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Topic: Toys R Us N64 premium: Pulfrick(?/ChromaDepth?) 3d glasses

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tripletopper

Hey does anyone remember the day when the Nintendo 64 came out? We got one on day one. At toys R Us we had reserved N64 machine Super Mario 64 and Pilotwings 64. At toys R Us there was a premium pack. It had a couple little interesting nick-nacks.

the one that I remember the most were the 3D glasses that worked actually pretty well with Mario 64. None of the other games were quite as well.

There are only two 2d compatible 3d technologies at that time Pulfrick and ChromaDepth. Based on the fact it has Mario in the foreground on the left, and the background extends to the right, i assume the Toys R Us glasses were Pulfrick glasses.

Besides, ChromaDepth images uses color itself as the depth cues. And it doesn't look like a ChromaDepth picture.

Apparently Neither Toys R Us in the early 2010s nor Nintendo remember the Glasses Day One Premium.

I'm having a tough time finding a source and was going off personal memory.

Anyone else a Day 1 N64er? Did you get it a Toys R Us? Can you confirm the Pulfrick glasses?

Also, any other Day One N64ers get different preniums at different stores?

Want to play N64 in 3d. Well the glasses.may not have Mario and or Geoffrey images on it, but visit American Paper Optics, pay pal them a small amount, and get a sample pack of red and cyan, green and Magenta, Blue and Yellow, Trioviz, Red and Blue, Pulfrick, and ChromaDepth cardboard glasses with plastic lenses. Cheapest ones are if you don't want a particular theme, promotion.

tripletopper

MyNameisS25Mike

Hey there, tripletopper! I just came across this post while researching the Pulfrich effect, and figured I might share what I found. It's fascinating to me since very few websites mention the Toys R Us glasses (from how you describe them, the glasses must have been quite a hit!)

After digging the web and trying out different search terms, I was only able to find the following photo: smbhq.com/mariotee.jpg (Website source: http://www.smbhq.com/mariotee.htm)

The glasses that are in the picture do not look like the ones commonly used for the Pulfrich effect; they would need to be the equivalent of wearing sunglasses in one eye, and these look as if there is some sort of transparent material in the glasses.

On that note, there is a Super-NES game from '93 called "Jim Power: The Lost Dimension in 3D" that was created with the Pulfrich effect in mind to give the SNES game a 3D feel. Here is a picture of the glasses for comparison: https://camo.githubusercontent.com/c1a2cf834d51dbce0606d7c45d... (Website source: https://github.com/bubble2k16/snes9x_3ds/issues/14)

I wish I knew more about ChromaDepth (hey, maybe it's something I might research!). I hope that this helps narrow down your choices and good luck with your search!

MyNameisS25Mike

tripletopper

Well it doesn't have to be completely clear and very darkly tinted to be pulfrich effect. I assume if one eyeglass is perfectly clear and the other eye is just a little bit dark and it would be a less extreme example of the perfect effect.

Most of those games use continuous motion there for probably the Pulfrick effect would be more obvious by difference in luma value between the left eye and right eye.

maybe because most of the time you're standing still and exploring and not going super fast the Pulfrick effect is less extreme by bringing tints closer to each other.

By the way, Chromadept works by bringing reds upfront and blues in the background. Usually the particular type of artwork is easily recognizable by being primarily well saturated (but not a realistic) representation of color in the real world is a dead giveaway.

Just look up chromadept and you can tell Super Mario 64 is not it. The reason why chromadepth works is because the colors represent 3D depth values and are not supposed to be realistic accordance with a realistic photograph.

Usually the only shape differences are luma base in ChromaDepth to define the shape. It relies on a perfectly white background or perfectly back background to do its best job.

Considering that all the colors of Mario are usually chromatically the same color (but are shaded luminantly, or along the Black and White axis) , and considering the fact that Mario always seems to be on the left side no matter what you do, and that's just the nature of Lakitu capturing the camera the way he does, I would tend to think it was mild Pulfrick and not mild ChromaDepth.

If you want an example of a good ChromaDepth game, Hover Force for the Intellivision uses ChromaDepth to stimulate building heights from an overhead view. And it's equally playable without the Chromadepth glasses.

Edited on by tripletopper

tripletopper

ChromaDepth

Hey Tripltopper. I have a pair of the glasses you are referring to. I got them new about 30 years ago and have had them since. They are chromaDepth. I posted a pic of them on Reddit on the N64 page. Came across your 1 year old post while researching them. (I just joined this forum to let you know)

ChromaDepth

tripletopper

I guess the dead giveaway as to whether their pulfric or whether they're Chrome adept is are the left eye and right eye of similar shade in terms of darkness? If yes then the N64 glasses were Chromadepth. If one eye is clear and the other is somewhat darker than you have a Pulfrick.

