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Topic: Why I think Mario is better than Sonic

Posts 1 to 20 of 36

The_Ink_Pit_Ox

The problem with Sonic is, once you've played one game, you've played them all. There's no variety to the Sonic series, whereas almost every Mario game is different. I was considering trading in Sonic Adventure DX for Sonic the Hedgehog 2006, but it looks like the same thing.

This is why I'm disappointed to see that Super Mario Galaxy 2 will be just like the first, but with Yoshi added. While he does make everything better, I'm not about to put aside the original just to get it again with one character and a few new powerups added.

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TKOWL

You can't really say that about the Sonic and Mario games. Sonic Adventure DX wasn't fun. Super Mario Galaxy was. So would you rather like to play a sequel to a bad game or a sequel to a good game? Exactly

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Ricardo91

StarFox wrote:

The problem with Sonic is, once you've played one game, you've played them all. There's no variety to the Sonic series, whereas almost every Mario game is different. I was considering trading in Sonic Adventure DX for Sonic the Hedgehog 2006, but it looks like the same thing.

This is why I'm disappointed to see that Super Mario Galaxy 2 will be just like the first, but with Yoshi added. While he does make everything better, I'm not about to put aside the original just to get it again with one character and a few new powerups added.

Not to mention Sonic games are terrible (at least the post-Sonic Adventure console ones), while Mario games are actually fun and have effort put into them.

Edited on by Ricardo91

BulbasaurusRex

NEVER compare Sonic Adventure and Sonic 2006 like that! Sonic 2006 is one of (if not the) worst Sonic games ever made. Sonic Adventure and especially Sonic Adventure 2 are masterpieces that fit alongside the 2D Genesis (and Sega CD) games as the best Sonic games ever made.

Besides, there's more variety to the Sonic games than you think. The NES and SNES Mario games (outside of Super Mario 2) are just as similar to each other as the 2D Genesis Sonic games, especially when you include the lock-on masterpiece Sonic 3 & Knuckles. Sonic Adventure and Sonic Adventure 2 brilliantly moved the series into 3D the same way Super Mario 64 did. After that, the Sonic series started sinking because of too much substandard variety in the gameplay. If you played a level from Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, Sonic and the Secret Rings, Sonic and the Black Knight, and a night level of Sonic Unleashed, there is no way you would attempt this arguement.

Yes, Mario has had better games over the last several years (although I still don't understand how people can praise Galaxy as much as they do with that terrible camera), but it is not due to more gameplay variety.

Edited on by BulbasaurusRex

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

The_Ink_Pit_Ox

Yeah, I suppose Adventure is better because it combines platforming stages with an RPG-like story. The only other 3D sonic I've owned is Sonic Heroes, but I got sick of it after awhile.

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SilverBaretta

Bulbasaurus+Rex wrote:

NEVER compare Sonic Adventure and Sonic 2006 like that! Sonic 2006 is one of (if not the) worst Sonic games ever made. Sonic Adventure and especially Sonic Adventure 2 are masterpieces that fit alongside the 2D Genesis (and Sega CD) games as the best Sonic games ever made.

Besides, there's more variety to the Sonic games than you think. The NES and SNES Mario games (outside of Super Mario 2) are just as similar to each other as the 2D Genesis Sonic games, especially when you include the lock-on masterpiece Sonic 3 & Knuckles. Sonic Adventure and Sonic Adventure 2 brilliantly moved the series into 3D the same way Super Mario 64 did. After that, the Sonic series started sinking because of too much substandard variety in the gameplay. If you played a level from Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, Sonic and the Secret Rings, Sonic and the Black Knight, and a night level of Sonic Unleashed, there is no way you would attempt this arguement.

Yes, Mario has had better games over the last several years (although I still don't understand how people can praise Galaxy as much as they do with that terrible camera), but it is not due to more gameplay variety.

Ugh... Shadow the Hedgehog. E10+? I don't think so. Anyway, I agree with this due to the fact that after the 2 Sonic Adventure games, everything had the same style of gameplay. I did like Secret Rings, however, due to the sense of speed was only slowed down in you hit something or had to do some platforming. I don't want Sonic to die, just to be a little more original.

