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Topic: why was there no 2d mario game for the 64 or cube?

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777nicholas362

1. Posted:

i mean i can understand the 64 because they were just getting into makig 3d games but they made yoshis story which is 2d. the gamecube should have also had one because they were already making 3d games for a bit. leave your thoughts here prples

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WildMan

2. Posted:

Probably because 2d platformers were thought to be outdated or something like that.

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Klimbatize

3. Posted:

It was because they were too busy ironing out the details of the Mario timeline.

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GuSolarFlare

4. Posted:

if there were any. New Super Mario Bros. wouldn't have happened.... and I'd be fine with it to tell the truth.....

Edited on by GuSolarFlare

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777nicholas362

5. Posted:

WildTwinVikings wrote:

Probably because 2d platformers were thought to be outdated or something like that.

there were still 2d games though, like yoshis story.

Hey I'm doin a Super Mario 64 Let's Play and I will do a Banjo-Kazooie Banjo-Tooie and more let's Plays. Youtube: http://www.youtube.com/user/carolebeni30 DON'T WATCH MY OLDER VIDEOS!!! PLEEEZ

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777nicholas362

6. Posted:

Klimbatize wrote:

It was because they were too busy ironing out the details of the Mario timeline.

I so adore your threads, nickie.

ha ha

Hey I'm doin a Super Mario 64 Let's Play and I will do a Banjo-Kazooie Banjo-Tooie and more let's Plays. Youtube: http://www.youtube.com/user/carolebeni30 DON'T WATCH MY OLDER VIDEOS!!! PLEEEZ

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WildMan

7. Posted:

777nicholas362 wrote:

WildTwinVikings wrote:

Probably because 2d platformers were thought to be outdated or something like that.

there were still 2d games though, like yoshis story.

But they weren't nearly as common as they were on the NES or SNES..

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777nicholas362

8. Posted:

WildTwinVikings wrote:

777nicholas362 wrote:

WildTwinVikings wrote:

Probably because 2d platformers were thought to be outdated or something like that.

there were still 2d games though, like yoshis story.

But they weren't nearly as common as they were on the NES or SNES..

true. they were more common on the gameboy when the 64 and gamecube were out.

Hey I'm doin a Super Mario 64 Let's Play and I will do a Banjo-Kazooie Banjo-Tooie and more let's Plays. Youtube: http://www.youtube.com/user/carolebeni30 DON'T WATCH MY OLDER VIDEOS!!! PLEEEZ

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WaLzgi

9. Posted:

Klimbatize wrote:

It was because they were too busy ironing out the details of the Mario timeline..

Here ya go: http://i149.photobucket.com/albums/s59/eratticus/TheMarioTime...

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RevolverLink

10. Posted:

Back then the entire gaming industry was heedlessly diving headfirst into the new era of 3D gameplay. Generally speaking, 2D games and side-scrollers were perceived as archaic by the gaming community throughout the entire PSX/N64 generation and much of the next gen as well. The N64 & Cube had enough working against them as it was without Nintendo publishing new home console games from their flagship franchise that looked "old".

Edited on by RevolverLink

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777nicholas362

11. Posted:

ScroogeMcLz wrote:

Klimbatize wrote:

It was because they were too busy ironing out the details of the Mario timeline..

Here ya go: http://i149.photobucket.com/albums/s59/eratticus/TheMarioTime...

fuuuuuuuuuu

Hey I'm doin a Super Mario 64 Let's Play and I will do a Banjo-Kazooie Banjo-Tooie and more let's Plays. Youtube: http://www.youtube.com/user/carolebeni30 DON'T WATCH MY OLDER VIDEOS!!! PLEEEZ

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CM30

12. Posted:

Because Nintendo had this 3D obsession and didn't even consider the possibilities of a great new 2D Mario game, and the other companies weren't much better (to the point Sony nearly turned down Castlevania Symphony of the Night because 2D was 'dated').

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MrWalkieTalkie

13. Posted:

3D was all the rage. It was the future of platformers at the time. People didn't seem to want to revert back to 2D, it seemed more like a down-grade to people. But later on Nintendo decided to bring back the classic 2D style platforming and its untapped potential for Mario with New Super Mario Bros.

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Millgiass

14. Posted:

Because 3D was seen (by corporate morons) as the only thing people would buy at the time. That was also one of the problems with SEGA the North American Administration said "Do not bring out 2d games! Americans only want 3d." So the Saturn was stuck with slim pickings because it's mostly a 2d console. I imagine the mindset was the same at Nintendo. In this generation they saw an uptick in "retro" sales and collecting so they decided (like others) to play the nostalgia card. That is why there are so many new 2D Mario games now. They are going off of what is the easiest sale, that is probably what they were doing before, but a good game is a good game so these kinds of tactics are fundamentally flawed.

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micronean

15. Posted:

777nicholas362 wrote:

i mean i can understand the 64 because they were just getting into makig 3d games but they made yoshis story which is 2d. the gamecube should have also had one because they were already making 3d games for a bit. leave your thoughts here prples

two reasons:
1. NSMB was made out of nostalgia; a desire to make a throwback game based on the orignal Super Mario Bros. In the late 90's N64 era, the NES and 2D gaming wasn't old enough yet. Developers were still discovering the potential of 3D.
2. NSMB was made for the Nintendo DS, a portable system. It looked and played great because it wasn't fully 3D and so the DS hardware wasn't pushed over its limit (All the other versions that followed have just been minor extensions of the DS game, that's why some gamers find the formula so tired--and why they were disappointed when it came out on Wii U as its showcase "launch" game). Anyway, as it was made for a portable, I would think that Nintendo's 2d offerings at the time might also have been made for portables. I'd look at what Nintendo released for the Gameboy, and Gameboy Color. Obviously for the GBA, they re-did their old SMB games....which may have brought on that nostalgia that birthed NSMB....

Edited on by micronean

micronean

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Slayer

16. Posted:

GuSilverFlame wrote:

if there were any. New Super Mario Bros. wouldn't have happened.... and I'd be fine with it to tell the truth.....

I know what you mean. If you've played one NSMB game, you've played them all.

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daggdroppen

17. Posted:

this is why i think the period between 1985-1996 and the period from 2005-2013 are the best.

during around the period 1996-2005 there were almost no platformers. but that changed with NSMB and all the indiegames =)

daggdroppen

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Franklin

18. Posted:

Because Nintendo knew better then, and actually utilised the capabilities of their hardware.

Franklin

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Nintenjoe64

19. Posted:

2D almost became a dirty word in gaming for that era. Nobody really wanted 2D when 3D was 50% more dimensional. The switch to 3D showed up just how many genres had gone stale in 2D and anyone who tried to make anything 2D was criticised for not being innovative enough. Even games like Mario Kart 64 got slated for having 2D sprites on 3D tracks.

I only posted this to get my avatar as the forum's thumbnail.

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ultraraichu

20. Posted:

3d and innovation was all the rage back then. Now's era of nostalgia, familiar franchise/ IP, and retro throwbacks.

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