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Topic: Weird NES glitches

Posts 1 to 11 of 11

EarthboundBenjy

I was just playing Kid Dracula for the Famicom. I reached the final boss in stage 9, and I killed him.... but instead of dying, he just floated to the corner and stayed there forever. It was the first time I had played the game, and I was confused... What happened? Well, I looked up the ending on YouTube, and the game was supposed to have taken me to the end credits.... but it didn't. I was just stuck in limbo with no way to die to try again and no way to continue to the ending. It was so dissatisfying because that last level is a marathon with three bosses and I didn't even get my ending.

I also found out that the level passwords for continuing will only go as far as level 7. I wasn't even writing down my passwords 'cause I was determined to play all the way through until I beat it. GameFAQs doesn't even have Kid Dracula passwords because I guess the English-speakers who contribute to that site can't read the hiragana so they wouldn't be able to tell what characters they were seeing... maybe I should play through again and purposefully die to get each level's passwords and keep them written down somewhere. (hooray for being able to read kana, i guess )

This is the only time I can remember that an NES game has seriously glitched out on me, though. But does anyone else have any stories of unexplained oddities with the old system?

EarthboundBenjy

MAB

Yeah the NES & SNES games glitch all the time... The more superior Master System & Megadrive games were better quality works of art

MAB

EarthboundBenjy

Glitches don't depend on the system! It depends on the programmers who debugged the game. That's such an odd thing to say.

EarthboundBenjy

rolLTheDice

Oh . my . god. You have to play a two hour NES game again after you've basically beaten it on your first try? You've got my dearest sympathies.
Have that happen to you after the final boss in Contra and we'll talk, kid.

rolLTheDice

Nintendo Network ID: LTD_2112

Arminillo

beatalLiToaD wrote:

Oh . my . god. You have to play a two hour NES game again after you've basically beaten it on your first try? You've got my dearest sympathies.
Have that happen to you after the final boss in Contra and we'll talk, kid.

Woah, whats with the hostility? He said it was dissatisfying not to see the ending, not "THIS **** RUINED ALL MY HARD WORK THIS SUCKS BALLS'

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theblackdragon

@LTD: What Suicune said — he's not raging and demanding a boycott of Nintendo or anything, he just said it was disappointing at the time. i know it's a rare occasion to see someone post something reasonable after such an occurance, we should appreciate it while it's here :3

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ogo79

on low g man, after i die the game was freezing on the continue screen...so i took it out of my retron 3 and plugged up one of my original nes systems and the game doesnt freeze anymore. thats the most ive had happen ever...

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

KingMike

Copy-protection?
Though from what I've heard of Low G Man's copy-protection, it doesn't sound like it should happen as long as the cart is real.
Maybe KickMaster's copy-protection might get triggered on a clone (crashing after you win or lose against the second boss).

KingMike

ogo79

@KingMike
it only happened on my retron3. its doesnt do that on my nes...

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

KingMike

Using an old known inaccurate emulator to test, the Retron probably is indeed activating the copy-protection test.
(which is a surprise, I thought the game was only testing to see that the cart does not have backup RAM. Even though I don't know how effective that would've been on the NES as compared to later consoles where copiers, let alone with backup RAM support, were more common like the SNES, Genesis and later)
Odds are good KickMaster's more intricate detection is going to fail then too. (an elaborate test using the video chip to check if the game is using a real Nintendo MMC3 mapper chip)

KingMike

ogo79

@KingMike
low g man is the only game that has had any problems on the retron3. no snes, super famicom, genesis or other nes problems. im just glad ive got all the original hardware. ive got a toaster nes hooked up until i finish low g man. i havent tested kickmaster besides just turning it on

Edited on by ogo79

the_shpydar wrote:
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)

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