I'm pretty sure I think I'm funnier than I really am.
10 Years of Kingdom Hearts
3DS Friend Code: 0301-9785-9580
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vandil

Sonic was optimal back in the Genesis & Sega CD days. All other Sonic games are rubbish.

Mario's 2D adventures are certainly much better, though. Mario's 3D adventures are OK, but the swimming still sucks.

vandil

RandomWiiPlayer

Sonic was great (coughbettercough) back in the Genesis days. Now he is ruined. The only hope I have is Project Needlemouse.

The Game.

Is it after 9PM EST? You should probably ignore the above post.

BulbasaurusRex

SilverBlacktail wrote:

Ugh... Shadow the Hedgehog. E10+? I don't think so. Anyway, I agree with this due to the fact that after the 2 Sonic Adventure games, everything had the same style of gameplay. I did like Secret Rings, however, due to the sense of speed was only slowed down in you hit something or had to do some platforming. I don't want Sonic to die, just to be a little more original.

Are you guys kidding me? The two Adventure games have more in common with their gameplay that the rest of the games do with anythng. The more recent Sonic games have failed because they have too much gamplay variety!

Although they also had Big's dumb fishing levels in SA1 and disappointing treasure hunting levels, the Adventure games succeeded mostly because most of their gameplay was the same speedy platforming from the Genesis games briliantly translated into 3D or those mech shooting levels, actually a good alternative gameplay style. Sonic Heroes had you control a formation of three heroes (with a lot of gamplay and graphical bugs). Shadow the Hedgehog started with standard gameplay but added in guns and melee weapons, plus the Homing Attack wasn't as well done (tended to drop you into bottomless pits). Sonic and the Secret Rings put Sonic completely on rails, moving from left to right with tilt controls, and using a terrible system for jumping and attacking. Sonic 2006 attempted to use standard gameplay but did it so terribly as to almost be broken. Sonic and the Black Knight put Sonic back on rails and gave him a sword. Sonic Unleashed did great with the day levels, but wasn't very good with the Werehog in the night levels, which took up too much of the time playing the game.

People have hope for Sonic Needlemouse, because it looks like it's going to have classic Sonic gameplay, even going so far as to have completely 2D gameplay. Sonic fans want less originality from Sonic games, not more.

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

RandomWiiPlayer

SuperToad wrote:

Untitled

Lulz

I hate that thing. You should see how many times it has been posted on GameSpot in the last week.

No friends are confirmed, your argument is invalid.

The Game.

Is it after 9PM EST? You should probably ignore the above post.

SilverBaretta

Bulbasaurus Rex wrote:

Are you guys kidding me? The two Adventure games have more in common with their gameplay that the rest of the games do with anythng. The more recent Sonic games have failed because they have too much gamplay variety!

Although they also had Big's dumb fishing levels in SA1 and disappointing treasure hunting levels, the Adventure games succeeded mostly because most of their gameplay was the same speedy platforming from the Genesis games briliantly translated into 3D or those mech shooting levels, actually a good alternative gameplay style. Sonic Heroes had you control a formation of three heroes (with a lot of gamplay and graphical bugs). Shadow the Hedgehog started with standard gameplay but added in guns and melee weapons, plus the Homing Attack wasn't as well done (tended to drop you into bottomless pits). Sonic and the Secret Rings put Sonic completely on rails, moving from left to right with tilt controls, and using a terrible system for jumping and attacking. Sonic 2006 attempted to use standard gameplay but did it so terribly as to almost be broken. Sonic and the Black Knight put Sonic back on rails and gave him a sword. Sonic Unleashed did great with the day levels, but wasn't very good with the Werehog in the night levels, which took up too much of the time playing the game.

People have hope for Sonic Needlemouse, because it looks like it's going to have classic Sonic gameplay, even going so far as to have completely 2D gameplay. Sonic fans want less originality from Sonic games, not more.

I meant that all the 3D games featured the same camera style (either behind you or can circle around you). In that aspect, they all felt the same. The gameplay is always different, but only with a few aspects, which you just proved by only saying one or two different things about each game. As for the originality thing, I honestly don't even remember writing (typing) that. Yes, they do need to be LESS original.