May you show me the link so I can find it to see if it was Pulfric or Chromadepth.

Besides I like a picture of them to see them.

now I got two things affirmed in a week that I thought I was one of the few people to experience because the Internet lacks any references to these topics.

The first one was a WWF wrestling moment in Mega Powers versus twin towers when Elizabeth knows knocked out Hulk Hogan was caught on camera saying "Are we on?" and "Give me a countdown or something."

if I remember right for some strange reason Mario 64 looked in 3D but everything else just looked kind of strange.

I could have sworn it was pulfric because of the fact that when you go into the background you go somewhat to the right as well as to the background even though it is a full floating three-dimensional camera it assumes a bias of background equals right and gave you that sense of depth.

since none of the other games had that kind of perspective but were the first person or omni-directional.

And if it were Chromadepth and it weren't just a gimmick just to go to Toys R Us, then they technically wouldn't be 3D glasses unless the drawings themselves were coded in the Chromadapt pictorial language of no luma differences and depth being conveyed by chroma differences.

If Super Mario just looks cool but didn't have convincing 3D I would tend to say it's Chrome and depth glasses but by the fact that Super Mario look convincing and nothing else makes me think it's a pulfric game.

The way you tell is do they have similarly shaded eye lenses or is one eye lens obviously darker than the other

tripletopper

tripletopper

@ChromaDepth when I double checked I saw your username, you are either the inventor or the head businessman, possibly both, of the Chromdepth concept.

Obviously you would know your own glasses better than an average user.

Most of what I said on this topic is correct if I'm right that when Mario is on the left side of the screen he's closer then when he's going off to the background on the right. that kind of force perspective even though it's rotatable by moving lakitu with tend to suggest a Pulfric game.

Also I am aware that Chromadepth makes the most sense when everything has similar luma value and then the chroma value conveys the image of depth.

I am aware that Chrome and depth is a company that also makes other kind of glasses including movie polarized, pulfric anaglyph red and cyan, green and magenta, blue and yellow, and Trioviz.

I know some companies gave out chromadeep technology glasses because the effects look coolz even though they didn't use it with the proper logic that you invented.

I don't know if they were billed as 3D glasses in the original Toys R Us ads or if they were billed as just "enhancer glasses" or some other euphemism which means effects vision but not necessarily in the 3D logical way. If Toys R Us billed them as 3D glasses, the game suggests that a Pulfrick perspective would work best, yet gave out Chromadepth glasses, it's an easy situation to remedy it may not have the Mario 64 logo or anything but just grab any Pulfrick glasses and watch Super Mario 64 pop out.

By the way, they can be simultaneously Chromadepth and pulfric if they are Chromadepth brand Pulfric 3d glasses.

Did I peg the technology right? Were they Pulfric technology glasses, even if they were made by the Chromadepth company?

tripletopper

tripletopper

@ChromaDepth I know your company well enough to know that chromadepth is both the name of your 3D technology that is 2D viewing compatible, but the best way to use it is to use a color code logic to simulate 3D on a black and white object that is only colorized for the purposes of conveying depth information.

and just like Tylenol makes ibuprofen and Advil makes acetaminophen, the chroma depth company under a different label of cardboard glasses manufacturing produces both Chromadepth as well as other types of 3D glasses. You sent me a sample with some Chromadepths, few Pulfricks and analglyph red and cyans.

By the way thank you for telling me that even though they used the weird red and blue standard, which makes everything look magenta, and looking at its written glasses is not convincing, thanks for telling me that that one demo of Virtual Boy on emulation did work with left eye being red and right eye being blue. and thanks for telling me that yes it's not supposed to look good with red and cyan glasses that's why he threw it out and thought it was a failure.

I knew someone saw that with red and blue glasses it would look more convincing than with red and cyan glasses. Thanks for having the red and blue glasses to confirm that that one video of 3D virtual boy does work.

By the way I think I'm going to stream Virtual Boy in 3D. if I understand VGA technology right VGA uses RGB, you could take the red of the left side and the cyan which is green and blue combined in equal proportions on the right side, and use a Y adapter to combine them into one VGA cable, and the only thing you have to worry about is vertical sync and horizontal sync and if they're identical, then it doesn't matter which one you use and viola, instant DIY Virtual Boy merger cable.

tripletopper

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