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Topic: Why were kids in the 80s so good at playing games while kids today are so poor?

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unrandomsam

The Arcade difficulty is still the one I want. (Neo Geo - difficulty = MVS is about right).

Any home console games were miles easier than the Arcade version for the most part. (And the home computer games I tried to play before that).

I don't get anything out of it if I just do it first time.

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shaneoh

Because when a game took an hour to load, you made sure you played it no matter how good or bad it was, these days it's not hard to switch between 5 games in 5 minutes.

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ultraraichu

Dave24 wrote:

ultraraichu wrote:

As for the kids of the 80s, I think today's kids are the same way now.

The only thing that stays the same is the mentality, so you are kinda right. Nowadays kids get away with a lot more and not only that, but parents are spoiling them a lot. So the conclusion is, kids changed, because parenting changed.

Back then, if you got a game, no matter how crappy or hard it was, you had either this or no games at all, so of course you played it. Nowadays you have free games, much bigger choice and not "2 games per year" (unless you've got to flea market with parents, where you could get games cheaper sometimes [if the cartridge wasn't swapped inside]... and if they took you there), now if kid gets annoyed, parents just replace it with something else.

Also, nowadays there is no such thing as lack of patiente - only ADD

Good point. I remember that being the case with me, even the flea market part. The quantity of different games I played back then is no where close to the ones they play now, Lucky Generation Z kids.

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ultraraichu

WaveBoy wrote:

shaneoh wrote:

Because when a game took an hour to load, you made sure you played it no matter how good or bad it was, these days it's not hard to switch between 5 games in 5 minutes.

You basically just summed up the Playstation 1 era, there weren't any crazy load times to speak of during the 8-16 bit generation.

No worries, blowing on the game cartridge and poping it in and out the system made up that hour time with some work to boot.

A dying animal struggles, thrashes and howls in protest as its life torn from it. To see this in action, watch Animal Planet. The same thing happens when a video game is or isn't released. To see this in action, stay here.

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8BitSamurai

shaneoh wrote:

Because when a game took an hour to load, you made sure you played it no matter how good or bad it was, these days it's not hard to switch between 5 games in 5 minutes.

What? Cartridge games in the 80's loaded up instantly, I'm not sure what you're talking about, unless you're referring to some computer games of the time (Ones on cassette in particular).

Edited on by 8BitSamurai

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Klimbatize

Bass_X0 wrote:

Klimbatize wrote:

He didn't say it would be "too hard". He said they wouldn't be used to the physics, which is true.

]

NES Super Mario Bros. has sold how many times over the last ten years?

Can't all be from adults who remembered playing the original. Super Mario Bros. DX was even given away free here on 3DS.

Okay.....

The fact remains you misunderstand the dude's quote. He never said kids think the original Mario Bros. is too hard. Obviously you struck a cord based on the number of responses, but it's been falsely prompted because nobody from Nintendo said that. That's my point.

Edited on by Klimbatize

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SkywardLink98

The real question is why are kids from the 80s so stuck up? Why do they keep bragging about how much better they are than kids now?

My SD Card with the game on it is just as physical as your cartridge with the game on it.
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Klimbatize

SkywardLink98 wrote:

The real question is why are kids from the 80s so stuck up? Why do they keep bragging about how much better they are than kids now?

Haha.

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shaneoh

8BitSamurai wrote:

shaneoh wrote:

Because when a game took an hour to load, you made sure you played it no matter how good or bad it was, these days it's not hard to switch between 5 games in 5 minutes.

What? Cartridge games in the 80's loaded up instantly, I'm not sure what you're talking about, unless you're referring to some computer games of the time (Ones on cassette in particular).

Yes cassettes, not all of us could afford a cartridge console, or even a floppy drive upgrade to our cassette computer. Cassettes weren't uncommon back then.

ultraraichu wrote:

No worries, blowing on the game cartridge and poping it in and out the system made up that hour time with some work to boot.

An hours load time is if you did it right, forget to press the counter reset timer and the next time the computer needed the cassette you'd be starting all over again.

SkywardLink98 wrote:

The real question is why are kids from the 80s so stuck up? Why do they keep bragging about how much better they are than kids now?

Pfft because we are. Kids these days have it unjustifiably easy.

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Nintendo_Ninja

SkywardLink98 wrote:

The real question is why are kids from the 80s so stuck up? Why do they keep bragging about how much better they are than kids now?

Because they are kids at heart?

