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Topic: Will retro games always increase in value?

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WaLzgi

41. Posted:

SCAR392 wrote:

How many Earthbound cartridges are there? How ever many there are, times the value of what people give them sealed in box(minus the strategy guide, but the game is still sealed), is how much money Nintendo will probably get for selling it on the VC.

Makes sense to me...I think...

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pixelman

42. Posted:

Untitled

LzQuacker wrote:

SCAR392 wrote:

How many Earthbound cartridges are there? How ever many there are, times the value of what people give them sealed in box(minus the strategy guide, but the game is still sealed), is how much money Nintendo will probably get for selling it on the VC.

Makes sense to me...I think...

Don't forget to divide by 1000.

Edited on by pixelman

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ogo79

43. Posted:

SCAR392 wrote:

How many Earthbound cartridges are there? How ever many there are, times the value of what people give them sealed in box(minus the strategy guide, but the game is still sealed), is how much money Nintendo will probably get for selling it on the VC.

i have all the earthbound carts.
but what is even more true is that...that game actually never came sealed. it was in the box without shrink wrap...

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

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SCAR392

44. Posted:

@pixelman
It can go either way. Multiply or divide. That was a mistake I made, but it could actually be divided or multiplied by 500(the median). It would still be a number larger than 0.

LzQuacker wrote:

SCAR392 wrote:

How many Earthbound cartridges are there? How ever many there are, times the value of what people give them sealed in box(minus the strategy guide, but the game is still sealed), is how much money Nintendo will probably get for selling it on the VC.

Makes sense to me...I think...

I actually just looked up how many were made(not counting Japan). I couldn't find an answer, but say if there were 345,000 copies made(5,000 are broken), and are floating around. They are all sealed, but don't include the strategy guide.
The sealed price could hypothetically be $2,000. 345,000 x 2000/8(price of VC game)=$86,250,000/8=10,781,250 sales.
These are made up numbers, but it would make sense if people actually want the game. Then there's also the rumor that Amazon made, which points torwards a collection including all 3 games. That would still equal out to the same number(350,000 x 2000), but divided by 44.99 instead, then divided by 3(it has to equal the cost of one game) would be the amount made. 350,000 x 2000/45/3 = $5,185,185 is the ammount of money they should make off of a collection.
115,226 collections will be sold by dividing that by 45 again.
THESE ARE MADE UP NUMBERS BASED ON 345,000 EB CARTRIDGES EXISTING.
Also take into account, that some might buy only EB, and others might buy the collection. That completey varies the numbers between those I just gave. So the collection is the least ammount that can be made, and VC is the most that can be made, with a range between those 2. These are the lifetime sales of these said games. Then divide or multiply those values by 500 if you want to listen to @pixelman.
Now do you understand how important numbers are everyone? They basically never equal anything concrete in relation to one another, so it doesn't matter.

EDIT: I accidentally factored in 350,000 in the values after the first one. So, more power to that numbers don't matter. It wasn't a calculation mistake. I was thinking of a different number the whole time.

EDIT: The number for the second value would be $5,111,111, then 113,580 sales.

Actually, just multiply $5,111,111 by 500, then divide $86,250,000 by 500. Once you've done that, average both the answers. We still won't know how many copies of each differing product will be sold. Add in the irrelevancy of digital sales to everything, and you got your answer, which is nothing.
I think Nintendo will make $29,629,629 off of Earthbound sales, combined with the VC and collection. If one or the other is the only product, then the values mentioned before are still relevant, give or take some.

Edited on by SCAR392

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Squid

45. Posted:

SCAR392 wrote:

Now do you understand how important numbers are everyone? They basically never equal anything concrete in relation to one another, so it doesn't matter.

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brooks83

46. Posted:

SCAR392 wrote:

@pixelman
It can go either way. Multiply or divide. That was a mistake I made, but it could actually be divided or multiplied by 500(the median). It would still be a number larger than 0.

LzQuacker wrote:

SCAR392 wrote:

How many Earthbound cartridges are there? How ever many there are, times the value of what people give them sealed in box(minus the strategy guide, but the game is still sealed), is how much money Nintendo will probably get for selling it on the VC.

