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Topic: The N64 Thread

Posts 161 to 180 of 269

BougieBeetle

@ReaderRagfish Do you think the complexity is ever a double-edged sword? I'm thinking of the Dodgems in Witchyworld. You have to use Humba to access Mumbo, Mumbo to open the door to the Dodgems, and then Humba again to pay the Dodgems toll, and then you still have to play three rounds of a minigame to get the Jiggy. There's other examples too, like the Styracosaurus family and the pigs in Jolly Roger's Lagoon.

But yeah, overall I like taking Chuffy between levels and finding hidden shortcuts. It's such a huge jump over BK where you only needed to do one revisit.

One Stage at a Time, a podcast examining classic games level by level | https://soundcloud.com/onestageatatime

RedderRugfish

@BougieBeetle Maybe to some, the complexity would prove to be too much at times. Satisfying the pigs in Jolly Roger Lagoon is probably the most blatant example, seeing as you meet them in an early level and yet can't solve all their problems until the very last level.

But personally, I never was really bothered by it.

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Latest Level: The Mario Repair Shop 361-D5D-1CG

BougieBeetle

@ReaderRagfish On this replay, it didn't bother me either, probably because I knew it was coming. I recall being more frustrated by those types of quests when I first played the game. Now, though, I really appreciate the complexity and how none of the level space is wasted.

I remember getting really confused about the pigs quest because I had completed Hailfire Peaks on the first trip, but didn't remember that I had to revisit it after using George the ice cube from Cloud Cuckooland to cool down the water.

One Stage at a Time, a podcast examining classic games level by level | https://soundcloud.com/onestageatatime

Diddy64

@BlueOcean guess who is in Smash?

Undergoing games: Donkey Kong Country 2, Final Fantasy VII, Spyro The Dragon (Reignited Trilogy).

BlueOcean

Yep, I saw the Nintendo's Direct, woah! It's awesome news. Now please a new Banjo-Kazooie game.

BlueOcean

Diddy64

@BlueOcean Agreed. Now is the perfect time to announce that.

Undergoing games: Donkey Kong Country 2, Final Fantasy VII, Spyro The Dragon (Reignited Trilogy).

BougieBeetle

I'm so stoke for that, my dudes! I could barely contain myself at work when I saw the news and then the trailer had me grinning ear to ear. When I replayed Tooie recently I was thinking how perfect a smash character they would be but then I was like "nah it'll never happen." But Nintendo made this boy's dream come true!

Also side note, I usually love Inside Gaming Daily but yesterday Lawrence Sonntag was being v. antagonistic towards the Banjo franchise. Do better, Lawrence!

One Stage at a Time, a podcast examining classic games level by level | https://soundcloud.com/onestageatatime

Heavyarms55

I heard somewhere that the N64 was made in such a way that makes emulation and clone consoles significantly more difficult than other devices. But they didn't go into detail. Anyone here know about that enough to give me the simple answer as to why?

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Octane

@Heavyarms55 It requires a control stick that is frail enough to not last longer than three play sessions, but stubborn enough to not completely break after 20 years.

Octane

Heavyarms55

@Octane I'm either not drunk enough, or far too drunk, because I don't get it. XD

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BlueOcean

@Heavyarms55 He means that the Nintendo 64 controller sticks get loose after a while.

@BougieBeetle What do you mean that the rhymes don't make sense on the Xbox version of Banjo-Tooie? Needless to say, I think that both Banjo-Kazooie and Banjo-Tooie are amazing and, in my opinion, the best 3D platformers ever created. Even Nuts & Bolts is great but the gameplay is just different, it's all about building vehicles, being creative, racing and having fun in a sandbox, the kind of game I would buy my kids if I had them. That and Viva Piñata, which I think is a masterpiece.

@BougieBeetle I have a RGB-modded N64 and an Xbox One X and all the 360 Rare games are now Xbox One X-enhanced, which means that they are 4K and performance is flawless. Not saying go buy an Xbox One X (or Scarlett next year) to play Rare's games as remasters but that's exactly what I would do. About Nintendo making your Smash Bros. dream true, it was more Microsoft that did since they own Banjo-Kazooie since 2002. I also enjoyed the hilarious reveal video. I think that we all did. It's the best Nintendo Direct I've ever seen.

I agree with @ReaderRagfish as usually. Banjo-Tooie has a high level of complexity but still is a great game for three big reasons. Firstly, just beating the story is not hard. Secondly, it's NOT like Donkey Kong 64 where getting 100% is exhausting and boring work. In Banjo-Tooie getting everything requires intelligence and memory, more than in Banjo-Kazooie which is a more relaxed experience overall. Finally, getting 100% is overwhelming at first because of what I just said and because of the things that you two said but if you look at it like an opportunity to play the same worlds several times and still find and solve enigmas that are logical, Banjo-Tooie has a lot to offer.

