I miss the GOOD licensed games, like the early Batman games, Mickey platformers and Hamtaro games.
Of course, Batman: Arkham Asylum and City have been doing pretty well, and they're licensed.
Epic Mickey was okay too.
Where my friends and I usually get stupid:
https://www.twitch.tv/MUDWALLHOLLER - Come by hang and visit our Discord. The link for Discord is on the Twitch page.
I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.
Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.
Just for you. "I'm just a musical prostitute, my dear." - Freddie Mercury
i hate how you never get a full game anymore, you always have to buy half the game through dlc even after the buying the disk. especially capcom..........they really dissapoint me nowadays.
Where my friends and I usually get stupid:
https://www.twitch.tv/MUDWALLHOLLER - Come by hang and visit our Discord. The link for Discord is on the Twitch page.
The dedication that some developers gave to make a game. Some people forget that it was not as easy to get a game to the public as it is now. Their was also all those copyright issues.... SOME selfish developers stole the ideas of others and called it “sharing” that just sucks IMO
I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.
Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.
I completely agree with this. I loved learning through gameplay. Sad an experience like Megaman X's intro stage will probably never be recreated now-a-days.
I miss sitting around the TV with my cousins, brother or even nieces and playing together.. in the same room... on N64 and even Dreamcast and early days of Xbox...
Local play is taken for granted. Which is why I'm happy Wii retained that and especially WiiU.
I know right! I like hanging out and gaming at times. Online is good and all but sometimes I like this WAY better
Isometric beat-'em-ups, such a great genre that hardly anybody bothers with anymore.
Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.
3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur
Where my friends and I usually get stupid:
https://www.twitch.tv/MUDWALLHOLLER - Come by hang and visit our Discord. The link for Discord is on the Twitch page.
I mostly just miss the days when 2D visuals (and, to a lesser extent, 2D game design, although at least we saw our fair share of 2.5D platformers this gen) weren't relegated to the realms of "niche" and/or indie digital downloads. That most new 2D retail games built from the ground up for current systems (Rayman Origins and Legends, Wario Land: Shake It!, Muramasa, Dragon's Crown) are almost uniformly gorgeous makes me that much hungrier for them.
Don't get me wrong, I love fully-realized 3D worlds just as much, I just wish the disparity wasn't so wide.
I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.
Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.
Yeah I really dislike this. Particularly so when you get prompts telling you to 'Press ... to open the door' after you've already opened HUNDREDS OF BLOODY DOORS! I'm not going to forget how to open them, and even if I did it's not that inconvenient to try a couple of buttons before I get the right one! It really breaks immersion and treats the player like an idiot.
I don't know, maybe it's because I grew up playing games where reading the manual was pretty much a requirement before playing it. I actually prefer that, to be honest - prompts all over the screen kind of breaks the fourth wall (I know, it's already broken if it's interactive but you know what I mean) and reminds you constantly that it's just a game. If all that stuff is left in the manual, you can just concentrate on the 'game' parts of the game.
I understand WHY this is happening, and in-game tutorials are probably better than having to read through a manual, but I'm stuck in my ways...
I used to have a blog link here. I'll put it back up when the blog has something to read.
I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.
Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.
^ THIS. I came here to say exactly that. I miss games NOT holding your hand. Also, I miss the days when First Person Shooters weren't even a thought.
I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.
Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.
[/div]
[/div]
^ THIS. I came here to say exactly that. I miss games NOT holding your hand. Also, I miss the days when First Person Shooters weren't even a thought.
[/div]
Doesn't this apply to big name Titles on the PS3 & XBOX 360? Most of the Wii games I've exeperienced don't exactly have this problem.
Such as?
QUEEN OF SASS
It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!
Forums
Topic: What is the thing you miss most about retro gaming & consoles?
Posts 21 to 40 of 112
This topic has been archived, no further posts can be added.