Showing 121 to 124 of 124
121. Posted: Sat 24th Nov 2012 20:31 GMT
The free world gameplay from Super Mario 64, Sunshine and the Banjo Kazooie games. I miss when games weren't so linear and you could actually explore the level to find interesting stuff and do missions in any order.
I also miss when Mario games could do interesting stuff and not be all New Super Mario Bros like. It feels like Nintendo is deliberately limiting the series to avoid scaring away 'casual' gamers.
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122. Posted: Sat 24th Nov 2012 20:42 GMT
Original concepts, and developers who weren't afraid to use them in their games for fear of no publication.
I make Pixel Art on occasion.
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123. Posted: Sun 25th Nov 2012 09:40 GMT
I agree on the manual-thing. Something I stressed for years. It is definitely a integral part of the game in it's totality...
The limitation of a console brings out the greatest creativity of a developer, especially the 8- and 16-bit titles proved that...
With kind regards,
124. Posted: Sun 25th Nov 2012 12:09 GMT
Oh, How could I forget? The magazines! TOTAL!, C&VG, Power Unlimited, Nintendo Magazine System...
The writing of cheats into a notebook, in a kiosk...
Edited on Sun 25th November, 2012 @ 12:10 by JGMR