Makes sense to me...I think...

I actually just looked up how many were made(not counting Japan). I couldn't find an answer, but say if there were 345,000 copies made(5,000 are broken), and are floating around. They are all sealed, but don't include the strategy guide.
The sealed price could hypothetically be $2,000. 345,000 x 2000/8(price of VC game)=$86,250,000/8=10,781,250 sales.
These are made up numbers, but it would make sense if people actually want the game. Then there's also the rumor that Amazon made, which points torwards a collection including all 3 games. That would still equal out to the same number(350,000 x 2000), but divided by 44.99 instead, then divided by 3(it has to equal the cost of one game) would be the amount made. 350,000 x 2000/45/3 = $5,185,185 is the ammount of money they should make off of a collection.
115,226 collections will be sold by dividing that by 45 again.
THESE ARE MADE UP NUMBERS BASED ON 345,000 EB CARTRIDGES EXISTING.
Also take into account, that some might buy only EB, and others might buy the collection. That completey varies the numbers between those I just gave. So the collection is the least ammount that can be made, and VC is the most that can be made, with a range between those 2. These are the lifetime sales of these said games. Then divide or multiply those values by 500 if you want to listen to @pixelman.
Now do you understand how important numbers are everyone? They basically never equal anything concrete in relation to one another, so it doesn't matter.

EDIT: I accidentally factored in 350,000 in the values after the first one. So, more power to that numbers don't matter. It wasn't a calculation mistake. I was thinking of a different number the whole time.

EDIT: The number for the second value would be $5,111,111, then 113,580 sales.

Actually, just multiply $5,111,111 by 500, then divide $86,250,000 by 500. Once you've done that, average both the answers. We still won't know how many copies of each differing product will be sold. Add in the irrelevancy of digital sales to everything, and you got your answer, which is nothing.
I think Nintendo will make $29,629,629 off of Earthbound sales, combined with the VC and collection. If one or the other is the only product, then the values mentioned before are still relevant, give or take some.

I've never been so confused over a forum posting in my entire life.

brooks83

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WaLzgi

47. Posted:

SCAR392 wrote:

@pixelman
It can go either way. Multiply or divide. That was a mistake I made, but it could actually be divided or multiplied by 500(the median). It would still be a number larger than 0.

LzQuacker wrote:

SCAR392 wrote:

How many Earthbound cartridges are there? How ever many there are, times the value of what people give them sealed in box(minus the strategy guide, but the game is still sealed), is how much money Nintendo will probably get for selling it on the VC.

Makes sense to me...I think...

I actually just looked up how many were made(not counting Japan). I couldn't find an answer, but say if there were 345,000 copies made(5,000 are broken), and are floating around. They are all sealed, but don't include the strategy guide.
The sealed price could hypothetically be $2,000. 345,000 x 2000/8(price of VC game)=$86,250,000/8=10,781,250 sales.
These are made up numbers, but it would make sense if people actually want the game. Then there's also the rumor that Amazon made, which points torwards a collection including all 3 games. That would still equal out to the same number(350,000 x 2000), but divided by 44.99 instead, then divided by 3(it has to equal the cost of one game) would be the amount made. 350,000 x 2000/45/3 = $5,185,185 is the ammount of money they should make off of a collection.
115,226 collections will be sold by dividing that by 45 again.
THESE ARE MADE UP NUMBERS BASED ON 345,000 EB CARTRIDGES EXISTING.
Also take into account, that some might buy only EB, and others might buy the collection. That completey varies the numbers between those I just gave. So the collection is the least ammount that can be made, and VC is the most that can be made, with a range between those 2. These are the lifetime sales of these said games. Then divide or multiply those values by 500 if you want to listen to @pixelman.
Now do you understand how important numbers are everyone? They basically never equal anything concrete in relation to one another, so it doesn't matter.

EDIT: I accidentally factored in 350,000 in the values after the first one. So, more power to that numbers don't matter. It wasn't a calculation mistake. I was thinking of a different number the whole time.