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ogo79

because more "gamers" these days spend more time crying online about games more then they play them. thus, less playing, less practice more sucking, back online to cry about games being too hard, virtual console. getting said virtual console games, sucking at it by spending more time online crying about wanting more games . poser gamers really. wasting their money

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

Jazzer94

What this thread boils down too in a nut shell.
Untitled

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Tasuki

Bass_X0 wrote:

So the new Mario Creator game isn't including the original NES Super Mario Bros. physics because kids today would find it too hard.

But I was in the eighties playing games. And so did many other 80s kids. I didn't find them too hard. Sure I died a lot but that wasn't the game's fault.

So why is a kid in the eighties so much better at games than kids today?

It's simple really the games nowadays holds players hands. I mean I can't even remember the last time I played a game from this generation that gave you a game over screen and you had to start the game completely over again. Take GTA V for example if you die you lose some money maybe your weapons but that's about it its not like you have to start the game completely from the beginning like if you were to die in Super Mario Bros on the NES. And even then there are save states now and save files so even if there was a game over you just load it from your last save point.

How many games out there dont even use lives anymore? Lego series for example if you die you just come right back no matter how many times you die.

Its stuff like that that makes kids today think that the games from the 80s are too hard.

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Drobotic

Jazzer94 wrote:

What this thread boils down too in a nut shell.
Untitled

It's like this anywhere where people mention old decades and how our generation is doing.

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Ryno

Here's the truth, we all "sucked" at video games in the 80's. I know it, you know it, your mom that had to force you to go to bed because you were stuck on Ninja Gaiden level 6-2 and you wouldn't quit knows it. Don't lie, outside of help from cheat codes, Nintendo Power, and the rip-off hotline we took forever to beat games if we ever beat them at all.

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SCRAPPER392

It goes both ways. Some older players I've seen are super good at all the old games, but aren't very good or are unable to understand all the newer ones. It's just a matter of what people are used to, I think.

There needs to be a balance of difficulty, because I do think there are some games that are not fair to the player. You could sit there and "twitch" your way through a level, but if that sort of "twitch" gaming is required to play the game, and not just learn it, most people will not like it.

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the_shpydar

bezerker99 wrote:

brewsky wrote:

bezerker99 wrote:

As a person who experienced every single second of the 80's, here's my take on this situation.

Gamers from the early 80's went to arcades and pumped quarters into games and played them. To make money, these arcade cabinets needed to have games that were challenging so that the quarters would continue to be chucked into them. I can't imagine an owner of an arcade game making make much profit if the game could be completed with just one quarter.

Around the mid-80's, Nintendo released the NES. The people Nintendo were looking for with the NES were those exact same gamers who were throwing quarters away on arcade games. It's no surprise that a lot of early NES games were loose ports of arcade titles (ie: Ghosts 'n Goblins, Burgertime, Donkey Kong, DK Jr., Dig-Dug, Mike Tyson's Punch-Out!!, Gauntlet, Elevator Action, Rampage, Popeye, Joust, Rygar, Tecmo Bowl....the list goes on and on).

It also was apparent, whether intentional or because of hardware limitations (probably a little bit of both), that the "challenge" from arcades had also been implemented on home consoles (especially the NES).

There wasn't any such thing as a fairly easy game from the 80's. I believe it all started with arcades.

I was about to say almost the same exact thing, but with a different take. I think part of it was because game developers were so used to developing games designed to suck quarters away from customers that when consoles like the NES came out, they still developed with that mind set. it wasn't until the SNES era where they got more accustomed to developing games solely for the purpose of home entertainment.

Yes!! You said what I was trying to say!

Expanding on this a bit, the hardness of the arcade games of the day (by design to suck your quarters) forced us to get better at hard games. When you were lucky to have $5 in your pocket to get a Big Gulp, maybe a couple comic books, and then the rest for games, you damn sure wanted to make each and every quarter last as long as possible. You HAD to get good, or you just wouldn't get to play at all.

ogo79 wrote:

because more "gamers" these days spend more time crying online about games more then they play them. thus, less playing, less practice more sucking, back online to cry about games being too hard, virtual console. getting said virtual console games, sucking at it by spending more time online crying about wanting more games . poser gamers really. wasting their money

Marry me.

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CaviarMeths

ITT: 30+ year olds bragging about how much cooler they are at video games.

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mamp

CaviarMeths wrote:

ITT: 30+ year olds bragging about how much cooler they are at video games.

I'm not even close to being 30 and I can brag about how much cooler I am at videogames

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bezerker99

Regarding long load times.... Anyone who's ever played Sid Meier's Pirates! on Commodore 64 has already had a crash course in patience. Those were some pretty attrocious loading times.

But we just didn't care. Heck, California Games took a little while to load on that machine.

GOOD TIMES!!!

Edited on by bezerker99

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