1Bass_X0Thu 12th Nov 2009 Same game but with enhancements - but what kind of enhancements?Experience points should be Rupees. Instead of a menu appearing when you reach the next level of experience, you should be able to trade your Rupees in a town for the upgrade you want instead. Has anyone passed on an upgrade to try for the next one but then get bored but you can't go back and get the lesser upgrade and you can't turn the game off because it doesn't save your experience? Then no more. Buying upgrades would just be like buying an item in every other Zelda game.The Life meter would be Hearts. A quarter or half a heart would represent the minimum amount of damage you can take. The number of Hearts you get would depend on how many hits you can take in the life meter. The weapon meter would be eight different swords instead of eight levels of strength. You just trade in your old sword (as well as some Rupees) for the new one although it still costs the same amount as in the NES game.You can assign several magical abilities to buttons like items in other Zelda games. No longer do you have to keep switching between magic as often. The magic are all also given their own icons - the one that refills your life meter could be a potion, the one that increases your defense could be a temporary blue tunic and the Jump one could be Roc's Feather.You can go back into dungeons once you completed them to grind if you wish. I always thought it was dumb how they closed down once you done everything you needed to within them.Towns give the appearance of being much more complex. Instead of walking left to right, you would now turn around corners and zigzag from one side of a street to the other but the layout is still the same as the NES game. If two buildings are next to each other in the NES game then they may be on opposite sides of the street in the update or even around the corner from each other. They're not further apart though, Link still travels the same distance between the two of them. Same in dungeons and caves. They're not left to right anymore. there are rooms which you walk around (again, automatically, its still technically straight left to right but it gives you the impression that it isn't). You walk into a room, travel to the middle of the room and then automatically walk towards one of the side walls although in the NES game, you travel from left to right.These are just a few ideas I thought of. Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne. I'm throwing my money at the screen but nothing happens!