@Donutman A Souls game with Skyward Sword's control scheme would be just nightmarish. The motion controls were too abundant already, making it an extremely exhausting and sometimes unresponsive matter, and a Souls game would be absolutely unplayable when you're constantly fighting arm pain/exhaustion instead of the enemies.
this is where we all have our opinions. The occasional issue I had with the controls playing SS, I see the same kinds of issues with my ps3 controller. I can not count the number of times I would do a dodge roll in DS, and my shield would go away. Even got a new controller. My explaination, my hand must somehow hit the button. But I know it still happens. With Zelda, yea the camera would mess up with the "leaf blower" and you have to hit the "up" dpad and it recenter camera. Stuff like that occasionally too. However, after playing TP and SS, SS shows that m+ controls can be put to a great use in an action adventure game. Switching between swords and bows and other items etc...i really hope for m+ controls in the new Zelda U.
Every game in the series after Majora's Mask is overrated to me.
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Wind Waker had its faults, including but not limited to some very boring and poor dungeons, as well as slow sailing and that lowsy grindy fetch quest towards the end. The HD version did a lot to mitigate its problems, though.
For me it feels the most shallow out of all the Zelda games. I don't know why, but it doesn't feel like Link in WW or any of the other characters are really there. It's hard to explain but it just doesn't feel like there actually on the ground, like they take up any space in the world. I don't know what it is. That's the only thing I don't like about it(and it's probably just me) but other than that I liked the game.
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Waiting for: BOTW 2, Metroid Prime 4, Xenoblade Chronicles 3
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Topic: Wind Waker is Overrated
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