Showing 21 to 30 of 30
21. Posted: Tue 1st Sep 2009 04:08 BST
It has a ton of uses. There are some major short cuts in several levels, and multiple smaller short cuts in every level if you use it well. Plus it can be used to dodge hazards and jump over someone boxing you out.
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To the bear arcades again.
22. Posted: Tue 1st Sep 2009 04:17 BST
There are too many hackers but I still play it.
23. Posted: Tue 1st Sep 2009 14:08 BST
I enjoyed it and I am not sure why it gets such a bad rap.
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24. Posted: Tue 1st Sep 2009 17:39 BST
don't forget some of the battle modes courses where the feather let you hide in the "boxes"
*patiently waits for Super Mario Kart on VC *
Edited on Tue 1st September, 2009 @ 17:39 by skywake
25. Posted: Tue 1st Sep 2009 17:44 BST
That was the most fun! I was thinking only in racing, but yea, that and jumping walls to steal a question block someone is about to get -- and then slamming on the breaks so you can get them with it after, of course -- is always great fun!
I am patiently awaiting it with you... Every morning when I wake up I curse my sister for losing my copy, haha, but I can't bring myself to order a new copy when it could come out on VC any day thanks to Nintendo's silly lack of a public release schedule. Grr.
26. Posted: Tue 1st Sep 2009 18:46 BST
I don't hate it. It's my second favorite behind MKDS. I thought it was a great version and I loved the coins.In fact I might re-buy it again to play on my DS
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27. Posted: Tue 1st Sep 2009 19:46 BST
You're right about the feather. The coins, however, were incredibly useless. Glad they were removed in MK64.
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28. Posted: Tue 1st Sep 2009 20:02 BST
The more you had the faster you drove. That seems pretty useful to me. Like items, it breaks up the monotony of driving the same set path each lap since you can risk longer are trickier paths to get more coins. Whether you like that or not is one thing, but it ain't useless.
Edit: Or at least, that's how it worked in Super Mario Kart. I haven't played Super Circuit in a long time. If they function differently in SC, just ignore me.
Edited on Tue 1st September, 2009 @ 20:02 by Adam
29. Posted: Wed 2nd Sep 2009 00:10 BST
I never bought it back in the day because it was seventy bloody dollars at Future Shop, which was downright ridiculous and made me begrudge the game. I did play someone else's copy though and it was a fun game, just not one I'd drop so much cash on. That $70 price tag stayed for quite some time, but now I could pick up the game for cheap at least.
Edited on Wed 2nd September, 2009 @ 00:12 by Ark
30. Posted: Wed 2nd Sep 2009 13:53 BST
Actually, I think it was well recieved! It became a Players Choice title, that accounts for something! I think it is an improvement over the SNES version, though I wish it had Koopa!