culex' entire backstory was changed between the Japanese and English versions.

SPOILER: don't know why the spoiler tag isn't working.
Originally he was a two-dimensional sprite lost in the game's three-dimensionality.
But in English, they decided to replace it with that of a generic Final Fantasy-esque villian.
(and remembering this is possibly one reason why Square-Enix owns some of the copyright on this game: the fight uses the Final Fantasy IV boss music, and when defeating him it uses the FF victory music in place of the game's normal win music
http://legendsoflocalization.com/culex-is-quite-different-in-...

Edited on by KingMike

KingMike

Bass_X0

I heard the last dungeon is a point of no-return. That kind of thing puts me off.

Same, but in most games its not usually that bad.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

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