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Topic: why was the dash button taken away from yoshis island and super mario 64?

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777nicholas362

1. Posted:

how come the dash button was taken away in mario world 2 and mario 64? i mean obviously mario world 2 yoshis island was supposed to be a gameplay and setting sequel to super mario world obviously i mean its called super mario world 2: yoshis island, but the dash is automatic. i know its not a big deal but it just feels odd for a 2d mario game. and i can kinda under stand why it was taken away in mario 64 becuase of that thing mario does when you press it, but why couldn't they make that move the r button? and also they managed to put it in mario 64 ds. maybe they didnt put it in 64 because world 2 didnt have it. anyways please respond prples.

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GuSolarFlare

2. Posted:

I always thought it was because Mario 64 had the analog stick that( IN THEORY ) should have made de Running button redundant.....

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Geonjaha

3. Posted:

Because it was completely unnecessary. In both of those games you could run if you kept moving, and it worked fine, meaning just one less button to worry about.

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777nicholas362

4. Posted:

Geonjaha wrote:

Because it was completely unnecessary. In both of those games you could run if you kept moving, and it worked fine, meaning just one less button to worry about.

yeah for mario 64 it feels fine but again i just feel lke the 2d games should just have run buttons.

btw playing yoshis island, one of the best 2d marios ever.

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Happy_Mask

5. Posted:

prples

...?

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777nicholas362

6. Posted:

Happy_Mask wrote:

prples

...?

pples with an r.

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KingMike

7. Posted:

Because it was unnecessary. In Mario 64 (N64), you have the analog stick. In Yoshi's Island, Yoshi automatically speeds up.
They put it in Mario 64 DS because that version included D-Pad controls (which are sadly needed because of the awful touchscreen controls. Which wouldn't be terrible if it didn't recenter the virtual control stick to wherever you placed your finger. I mean, really who thought that was a good idea? I remember when the DS first came out and some people thought it was a hardware problem because they couldn't believe Nintendo's game designers would come up with such a bad idea! That'd be like if the N64 Control Stick kept sliding itself across the controller.)
I don't know if anyone remembers, the original DS actually came with this plastic thumb cover on a strap (with a place to tie it to the DS), so they clearly imagined people sliding their thumb across the touch screen like a big analog stick.

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GuSolarFlare

8. Posted:

@KingMike I remember it! the thumb strap was really cool idea sadly the only game I found use to it was Mario 64 DS and it wasn't good because of the touchscreen move design problem you explained.

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theblackdragon

9. Posted:

since SM64's already been answered, in terms of SMW2, remember that the rest of the buttons were in use at any given time as you moved around — Y had yoshi eat things, B jumped, and A was for eggs. If you think about it, the controls were already pretty complicated at some points without adding in a separate 'dash' button to have to press, lol, and if you did have to have a separate 'dash' button it would've been pretty inconvenient to get to with Y and B already in use for other things :3

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Dashtag

10. Posted:

There was a button, devoted to me? :o

They better bring it back >:0

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777nicholas362

11. Posted:

theblackdragon wrote:

since SM64's already been answered, in terms of SMW2, remember that the rest of the buttons were in use at any given time as you moved around — Y had yoshi eat things, B jumped, and A was for eggs. If you think about it, the controls were already pretty complicated at some points without adding in a separate 'dash' button to have to press, lol, and if you did have to have a separate 'dash' button it would've been pretty inconvenient to get to with Y and B already in use for other things :3

the tongue thing couldve acted like the fire flower. i could see that working.

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unrandomsam

12. Posted:

Mario 64 is perfect (At least on the original hardware) you can run or walk extremely accurately.

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CM30

13. Posted:

For Super Mario 64, it was because it had an analogue stick, you don't need a dash button for games with one (and yes, the likes of 3D Land are a big step back here). For Yoshi's Island? Probably because it was meant to be slower paced and the gameplay design didn't really suit different speeds like that.

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