Retro Forum

Topic: why was the dash button taken away from yoshis island and super mario 64?

Showing 1 to 13 of 13

AuthorMessage
777nicholas362

777nicholas362

1. Posted:

how come the dash button was taken away in mario world 2 and mario 64? i mean obviously mario world 2 yoshis island was supposed to be a gameplay and setting sequel to super mario world obviously i mean its called super mario world 2: yoshis island, but the dash is automatic. i know its not a big deal but it just feels odd for a 2d mario game. and i can kinda under stand why it was taken away in mario 64 becuase of that thing mario does when you press it, but why couldn't they make that move the r button? and also they managed to put it in mario 64 ds. maybe they didnt put it in 64 because world 2 didnt have it. anyways please respond prples.

Hey I'm doin a Super Mario 64 Let's Play and I will do a Banjo-Kazooie Banjo-Tooie and more let's Plays. Youtube: http://www.youtube.com/user/carolebeni30 DON'T WATCH MY OLDER VIDEOS!!! PLEEEZ

AuthorMessage
GuSolarFlare

GuSolarFlare

2. Posted:

I always thought it was because Mario 64 had the analog stick that( IN THEORY ) should have made de Running button redundant.....

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
salty tears tenderize true beef
my Backloggery
my Banner made by Dark-Luigi!
My Galaxy Bio also by Dark-Luigi!

Nintendo Network ID: GustavoSF

AuthorMessage
Geonjaha

Geonjaha

3. Posted:

Because it was completely unnecessary. In both of those games you could run if you kept moving, and it worked fine, meaning just one less button to worry about.

I make Pixel Art on occasion.
Help bring Dragon Quest back to the West, so we can all resume having fun.

AuthorMessage
777nicholas362

777nicholas362

4. Posted:

Geonjaha wrote:

Because it was completely unnecessary. In both of those games you could run if you kept moving, and it worked fine, meaning just one less button to worry about.

yeah for mario 64 it feels fine but again i just feel lke the 2d games should just have run buttons.

btw playing yoshis island, one of the best 2d marios ever.

Hey I'm doin a Super Mario 64 Let's Play and I will do a Banjo-Kazooie Banjo-Tooie and more let's Plays. Youtube: http://www.youtube.com/user/carolebeni30 DON'T WATCH MY OLDER VIDEOS!!! PLEEEZ

AuthorMessage
Happy_Mask

Happy_Mask

5. Posted:

prples

...?

[16:08] LordJumpMad Hides his gut with a griddle
[16:08] Reala: what ljm does for cash is ljm's business
[16:08] LordJumpMad: Gotta look good my my next game u_u

AuthorMessage
777nicholas362

777nicholas362

6. Posted:

Happy_Mask wrote:

prples

...?

pples with an r.

Hey I'm doin a Super Mario 64 Let's Play and I will do a Banjo-Kazooie Banjo-Tooie and more let's Plays. Youtube: http://www.youtube.com/user/carolebeni30 DON'T WATCH MY OLDER VIDEOS!!! PLEEEZ

AuthorMessage
KingMike

KingMike

7. Posted:

Because it was unnecessary. In Mario 64 (N64), you have the analog stick. In Yoshi's Island, Yoshi automatically speeds up.
They put it in Mario 64 DS because that version included D-Pad controls (which are sadly needed because of the awful touchscreen controls. Which wouldn't be terrible if it didn't recenter the virtual control stick to wherever you placed your finger. I mean, really who thought that was a good idea? I remember when the DS first came out and some people thought it was a hardware problem because they couldn't believe Nintendo's game designers would come up with such a bad idea! That'd be like if the N64 Control Stick kept sliding itself across the controller.)
I don't know if anyone remembers, the original DS actually came with this plastic thumb cover on a strap (with a place to tie it to the DS), so they clearly imagined people sliding their thumb across the touch screen like a big analog stick.

KingMike

AuthorMessage
GuSolarFlare

GuSolarFlare

8. Posted:

@KingMike I remember it! the thumb strap was really cool idea sadly the only game I found use to it was Mario 64 DS and it wasn't good because of the touchscreen move design problem you explained.

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
salty tears tenderize true beef
my Backloggery
my Banner made by Dark-Luigi!
My Galaxy Bio also by Dark-Luigi!

Nintendo Network ID: GustavoSF

AuthorMessage
theblackdragonAdmin

theblackdragon

9. Posted:

since SM64's already been answered, in terms of SMW2, remember that the rest of the buttons were in use at any given time as you moved around — Y had yoshi eat things, B jumped, and A was for eggs. If you think about it, the controls were already pretty complicated at some points without adding in a separate 'dash' button to have to press, lol, and if you did have to have a separate 'dash' button it would've been pretty inconvenient to get to with Y and B already in use for other things :3

BEST THREAD EVER
future of NL >:3
[16:43] James: I should learn these site rules more clearly
[16:44] LztheBlehBird: James doesn't know the rules? For shame!!!
[16:44] Vintage: We have rules?
[16:44] Reala: don't expose the staff to sunlight, don't get them wet and don't feed them after midnight

Nintendo Network ID: gentlemen_cat | Twitter:

AuthorMessage
New_3DaSh_XL

New_3DaSh_XL

10. Posted:

There was a button, devoted to me? :o

They better bring it back >:0

8 Bit Forward
My Bio, by True_Hero, and another by Dark-Luigi. Oh, and a Kid Icarus one, too, created by Cyb3rnite.
deviantART Profile

If you
Could do
Anything you want to
Would you
Come though
Or would you decide to let it go?

Nintendo Network ID: NintenDash | Twitter:

AuthorMessage
777nicholas362

777nicholas362

11. Posted:

theblackdragon wrote:

since SM64's already been answered, in terms of SMW2, remember that the rest of the buttons were in use at any given time as you moved around — Y had yoshi eat things, B jumped, and A was for eggs. If you think about it, the controls were already pretty complicated at some points without adding in a separate 'dash' button to have to press, lol, and if you did have to have a separate 'dash' button it would've been pretty inconvenient to get to with Y and B already in use for other things :3

the tongue thing couldve acted like the fire flower. i could see that working.

Hey I'm doin a Super Mario 64 Let's Play and I will do a Banjo-Kazooie Banjo-Tooie and more let's Plays. Youtube: http://www.youtube.com/user/carolebeni30 DON'T WATCH MY OLDER VIDEOS!!! PLEEEZ

AuthorMessage
unrandomsam

unrandomsam

12. Posted:

Mario 64 is perfect (At least on the original hardware) you can run or walk extremely accurately.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

AuthorMessage
CM30

CM30

13. Posted:

For Super Mario 64, it was because it had an analogue stick, you don't need a dash button for games with one (and yes, the likes of 3D Land are a big step back here). For Yoshi's Island? Probably because it was meant to be slower paced and the gameplay design didn't really suit different speeds like that.

Try out Gaming Reinvented, my new gaming forum and website!
Also, if you're a Wario series fan, check out Wario Forums today! Your only place for Wario series discussion!
My 3DS Friend Code: 4983-5165-4189