EDIT: The number for the second value would be $5,111,111, then 113,580 sales.

Actually, just multiply $5,111,111 by 500, then divide $86,250,000 by 500. Once you've done that, average both the answers. We still won't know how many copies of each differing product will be sold. Add in the irrelevancy of digital sales to everything, and you got your answer, which is nothing.
I think Nintendo will make $29,629,629 off of Earthbound sales, combined with the VC and collection. If one or the other is the only product, then the values mentioned before are still relevant, give or take some.

So, according to your math, there is a 99% chance that this was made up on the spot?

If you care so much for your privacy, what are you hiding?

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brooks83

48. Posted:

This formula for Earthbound sales will be taught in schools for centuries to come.

brooks83

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KingDunsparce

49. Posted:

SCAR392 wrote:

@pixelman
It can go either way. Multiply or divide. That was a mistake I made, but it could actually be divided or multiplied by 500(the median). It would still be a number larger than 0.

LzQuacker wrote:

SCAR392 wrote:

How many Earthbound cartridges are there? How ever many there are, times the value of what people give them sealed in box(minus the strategy guide, but the game is still sealed), is how much money Nintendo will probably get for selling it on the VC.

Makes sense to me...I think...

I actually just looked up how many were made(not counting Japan). I couldn't find an answer, but say if there were 345,000 copies made(5,000 are broken), and are floating around. They are all sealed, but don't include the strategy guide.
The sealed price could hypothetically be $2,000. 345,000 x 2000/8(price of VC game)=$86,250,000/8=10,781,250 sales.
These are made up numbers, but it would make sense if people actually want the game. Then there's also the rumor that Amazon made, which points torwards a collection including all 3 games. That would still equal out to the same number(350,000 x 2000), but divided by 44.99 instead, then divided by 3(it has to equal the cost of one game) would be the amount made. 350,000 x 2000/45/3 = $5,185,185 is the ammount of money they should make off of a collection.
115,226 collections will be sold by dividing that by 45 again.
THESE ARE MADE UP NUMBERS BASED ON 345,000 EB CARTRIDGES EXISTING.
Also take into account, that some might buy only EB, and others might buy the collection. That completey varies the numbers between those I just gave. So the collection is the least ammount that can be made, and VC is the most that can be made, with a range between those 2. These are the lifetime sales of these said games. Then divide or multiply those values by 500 if you want to listen to @pixelman.
Now do you understand how important numbers are everyone? They basically never equal anything concrete in relation to one another, so it doesn't matter.

EDIT: I accidentally factored in 350,000 in the values after the first one. So, more power to that numbers don't matter. It wasn't a calculation mistake. I was thinking of a different number the whole time.

EDIT: The number for the second value would be $5,111,111, then 113,580 sales.

Actually, just multiply $5,111,111 by 500, then divide $86,250,000 by 500. Once you've done that, average both the answers. We still won't know how many copies of each differing product will be sold. Add in the irrelevancy of digital sales to everything, and you got your answer, which is nothing.
I think Nintendo will make $29,629,629 off of Earthbound sales, combined with the VC and collection. If one or the other is the only product, then the values mentioned before are still relevant, give or take some.

Untitled

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SCAR392

50. Posted:

@LZQuacker
Wells there's more than a 99% that it's relevant. The cartridge count and price of eBay for a cart is the only information I didn't have, so if you put this into a ratio of cart count:money made, then facter in how many of those are collections or EB ONLY sales on VC, you can still find a possible answer. My formula was # of EB carts × value of a sealed copy on eBay(w/o strategy guide) ÷ price of VC(or collection) = money made/price of VC(collection)= sale count.
I think a Mother collection may be real, because that would give them the most profit, while still maintaining a low profile game that everyone can possibly buy off the eShop.
These numbers are like picking a number between 8 and 89,000,000, but they aren't based off of any actual data. The ratio is still relevant to an extent(it would count as part of the range) if calculated correctly, but there is still no actual data to base any of this off of, beside the price of the VC or collection on Amazon.
This is probability with no data.