EDIT: Rare Replay has been included in Game Pass today!

Edited on by BlueOcean

BlueOcean

Heavyarms55

@BlueOcean But what does that have to do with emulation or making clone consoles?

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RedderRugfish

@Heavyarms55 Basically, it's because the N64 architecture (like many early 3D systems) is weird. A big issue has to do with the N64's unique video chip. It's hard to emulate properly while still being at a reasonable speed and often involves a bunch of hackish plugins. And many games use custom instructions for this chip at certain parts of the game, which only makes things harder. N64 emulators pretty much have to be fine tuned on a game by game basis for their performance for that game to be considered acceptable, which is tedious to do for 300+ games. For the Virtual Console releases, Nintendo basically wrote an entire emulator tuned to each game they released, and even then they weren't perfect.

Popular games like Mario 64 will probably work mostly well because the emulator has been optimized for it, while others will struggle. Common side effects are the edges of all sprites being messed up, texture glitches, missing or glitchy video effects, etc. And games that mostly rely on sprites like Dr Mario 64 and Ogre Battle 64 are often hurt the hardest.

@Octane How many times am I gonna have to post that video showing how to repair an N64 control stick? Seriously, do it people. I did it to 3 of my controllers, it took about 30 minutes for each, and they're now tight, sensitive, and no longer prone to the normal wear you typically see. It's the best thing I ever did for my N64 (besides getting Snowboard Kids).

@BlueOcean I wouldn't want to 101% DK64 again today, but when I was younger I loved every minute of that game. Collectathons were my favorite genre. I loved going into big levels and exploring every nook and cranny, and I didn't want to stop until I had everything in the game.

And if you just want to finish the game without 101%, it's not that hard. There's a ton of stuff, but you can skip a lot of it. For example, there are 201 golden bananas, but you only need 100 to enter the last level. And since many of them are easy to get, you should have no trouble getting enough.

Mario Maker 2: JN2-5GV-VTF
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Octane

@ReaderRagfish Nah, I'll just a replacement stick. Some day. Haven't played my N64 in a while. I haven't actually played anything at all lately.

Octane

RedderRugfish

@Octane The Gamecube style sticks are okay. Might have some sensitivity issues on certain games, but I imagine it should be fine if you're not a huge picky person like me. Steer completely clear of the N64 style replacements. I used one once and it made me want to die.

You could also get one of those new Tribute 64 pads, they look pretty good. I'm considering buying one just for the heck of it.

Edited on by RedderRugfish

Mario Maker 2: JN2-5GV-VTF
Latest Level: The Mario Repair Shop 361-D5D-1CG

Heavyarms55

@ReaderRagfish Huh. So in short it is because of the video chip then?

Edited on by Heavyarms55

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BougieBeetle

@BlueOcean The rhymes got messed up for the 360 release because many of them depend on the buttons from the N64. For example, in the rhyme for Egg Aiming, Jamjars rhymes "B" with "Accuracy", but in the 360 version he says "Y" instead of "B", which doesn't rhyme.

One Stage at a Time, a podcast examining classic games level by level | https://soundcloud.com/onestageatatime

BlueOcean

@RedderRugfish Yep, I got 101% on Donkey Kong 64 too. I've never played Snowboard Kids. I know that Miyamoto praised the game back in the day and that you love it though. How does it compare to, say, 1080º Snowboarding? Does it have items like Mario Kart? It has a sequel, right? @BougieBeetle Oh well, that one yes.

I am enjoying Team Sonic Racing and I want to get Crash Team Racing Nitro-Fueled soon but I can't help longing for a Diddy Kong Racing remake.

Edited on by BlueOcean

BlueOcean

RedderRugfish

@BlueOcean It's sort of been called "Mario Kart on Snow" by some people, which is a decent description. It's an unrealistic, cartoony game with items. The controls are great, the 4 player is amazing, and unlike Mario Kart where you can often just use items all willy nilly, you have to be very strategic with the items in order to win the later levels. The best part is the lift, at the bottom of each course. Everyone needs to get on the lift to get back up the mountain for the next lap, but only one player can get on every few seconds, leading to utter chaos as everyone tries to squeeze in at once. I'll be honest and say that nostalgia is a big reason why I like it so much, but I do stand by the fact that it's a great game, and I've introduced it to people who have no nostalgia for the N64 and they loved it too.

1080 Snowboarding is another one I really liked, but it's pretty different from Snowboard Kids because it's more realistic with a focus on speed. Even though they're both snowboarding games, I don't really compare them much. There's also Snowboard Kids 2 which is pretty good too, and a Japan only PS1 port of the original that I'd only really recommend to the hardcore fan.

Mario Maker 2: JN2-5GV-VTF
Latest Level: The Mario Repair Shop 361-D5D-1CG

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