Retro Forum

Topic: What is the thing you miss most about retro gaming & consoles?

Showing 21 to 40 of 124

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VincentV

21. Posted:

FonistofCruxis wrote:

NintyFan wrote:

I miss instruction booklets that were entertaining to read, like the one for Wario World and the Donkey Kong Country manuals. They were in decline during the Wii era, and now they've been reduced to a simple, folded flier in 3DS boxes.

[/div]

This, Wario games almost always have fun entertaining instruction booklets to read, whether they're from the Warioware series or one of his platformers. I also enjoyed reading the instruction booklets of both No more heroes games.

I miss games consoles being games consoles. I'm not really bothered about most of the extra stuff you get on games consoles these days, I get games consoles to play games but now console manufacturers have to add a load of unnecessary features that don't affect the games at all. I like some of them though like the AR and activity log on the 3DS.

At least the MK7 manual was both digital & physical, and the digital one had a design to it, so all hope is not lost. There may be both options, plus the digital ones may be near-identical to the physical ones.

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komicturtle

22. Posted:

I miss sitting around the TV with my cousins, brother or even nieces and playing together.. in the same room... on N64 and even Dreamcast and early days of Xbox... :(

Local play is taken for granted. Which is why I'm happy Wii retained that and especially WiiU.

komicturtle

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Karakato

23. Posted:

I miss having the mindset of an innocent child who's about to be blown away by the awesomeness of his brand new Gaming system since kids are easily blown away by almost anything... off course, that's how I saw kids before 2010.

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Bobhobob

24. Posted:

I miss the GOOD licensed games, like the early Batman games, Mickey platformers and Hamtaro games.
Of course, Batman: Arkham Asylum and City have been doing pretty well, and they're licensed.
Epic Mickey was okay too.

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RancidVomit86

25. Posted:

I miss Zombies Ate My Neighbors

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SKTTR

26. Posted:

the limits.
imagination.
creativeness.
tons of fun gameplay.
in a few kilobytes.

scatterkid.weebly.com

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Retro_on_theGo

27. Posted:

RancidVomit86 wrote:

I miss Zombies Ate My Neighbors

Aw man! You just reminded me that I still need to get that for my SNES.

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Chrono_Cross

28. Posted:

I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.

Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.

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sebman30

29. Posted:

i hate how you never get a full game anymore, you always have to buy half the game through dlc even after the buying the disk. especially capcom..........they really dissapoint me nowadays.

sebman30

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RancidVomit86

30. Posted:

Everyone pull out them Game.com and update they contact list!

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Supereor

31. Posted:

@Chrono_Cross
In some modern games, it's still there...

This signature is an awful waste of time

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GamecubeMan

32. Posted:

The dedication that some developers gave to make a game. Some people forget that it was not as easy to get a game to the public as it is now. Their was also all those copyright issues.... SOME selfish developers stole the ideas of others and called it “sharing” that just sucks IMO

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Undead_terror

33. Posted:

when all FPS were not the same.

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Retro_on_theGo

34. Posted:

Chrono_Cross wrote:

I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.

Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.

I completely agree with this. I loved learning through gameplay. Sad an experience like Megaman X's intro stage will probably never be recreated now-a-days.

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GamecubeMan

35. Posted:

L4DYB4NSH33 wrote:

I miss sitting around the TV with my cousins, brother or even nieces and playing together.. in the same room... on N64 and even Dreamcast and early days of Xbox... :(

Local play is taken for granted. Which is why I'm happy Wii retained that and especially WiiU.

I know right! :O I like hanging out and gaming at times. Online is good and all but sometimes I like this WAY better :D

Gamecubeloggery
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BulbasaurusRex

36. Posted:

Isometric beat-'em-ups, such a great genre that hardly anybody bothers with anymore.

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RancidVomit86

37. Posted:

Think some my best memories were Halo LAN parties and we all getting together to play Battletoads and Rampage all night.

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RevolverLink

38. Posted:

I mostly just miss the days when 2D visuals (and, to a lesser extent, 2D game design, although at least we saw our fair share of 2.5D platformers this gen) weren't relegated to the realms of "niche" and/or indie digital downloads. That most new 2D retail games built from the ground up for current systems (Rayman Origins and Legends, Wario Land: Shake It!, Muramasa, Dragon's Crown) are almost uniformly gorgeous makes me that much hungrier for them.

Don't get me wrong, I love fully-realized 3D worlds just as much, I just wish the disparity wasn't so wide.

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Wheels2050

39. Posted:

Chrono_Cross wrote:

I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.

Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.

Yeah I really dislike this. Particularly so when you get prompts telling you to 'Press ... to open the door' after you've already opened HUNDREDS OF BLOODY DOORS! I'm not going to forget how to open them, and even if I did it's not that inconvenient to try a couple of buttons before I get the right one! It really breaks immersion and treats the player like an idiot.

I don't know, maybe it's because I grew up playing games where reading the manual was pretty much a requirement before playing it. I actually prefer that, to be honest - prompts all over the screen kind of breaks the fourth wall (I know, it's already broken if it's interactive but you know what I mean) and reminds you constantly that it's just a game. If all that stuff is left in the manual, you can just concentrate on the 'game' parts of the game.

I understand WHY this is happening, and in-game tutorials are probably better than having to read through a manual, but I'm stuck in my ways...

I used to have a blog link here. I'll put it back up when the blog has something to read.

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bezerker99

40. Posted:

Chrono_Cross wrote:

I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.

Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.

^ THIS. I came here to say exactly that. I miss games NOT holding your hand. Also, I miss the days when First Person Shooters weren't even a thought.

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