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Topic: What is the thing you miss most about retro gaming & consoles?

Posts 21 to 40 of 112

bobhobob

I miss the GOOD licensed games, like the early Batman games, Mickey platformers and Hamtaro games.
Of course, Batman: Arkham Asylum and City have been doing pretty well, and they're licensed.
Epic Mickey was okay too.

bobhobob

Nintendo Network ID: bobhobob

RancidVomit86

I miss Zombies Ate My Neighbors

Battle.net - Dayman
Steam - RancidVomit86
PSN - RancidVomit86

Where my friends and I usually get stupid:
https://www.twitch.tv/MUDWALLHOLLER - Come by hang and visit our Discord. The link for Discord is on the Twitch page.

Let's Go Buffalo!

SKTTR

the limits.
imagination.
creativeness.
tons of fun gameplay.
in a few kilobytes.

Switch fc: 6705-1518-0990

Chrono_Cross

I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.

Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

sebman30

i hate how you never get a full game anymore, you always have to buy half the game through dlc even after the buying the disk. especially capcom..........they really dissapoint me nowadays.

sebman30

RancidVomit86

Everyone pull out them Game.com and update they contact list!

Battle.net - Dayman
Steam - RancidVomit86
PSN - RancidVomit86

Where my friends and I usually get stupid:
https://www.twitch.tv/MUDWALLHOLLER - Come by hang and visit our Discord. The link for Discord is on the Twitch page.

Let's Go Buffalo!

Supereor

@Chrono_Cross
In some modern games, it's still there...

This signature is an awful waste of time

GamecubeMan

The dedication that some developers gave to make a game. Some people forget that it was not as easy to get a game to the public as it is now. Their was also all those copyright issues.... SOME selfish developers stole the ideas of others and called it “sharing” that just sucks IMO

GCN 3.9
Gamecubeloggery
Forget the Nintendo seal of approval
My

3DS Friend Code: 1934-1104-3407 | Twitter:

Retro_on_theGo

Chrono_Cross wrote:

I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.

Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.

I completely agree with this. I loved learning through gameplay. Sad an experience like Megaman X's intro stage will probably never be recreated now-a-days.

GamecubeMan

L4DYB4NSH33 wrote:

I miss sitting around the TV with my cousins, brother or even nieces and playing together.. in the same room... on N64 and even Dreamcast and early days of Xbox...

Local play is taken for granted. Which is why I'm happy Wii retained that and especially WiiU.

I know right! I like hanging out and gaming at times. Online is good and all but sometimes I like this WAY better

GCN 3.9
Gamecubeloggery
Forget the Nintendo seal of approval
My

3DS Friend Code: 1934-1104-3407 | Twitter:

BulbasaurusRex

Isometric beat-'em-ups, such a great genre that hardly anybody bothers with anymore.

Ash: Professor Oak, how's your Bulbasaur?
Prof. Oak: Oh, it only hurts when I sit.
...
Prof. Oak: It's only Chansey if Krabby won't let go. Bye, now.
Ash: I don't think I'm going to call him anymore.

3DS Friend Code: 1547-5207-7912 | My Nintendo: Katara | Nintendo Network ID: TaurusBulbasaur

RancidVomit86

Think some my best memories were Halo LAN parties and we all getting together to play Battletoads and Rampage all night.

Battle.net - Dayman
Steam - RancidVomit86
PSN - RancidVomit86

Where my friends and I usually get stupid:
https://www.twitch.tv/MUDWALLHOLLER - Come by hang and visit our Discord. The link for Discord is on the Twitch page.

Let's Go Buffalo!

RevolverLink

I mostly just miss the days when 2D visuals (and, to a lesser extent, 2D game design, although at least we saw our fair share of 2.5D platformers this gen) weren't relegated to the realms of "niche" and/or indie digital downloads. That most new 2D retail games built from the ground up for current systems (Rayman Origins and Legends, Wario Land: Shake It!, Muramasa, Dragon's Crown) are almost uniformly gorgeous makes me that much hungrier for them.

Don't get me wrong, I love fully-realized 3D worlds just as much, I just wish the disparity wasn't so wide.

The Revloggery

Switch Friend Code: SW-4605-3581-8608 | 3DS Friend Code: 4339-3392-1142 | Nintendo Network ID: RevolverLink

Wheels2050

Chrono_Cross wrote:

I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.

Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.

Yeah I really dislike this. Particularly so when you get prompts telling you to 'Press ... to open the door' after you've already opened HUNDREDS OF BLOODY DOORS! I'm not going to forget how to open them, and even if I did it's not that inconvenient to try a couple of buttons before I get the right one! It really breaks immersion and treats the player like an idiot.

I don't know, maybe it's because I grew up playing games where reading the manual was pretty much a requirement before playing it. I actually prefer that, to be honest - prompts all over the screen kind of breaks the fourth wall (I know, it's already broken if it's interactive but you know what I mean) and reminds you constantly that it's just a game. If all that stuff is left in the manual, you can just concentrate on the 'game' parts of the game.

I understand WHY this is happening, and in-game tutorials are probably better than having to read through a manual, but I'm stuck in my ways...

I used to have a blog link here. I'll put it back up when the blog has something to read.

bezerker99

Chrono_Cross wrote:

I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.

Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.

^ THIS. I came here to say exactly that. I miss games NOT holding your hand. Also, I miss the days when First Person Shooters weren't even a thought.

catsrnice

I miss some of the creepy-looking primitive polygons (from Super Mario 64 and the like)

catsrnice

MAB

@wavesta yes the large percentage on PS360 greatly outweigh the small percentage on the Wii

I miss cheesy FMV sequences

MAB

Aviator

WaveBoy wrote:

bezerker99 wrote:

Chrono_Cross wrote:

I hate how games take away the learning curve of the experience. I miss figuring out what every button does and the old school trial and error process.

Nowadays, every game tells where to go, what to use and how to use it, with in depth instructions all over your television screen.

[/div]

[/div]

^ THIS. I came here to say exactly that. I miss games NOT holding your hand. Also, I miss the days when First Person Shooters weren't even a thought.

[/div]

Doesn't this apply to big name Titles on the PS3 & XBOX 360? Most of the Wii games I've exeperienced don't exactly have this problem.

Such as?

QUEEN OF SASS

It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!

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