yes, it does allow you to continue from the same world if you get a game over, but you'll restart back at the first stage of that world. it'll be like you had just gotten there, with all the stages back for you to defeat, and all the toad houses will be back too. can't remember off the top of my head if unlocked paths re-lock themselves or rocks broken via hammer reappear or not, and i don't think you lose all your items, but i could be wrong about that. 's been a while since i game over'd in SMB3. :3
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Go to the 3rd panel on the map of the first level. Find a white platform block near the end and hold down. After that Mario will fall into the background. After that run for the goal. This is how you can get a whistle. Second one is in the fort in World 1. Get a leaf and fly over the ceiling. Run to the end of the ceiling and hit up. You get the second whistle. They transport you to other levels.
Sorry to burst your bubble, but SMB1 doesn't have that feature. Game over is game over in the first game. SMB2 (both versions) do have this though. You must be thinking of the All Stars version.
So if that is an issue, go with SMB3.
Personally, I grew up liking 3 and World the best, but ever since I downloaded 1 and 2 (JP) on VC and played them in their non-All Stars version for the first time since I was 5, probably (well, first time ever for 2), I've enjoyed those games much more. They're shorter games, but I enjoy the simplicity, and trying to get through SMB1 in one try (no warps) is a great challenge that you can complete in one sitting.
If you're struggling that much with the game, make your first goal of each world to be beating the fortress. Usually it will unlock a shorter path that stays open once you have to continue. For instance, if you beat the fort in the first world, then get game over (how someone would get game over on world one is beyond me, but it's an example!), because the lock will now be gone, you can skip the first four levels (well, you never needed to beat levels 3 and 4 in this world anyway).
Don't you stock up on like 50 lives in the second level? ... I guess that makes it a bit too easy, but I always stayed right there at the pipes for a while jumping on goombas.
You know what I'm talking about, right? Unlimited lives in the second level of SMB3 ? Repeatedly jumping on the goombas that come out of the pipes, while using the tail to slow your descent? You can easily get 50 at once, without even having to repeat 1-2.
There's one other great spot for endless lives in SMB3, even more devious -- in the third world. The 1UP machine, where you can just sit there and watch your lives climb until time runs out.
No, I never knew about the continue trick in SMB1. Of course, as a kid I mostly played it on All-Stars where you didn't need a trick for it. But now that I play the original more, I prefer to play until Game Over. It's not a particularly difficult game to begin with until you get to World 8.
Lost Levels, however, I will definitely be using those continues every chance I get. I can't believe I still haven't beaten the original version despite having infinite continues and the "save state" feature (not really a save state, but it does allow me to start from the same world without having to replay the early worlds every time I power on).
Lost Levels, however, I will definitely be using those continues every chance I get. I can't believe I still haven't beaten the original version despite having infinite continues and the "save state" feature (not really a save state, but it does allow me to start from the same world without having to replay the early worlds every time I power on).
I'm still stuck on World 8, so you're not alone. I might have gotten to 8-4 only once, to no avail. I need to have Fire Mario at the end of 8-1, otherwise I'm screwed during 8-3. Damn Hammer Bros!
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Topic: SMB3 Question
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