Edited on by SCAR392

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Peach64

51. Posted:

This is the second through in two days where I've witnessed this display of mathematics far beyond the grasp of us mere mortals :o

Peach64

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Squid

52. Posted:

SCAR392 wrote:

This is probability with no data.

Untitled
There's no such thing. If it's probability without data, then you're just making up numbers. Probability is data, just not 100% known data. You'd think someone who's good at math would know that...

But to be honest, at this point I don't even know what 2 + 2 is anymore.

Edited on by Squid

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SCAR392

53. Posted:

CaptainSquid wrote:

SCAR392 wrote:

This is probability with no data.

Untitled
There's no such thing. If it's probability without data, then you're just making up numbers. Probability is data, just not 100% known data. You'd think someone who's good at math would know that...

But to be honest, at this point I don't even know what 2 + 2 is anymore.

The price of VC and the possible EB collection are still relevant. I already stated they were mainly made up numbers beyond that. Probability without data would be like recreating numbers all over again. I guessed at a number that I thought could be the cart count, so it may not be the actual number, but it's still part of the range(there has to be at least 8 in this case). Any number in relation to others can be considered data. The numbers themselves have no relation unless you make it so.
So part of the data may be right, because the range within the equation itself is 8-89,000,000.
Anyway... this is only converting a hypothetical eBay price of a packaged game that never existed into sales numbers and money created based off of the VC or collection prices. The entire thing is made up, but it holds relevant data within it.

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Reala

54. Posted:

SCAR392 wrote:

CaptainSquid wrote:

SCAR392 wrote:

This is probability with no data.

Untitled
There's no such thing. If it's probability without data, then you're just making up numbers. Probability is data, just not 100% known data. You'd think someone who's good at math would know that...

But to be honest, at this point I don't even know what 2 + 2 is anymore.

The price of VC and the possible EB collection are still relevant. I already stated they were mainly made up numbers beyond that. Probability without data would be like recreating numbers all over again. I guessed at a number that I thought could be the cart count, so it may not be the actual number, but it's still part of the range(there has to be at least 8 in this case). Any number in relation to others can be considered data. The numbers themselves have no relation unless you make it so.
So part of the data may be right, because the range within the equation itself is 8-89,000,000.
Anyway... this is only converting a hypothetical eBay price of a packaged game that never existed into sales numbers and money created based off of the VC or collection prices. The entire thing is made up, but it holds relevant data within it.

Unless you make it so? this a Religion now, hail the messiah!!!

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Chrono_Cross

55. Posted:

I need to find a new hobby.

Just for you.
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Algus

56. Posted:

Will the kind of people who are willing to spend $100+ on Earthbound really go, "Eh, I'll just buy it on VC" ?

It isn't like there are no other alternatives for playing the game, even on original hardware if that is your thing.

Where's the KABOOM?! There was supposed to be an earth-shattering KABOOM! sigh delays...delays...

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WaLzgi

57. Posted:

SCAR392 wrote:

This is probability with no data.

SCAR392 wrote:

The entire thing is made up, but it holds relevant data within it.

Untitled

Wow...

Back on topic. Regardless, retro games still hold value among collectors who are more than willing to spend the money.

Edited on by WaLzgi

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Ryno

58. Posted:

This thread has more bs than a cattle ranch.

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MAB

59. Posted:

Untitled

MAB

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WaveyChristmas

60. Posted:

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Metal Storm increased in value thanks to the popularity of the Happy Video Game Nerd Video review. And I've also noticed that the ultra rare Jack Bros for the virtual Bos has practically trippled! I was fortunate enough to have the US version 'mint' CIB which came bundled with a Virtual Boy in an INtense balls for walls epic & glorious eBay auction which i ended up winning by a hair! Later on, I ended up selling it on eBay for a measily $120 a few years back :p ...Nowadays, if you're lucky enough to even find one, a cart by itself with ripped and damaged sticker art goes for more than that! lol. A US CIB copy of this game is RARE and i wish i would of held onto mine to see it leap like Kermit the frog in Price! Foolish i was obiwan.


Jack Bros at 13:00 - 14:43 ;)

Edited on by WaveyChristmas

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