Showing 41 to 60 of 78
41. Posted: Wed 16th May 2012 13:50 BST
If Sega made a new MW they would probably go the 3D world route like LOZ or something. It would work alright like that but I would rather have an even longer 2D adventure like MWIV maybe a Mario3DLand type gameplay wise.
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42. Posted: Wed 16th May 2012 14:18 BST
I hope you're wrong on both counts. I hope deep in my heart that Sega has learned the grave mistakes of turning a 2D game into 3D. This isn't 1997 anymore.
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43. Posted: Wed 16th May 2012 17:45 BST
Yeah, I can't really imagine this series working in 3D...
44. Posted: Wed 16th May 2012 20:39 BST
Even so, I'd like to see what Sega does with it.
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45. Posted: Wed 16th May 2012 20:48 BST
Gamma_128 wrote:Yeah, I can't really imagine this series working in 3D...Even so, I'd like to see what Sega does with it.
I'd rather see Sega be smart for once myself, instead of screwing up the only chance we'll ever have at a sequel to this series, assuming a chance is even there. This isn't a series that they should take risks with. There's still plenty they can do with the current formula without having to invent an entirely new one. Shantae proved that.
Edited on Wed 16th May, 2012 @ 20:52 by CanisWolfred
46. Posted: Wed 16th May 2012 21:20 BST
So how far is everyone in MWIV?I've just opened the fourth gate in the temple. The town turned crazy. The Ice Pyramid was cool
I need to grind some money to buy the Legendary Armor and a better sword.
Unfortunately in this game you can't go back to earlier areas (maybe later?)
I think they should have made it more openworld like Wonder Boy III: The Dragon's Trap and Wonder Boy in Monster World.I hope there aren't too many missable items.
Edited on Wed 16th May, 2012 @ 21:22 by SKTTR
47. Posted: Thu 17th May 2012 01:02 BST
I beat it today. I'll probably check out the arcade version of Wonder Boy in Monster Land soon.
48. Posted: Thu 17th May 2012 01:39 BST
I don't know what it is, but I just don't see the appeal of sidescrolling RPG titles. I've watched some gameplay videos of the Wonder Boy titles, but I don't see what's so great about the series. Can somebody please explain why/how this series has accumulated such a gathering of followers? Is it just because of it's certain 8-bit retro charm, or is there more than meets the eye? Also, are there any puzzle aspects incorporated into the gameplay?
Edited on Thu 17th May, 2012 @ 01:40 by Nintenbro
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49. Posted: Thu 17th May 2012 02:02 BST
I beat it today.
Thankfully, I found enough gold bars so I never had to grind for anything.
I don't know what it is, but I just don't see the appeal of sidescrolling RPG titles.
I guess everything is better with RPG elements, even side scrollers.
are there any puzzle aspects incorporated into the gameplay?
Monster World IV has puzzles. I got stuck on a few.
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50. Posted: Thu 17th May 2012 02:06 BST
The series gets better with the game, I'll tell ya that. I take it you haven't seen MWIV yet?
51. Posted: Fri 18th May 2012 15:20 BST
Beat Monster World IV today.Missed the Legendary Armor.Found unbelievable 148/150 Tear Drops.
Now travelling to Monster Land.
52. Posted: Fri 18th May 2012 17:17 BST
Wonder Boy in Monster Land is so hard. I can't get past Snow Kong.
53. Posted: Fri 18th May 2012 17:36 BST
Monster Land,Made it to the final stage where all your continues reset back to zero and you can't add any more.Game Over. Start from scratch.The game seems harder, faster, and shorter than the Master System version.
54. Posted: Sat 19th May 2012 01:05 BST
So SKTTR, which version would you recommend more highly?
Edited on Sat 19th May, 2012 @ 01:05 by Nintenbro
55. Posted: Sat 19th May 2012 03:44 BST
Does anyone know if the stories to the Monster World games go together? Like if I play Monster World IV will I be supremely confused if I didn't play the others?
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56. Posted: Sat 19th May 2012 15:39 BST
Not really. The plots are pretty simplistic. You could easily play Monster World IV on its own. Only Wonder Boy III: The Dragon's Trap is a direct continuation of a previous game (and even then the story's pretty basic).
57. Posted: Sat 19th May 2012 16:20 BST
From what I've seen so far,
Wonder Boy in Monster Land is the prequel to Wonder Boy III: The Dragon's Trap.
And Wonder Boy in Monster World is the prequel to Monster World IV, hence the references in some of the books and the Japanese name Monster World III.
And the Wonder Boy III: Monster Lair could be a sequel to the original Wonder Boy, as it shares more similarities than all the others.
For me they're connected in pairs of two, but in a loose way. I mean, you don't need to play any of them in a specific order.
Edited on Sat 19th May, 2012 @ 16:25 by SKTTR
58. Posted: Sat 19th May 2012 18:44 BST
Thanks to all those who responded, but I'm still pretty confused. I think I will FOR SURE buy MWIV, and after I buy that, I'll have 600 points left over. I don't know whether I should try one of the earlier Wonder Boy games before I try MWIV, and which one it should be. Which one from the series is the best to get into as a newcomer, and what version of that is the best? Thanks in advance.
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59. Posted: Sat 19th May 2012 18:52 BST
Dragon's Curse is the one you should get.
60. Posted: Sun 20th May 2012 02:23 BST
He should get Wonder Boy III: The Dragon's Trap. It's the original, it's 100pts cheaper and it has two soundtracks.Content, controls and graphics are pretty much the same.
For 500pts even the Master System versions of Wonder Boy and Wonder Boy in Monster Land are good, but the arcade versions are better. Especially Monster Lair. It's missing a few stages in the Mega Drive version.Anyway here's the chronological list.
1. Wonder Boy (Arcade & MS) - Clone: Adventure Island (NES)2. Monster World (JP) - Wonder Boy in Monster Land (Arcade & MS)3. Wonder Boy III - Monster Lair (Arcade & MD) - Clone: Monster Lair (TG)4. Monster World II (JP) Wonder Boy III: The Dragon's Trap (MS) - Clone: Dragon's Curse (TG)5. Monster World III (JP) Wonder Boy in Monster World (MD) - Clone: The Dynastic Hero (TG)6. Monster World IV (JP) (MD)
Edited on Sun 20th May, 2012 @ 02:33 by SKTTR