P.S. Not trying to start a flame war with you, Bulbasaurus, just speaking my mind.....

Edited on by SilverBaretta

I'm pretty sure I think I'm funnier than I really am.
10 Years of Kingdom Hearts
3DS Friend Code: 0301-9785-9580
[url=http://www.youtube.com/user/NeoStormGaming]Watch me and my friends play games! Now with better visual qualit...

MrPinguy

StarFox wrote:

The problem with Sonic is, once you've played one game, you've played them all. There's no variety to the Sonic series...

A bit-basied opinion.
All 2-D Sonic are similar in the same way that all 2-D Mario are similar. (Weren't NSMBW, that is an awesome game by the way, criticized by some people about that?)
Galaxy if you think about it, is an Mario 64 in small planets.

And that said doesn't mean that the games are bad or repetitive if the base used is the same, in fact it's much better to make something work with an stable base. (Thing for example 3-D Sonic games never really found properly.)

MrPinguy

Chucko

I personally enjoy both characters. But I prefer Mario over Sonic any day.

Monster Hunter 3 Ultimate, would you kindly?

The_Ink_Pit_Ox

Mario, while seemingly redundant, at least alters the theme whereas Sonic still has the same old worlds.

Super Mario 64- generic Mario, but with varied interactive, 3D levels
Sunshine- tropical worlds with new gameplay combined with traditional Mario action
Galaxy- back to his roots, but with a sci-fi twist.

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BulbasaurusRex

SilverBlacktail wrote:

I meant that all the 3D games featured the same camera style (either behind you or can circle around you). In that aspect, they all felt the same. The gameplay is always different, but only with a few aspects, which you just proved by only saying one or two different things about each game. As for the originality thing, I honestly don't even remember writing (typing) that. Yes, they do need to be LESS original.

P.S. Not trying to start a flame war with you, Bulbasaurus, just speaking my mind.....

What 3D platformers don't use a similar camera view?

Those aren't just a couple different aspects. Those are the entire gameplay systems I mentioned, which are very different between most of the 3D Sonic games. By "originality," I meant originality in the gameplay, which is what this thread is all about.

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

zemulii

StarFox wrote:

This is why I'm disappointed to see that Super Mario Galaxy 2 will be just like the first, but with Yoshi added. While he does make everything better, I'm not about to put aside the original just to get it again with one character and a few new powerups added.

You sure don't give it much credit do you? I hope you don't look at all direct sequels with that attitude... I'm not sure how you can be disappointed with two 3D Mario games in one generation.

zemulii

SwerdMurd

Yeah this thread is all over the place.....

2D sonics = just not my cup of tea, but considering (1991? For Sonic 1? Wow!) when they came out, they're excellent. I just suck with accelerat-ey physics (I'm worse at Mario than Castlevania or Contra for that reason too) and Sonic is all about them. All the 2D ones were awesome though.

3D sonics = Only played 06, Secret Rings, and the first Adventure. I liked what I saw of the first adventure, I just don't like the Sonic universe much (not a fan of any of the characters) and the ARPG-ish additions kinda threw me off. Game was jaw-dropping when I first saw it on DC though. Secret Rings was actually kinda interesting, save for a couple baffling design flaws which you had to "correct" by spending ability points. Not the right way to stack on RPG elements, but I liked it more than most and just recently started playing it again. 06 was feces in game form--I need not describe why it took 10 minutes for me to play it (on a friend's 360, who thought the game was AMAAAZING), laugh, and refuse to continue.

That said, I think the variety thing is covered simply in the titles I've played. I've played every Mario game ever, and I don't think the leap in difference in any of the 3D installments is all that radically different--playing Galaxy feels like playing 64 with a difficulty-breaking spin-jump and really awesome 3d/gravity inclusive level design (again marred by the spin-jump) and Sunshine felt like 64 with with fluid pack and some overworld-ey cheese added in. I don't see Mario's innovation, at least regular-series-side, as all that much more monumentally different than Sonics in form.

He just got there first--every time. Better.

-Swerd Murd

(check my tunes out at www.soundcloud.com/swerdmurd)

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